# HG changeset patch # User IBBoard # Date 1239289479 0 # Node ID e8735def0db5cd021a147bbba1ad72d5221f94d6 # Parent 3c77722a02b5851751b8d08bbac2ec9597da2763 Re #61 - Complete structure of WarFoundry API objects * Add CompositeEquipmentItem to handle composite items in Army schema diff -r 3c77722a02b5 -r e8735def0db5 IBBoard.WarFoundry.API.csproj --- a/IBBoard.WarFoundry.API.csproj Thu Apr 09 14:17:53 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Thu Apr 09 15:04:39 2009 +0000 @@ -125,6 +125,7 @@ + diff -r 3c77722a02b5 -r e8735def0db5 api/Objects/CompositeEquipmentItem.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/CompositeEquipmentItem.cs Thu Apr 09 15:04:39 2009 +0000 @@ -0,0 +1,40 @@ +// This file (CompositeEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// + +using System; +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// + /// A special that is made up of a number of other EquipmentItems + /// + public class CompositeEquipmentItem : EquipmentItem + { + private List compositeItems; + + public CompositeEquipmentItem(string id, string name, Race race) : base(id, name, race) + { + containedItems = new List(); + } + + public void AddItem(EquipmentItem item) + { + compositeItems.Add(item); + Cost+= item.Cost; + } + + public void RemoveItem(EquipmentItem item) + { + compositeItems.Remove(item); + cost-= item.Cost; + } + + public EquipmentItem[] Items + { + get { return compositeItems.ToArray(); } + } + } +}