# HG changeset patch # User IBBoard # Date 1301512168 0 # Node ID f56254f50ce5cf9458de8870bd096cb42ebed88d # Parent 17d8d357467e73a8e19b5a3799a4f73a50676ca0 Re #27: Define unit requirements * Make use of default value in "Requires at least N" * Add initial implementation of "No more than N" diff -r 17d8d357467e -r f56254f50ce5 IBBoard.WarFoundry.API.csproj --- a/IBBoard.WarFoundry.API.csproj Tue Mar 29 19:53:13 2011 +0000 +++ b/IBBoard.WarFoundry.API.csproj Wed Mar 30 19:09:28 2011 +0000 @@ -187,6 +187,7 @@ + diff -r 17d8d357467e -r f56254f50ce5 api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs --- a/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Tue Mar 29 19:53:13 2011 +0000 +++ b/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Wed Mar 30 19:09:28 2011 +0000 @@ -20,7 +20,7 @@ foreach (UnitType unitType in requiredUnitTypes) { - AddUnitTypeRequirement(unitType, 1); + AddUnitTypeRequirement(unitType); } } diff -r 17d8d357467e -r f56254f50ce5 api/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Wed Mar 30 19:09:28 2011 +0000 @@ -0,0 +1,70 @@ +// This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using IBBoard.WarFoundry.API.Objects; +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + /// + /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. + /// + public class RequiresNoMoreThanNOfUnitTypeRequirement + { + private List limitedTypes; + + public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) + { + limitedTypes = new List(); + + foreach (UnitType unitType in limitedUnitTypes) + { + AddUnitTypeRequirement(unitType, 0); + } + } + + /// + /// Checks whether the supplied WarFoundryObject can be added to the supplied army. + /// + /// + /// true if the object can be added, else false + /// + /// + /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement + /// + /// + /// The army to add the object to. + /// + public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) + { + bool canAdd = true; + + foreach (UnitCountRequirementData limit in limitedTypes) + { + if (toArmy.GetUnitTypeCount(limit.UnitType) > limit.Count) + { + canAdd = false; + break; + } + } + + return canAdd; + } + + /// + /// Adds a requirement for there to be at least minCount of a given UnitType + /// + /// + /// The unit type to require. + /// + /// + /// The minimum number of that type that must exist. + /// + public void AddUnitTypeRequirement(UnitType unitType, int minCount) + { + limitedTypes.Add(new UnitCountRequirementData(unitType, minCount)); + } + } +} +