Mercurial > repos > IBBoard.WarFoundry.API
changeset 163:395c8042dc03
Fixes #144: HTML generation may need network connection
* Use new "custom XML resolver" for HTML export
* Add DTD and entity definition files for XHTML Strict
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 04 Oct 2009 15:55:44 +0000 |
parents | 624422e91a1c |
children | 91f7b8da0b53 |
files | IBBoard.WarFoundry.API.csproj api/Exporters/WarFoundryHtmlExporter.cs dtds/xhtml-lat1.ent dtds/xhtml-special.ent dtds/xhtml-symbol.ent dtds/xhtml1-strict.dtd |
diffstat | 6 files changed, 1674 insertions(+), 167 deletions(-) [+] |
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj Sun Oct 04 15:52:15 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sun Oct 04 15:55:44 2009 +0000 @@ -1,166 +1,178 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProductVersion>8.0.50727</ProductVersion> - <SchemaVersion>2.0</SchemaVersion> - <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid> - <OutputType>Library</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>IBBoard.WarFoundry.API</RootNamespace> - <AssemblyName>IBBoard.WarFoundry.API</AssemblyName> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> - <!-- To modify your build process, add your task inside one of the targets below and uncomment it. - Other similar extension points exist, see Microsoft.Common.targets. - <Target Name="BeforeBuild"> - </Target> - <Target Name="AfterBuild"> - </Target> - --> - <ItemGroup> - <None Include="dtds\system.xsd"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> - <None Include="dtds\race.xsd"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - <SubType> - </SubType> - </None> - <None Include="dtds\warfoundry-core.xsd"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> - <None Include="dtds\warfoundry-cats.xsd"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> - <None Include="dtds\army.xsd"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - <SubType> - </SubType> - </None> - <None Include="COPYING" /> - <Compile Include="api\Objects\ICostedWarFoundryObject.cs" /> - </ItemGroup> - <ItemGroup> - <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" /> - <Compile Include="api\Commands\RemoveUnitCommand.cs" /> - <Compile Include="api\Commands\AbstractReplaceUnitEquipmentCommand.cs" /> - <Compile Include="api\Commands\SetNameCommand.cs" /> - <Compile Include="api\Commands\SetUnitEquipmentNumericAmountCommand.cs" /> - <Compile Include="api\Commands\SetUnitSizeCommand.cs" /> - <Compile Include="api\Delegates.cs" /> - <Compile Include="api\Factories\AbstractNativeWarFoundryFactory.cs" /> - <Compile Include="api\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" /> - <Compile Include="api\Factories\AbstractNonNativeWarFoundryFactory.cs" /> - <Compile Include="api\Factories\AbstractWarFoundryFactory.cs" /> - <Compile Include="api\Factories\INativeWarFoundryFactory.cs" /> - <Compile Include="api\Factories\INonNativeWarFoundryFactory.cs" /> - <Compile Include="api\Factories\IWarFoundryFactory.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlElementName.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlFactory.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlSaver.cs" /> - <Compile Include="api\FileLoadFailure.cs" /> - <Compile Include="api\Objects\Ability.cs" /> - <Compile Include="api\Objects\ArmourType.cs" /> - <Compile Include="api\Objects\Army.cs" /> - <Compile Include="api\Objects\ArmyCategory.cs" /> - <Compile Include="api\Objects\Category.cs" /> - <Compile Include="api\Objects\DuplicateItemException.cs" /> - <Compile Include="api\Objects\EquipmentItem.cs" /> - <Compile Include="api\Objects\GameSystem.cs" /> - <Compile Include="api\Objects\IWarFoundryNativeSourceObject.cs" /> - <Compile Include="api\Objects\IWarFoundryObject.cs" /> - <Compile Include="api\Objects\IWarFoundryStagedLoadObject.cs" /> - <Compile Include="api\Objects\Race.cs" /> - <Compile Include="api\Objects\Stat.cs" /> - <Compile Include="api\Objects\Stats.cs" /> - <Compile Include="api\Objects\StatSlot.cs" /> - <Compile Include="api\Objects\SystemStats.cs" /> - <Compile Include="api\Objects\Unit.cs" /> - <Compile Include="api\Objects\UnitEquipmentItem.cs" /> - <Compile Include="api\Objects\UnitType.cs" /> - <Compile Include="api\Objects\WarFoundryObject.cs" /> - <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" /> - <Compile Include="api\Requirements\AbstractArmyRequirement.cs" /> - <Compile Include="api\Requirements\AbstractFailedRequirement.cs" /> - <Compile Include="api\Requirements\AbstractRequirement.cs" /> - <Compile Include="api\Requirements\AbstractUnitRequirement.cs" /> - <Compile Include="api\Requirements\Delegates.cs" /> - <Compile Include="api\Requirements\FailedRequirement.cs" /> - <Compile Include="api\Requirements\FailedUnitRequirement.cs" /> - <Compile Include="api\Requirements\RequirementAND.cs" /> - <Compile Include="api\Requirements\RequirementOR.cs" /> - <Compile Include="api\Requirements\UnitExcludesRequirement.cs" /> - <Compile Include="api\Requirements\UnitExclusion.cs" /> - <Compile Include="api\Requirements\UnitMaxNumberReached.cs" /> - <Compile Include="api\Requirements\UnitMinNumberReached.cs" /> - <Compile Include="api\Requirements\UnitRequirement.cs" /> - <Compile Include="api\Requirements\UnitRequirementItem.cs" /> - <Compile Include="api\Requirements\UnitRequirementMaxNumber.cs" /> - <Compile Include="api\Requirements\UnitRequirementMinNumber.cs" /> - <Compile Include="api\Requirements\UnitRequiresAtLeastRequirement.cs" /> - <Compile Include="api\Savers\IWarFoundryFileSaver.cs" /> - <Compile Include="api\Savers\WarFoundrySaver.cs" /> - <Compile Include="api\Util\UnitEquipmentUtil.cs" /> - <Compile Include="api\WarFoundryCore.cs" /> - <Compile Include="api\WarFoundryLoader.cs" /> - <Compile Include="AssemblyInfo.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlRaceFactory.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlArmyFactory.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlFactoryUtils.cs" /> - <Compile Include="api\Factories\Xml\AbstractStagedLoadedSubFactory.cs" /> - <Compile Include="api\Objects\InvalidContainershipException.cs" /> - <Compile Include="api\Objects\CompositeEquipmentItem.cs" /> - <Compile Include="api\Objects\AbstractUnitEquipmentItemSelection.cs" /> - <Compile Include="api\Objects\UnitEquipmentNumericForRatioSelection.cs" /> - <Compile Include="api\Objects\UnitEquipmentNumericSelection.cs" /> - <Compile Include="api\Objects\UnitEquipmentRatioSelection.cs" /> - <Compile Include="api\Commands\SetUnitEquipmentRatioAmountCommand.cs" /> - <Compile Include="api\Commands\AbstractSetUnitEquipmentAmountCommand.cs" /> - <Compile Include="api\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" /> - <Compile Include="api\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> - <Compile Include="api\Factories\Xml\Zip\StringZipEntrySource.cs" /> - <Compile Include="api\Factories\RequiredDataMissingException.cs" /> - <Compile Include="api\Factories\Xml\WarFoundryXmlArmyParser.cs" /> - <Compile Include="api\Exporters\IWarFoundryExporter.cs" /> - <Compile Include="api\Exporters\WarFoundryHtmlExporter.cs" /> - </ItemGroup> - <ItemGroup> - <Content Include="libs\ICSharpCode.SharpZipLib.dll" /> - <Content Include="libs\log4net.dll" /> - </ItemGroup> - <ItemGroup> - <ProjectReference Include="..\IBBoard\IBBoard.csproj"> - <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project> - <Name>IBBoard</Name> - </ProjectReference> - </ItemGroup> - <ItemGroup> - <Reference Include="System.Data" /> - <Reference Include="System.Xml" /> - <Reference Include="System" /> - <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73"> - <SpecificVersion>False</SpecificVersion> - <HintPath>libs\ICSharpCode.SharpZipLib.dll</HintPath> - </Reference> - </ItemGroup> +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.50727</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>IBBoard.WarFoundry.API</RootNamespace> + <AssemblyName>IBBoard.WarFoundry.API</AssemblyName> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> + <ItemGroup> + <None Include="dtds\system.xsd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\race.xsd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <SubType> + </SubType> + </None> + <None Include="dtds\warfoundry-core.xsd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\warfoundry-cats.xsd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\army.xsd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + <SubType> + </SubType> + </None> + <None Include="COPYING" /> + <None Include="dtds\xhtml-lat1.ent"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\xhtml-special.ent"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\xhtml-symbol.ent"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Include="dtds\xhtml1-strict.dtd"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <Compile Include="api\Objects\ICostedWarFoundryObject.cs" /> + </ItemGroup> + <ItemGroup> + <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" /> + <Compile Include="api\Commands\RemoveUnitCommand.cs" /> + <Compile Include="api\Commands\AbstractReplaceUnitEquipmentCommand.cs" /> + <Compile Include="api\Commands\SetNameCommand.cs" /> + <Compile Include="api\Commands\SetUnitEquipmentNumericAmountCommand.cs" /> + <Compile Include="api\Commands\SetUnitSizeCommand.cs" /> + <Compile Include="api\Delegates.cs" /> + <Compile Include="api\Factories\AbstractNativeWarFoundryFactory.cs" /> + <Compile Include="api\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" /> + <Compile Include="api\Factories\AbstractNonNativeWarFoundryFactory.cs" /> + <Compile Include="api\Factories\AbstractWarFoundryFactory.cs" /> + <Compile Include="api\Factories\INativeWarFoundryFactory.cs" /> + <Compile Include="api\Factories\INonNativeWarFoundryFactory.cs" /> + <Compile Include="api\Factories\IWarFoundryFactory.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlElementName.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlFactory.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlSaver.cs" /> + <Compile Include="api\FileLoadFailure.cs" /> + <Compile Include="api\Objects\Ability.cs" /> + <Compile Include="api\Objects\ArmourType.cs" /> + <Compile Include="api\Objects\Army.cs" /> + <Compile Include="api\Objects\ArmyCategory.cs" /> + <Compile Include="api\Objects\Category.cs" /> + <Compile Include="api\Objects\DuplicateItemException.cs" /> + <Compile Include="api\Objects\EquipmentItem.cs" /> + <Compile Include="api\Objects\GameSystem.cs" /> + <Compile Include="api\Objects\IWarFoundryNativeSourceObject.cs" /> + <Compile Include="api\Objects\IWarFoundryObject.cs" /> + <Compile Include="api\Objects\IWarFoundryStagedLoadObject.cs" /> + <Compile Include="api\Objects\Race.cs" /> + <Compile Include="api\Objects\Stat.cs" /> + <Compile Include="api\Objects\Stats.cs" /> + <Compile Include="api\Objects\StatSlot.cs" /> + <Compile Include="api\Objects\SystemStats.cs" /> + <Compile Include="api\Objects\Unit.cs" /> + <Compile Include="api\Objects\UnitEquipmentItem.cs" /> + <Compile Include="api\Objects\UnitType.cs" /> + <Compile Include="api\Objects\WarFoundryObject.cs" /> + <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" /> + <Compile Include="api\Requirements\AbstractArmyRequirement.cs" /> + <Compile Include="api\Requirements\AbstractFailedRequirement.cs" /> + <Compile Include="api\Requirements\AbstractRequirement.cs" /> + <Compile Include="api\Requirements\AbstractUnitRequirement.cs" /> + <Compile Include="api\Requirements\Delegates.cs" /> + <Compile Include="api\Requirements\FailedRequirement.cs" /> + <Compile Include="api\Requirements\FailedUnitRequirement.cs" /> + <Compile Include="api\Requirements\RequirementAND.cs" /> + <Compile Include="api\Requirements\RequirementOR.cs" /> + <Compile Include="api\Requirements\UnitExcludesRequirement.cs" /> + <Compile Include="api\Requirements\UnitExclusion.cs" /> + <Compile Include="api\Requirements\UnitMaxNumberReached.cs" /> + <Compile Include="api\Requirements\UnitMinNumberReached.cs" /> + <Compile Include="api\Requirements\UnitRequirement.cs" /> + <Compile Include="api\Requirements\UnitRequirementItem.cs" /> + <Compile Include="api\Requirements\UnitRequirementMaxNumber.cs" /> + <Compile Include="api\Requirements\UnitRequirementMinNumber.cs" /> + <Compile Include="api\Requirements\UnitRequiresAtLeastRequirement.cs" /> + <Compile Include="api\Savers\IWarFoundryFileSaver.cs" /> + <Compile Include="api\Savers\WarFoundrySaver.cs" /> + <Compile Include="api\Util\UnitEquipmentUtil.cs" /> + <Compile Include="api\WarFoundryCore.cs" /> + <Compile Include="api\WarFoundryLoader.cs" /> + <Compile Include="AssemblyInfo.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlRaceFactory.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlArmyFactory.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlFactoryUtils.cs" /> + <Compile Include="api\Factories\Xml\AbstractStagedLoadedSubFactory.cs" /> + <Compile Include="api\Objects\InvalidContainershipException.cs" /> + <Compile Include="api\Objects\CompositeEquipmentItem.cs" /> + <Compile Include="api\Objects\AbstractUnitEquipmentItemSelection.cs" /> + <Compile Include="api\Objects\UnitEquipmentNumericForRatioSelection.cs" /> + <Compile Include="api\Objects\UnitEquipmentNumericSelection.cs" /> + <Compile Include="api\Objects\UnitEquipmentRatioSelection.cs" /> + <Compile Include="api\Commands\SetUnitEquipmentRatioAmountCommand.cs" /> + <Compile Include="api\Commands\AbstractSetUnitEquipmentAmountCommand.cs" /> + <Compile Include="api\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" /> + <Compile Include="api\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> + <Compile Include="api\Factories\Xml\Zip\StringZipEntrySource.cs" /> + <Compile Include="api\Factories\RequiredDataMissingException.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlArmyParser.cs" /> + <Compile Include="api\Exporters\IWarFoundryExporter.cs" /> + <Compile Include="api\Exporters\WarFoundryHtmlExporter.cs" /> + </ItemGroup> + <ItemGroup> + <Content Include="libs\ICSharpCode.SharpZipLib.dll" /> + <Content Include="libs\log4net.dll" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\IBBoard\IBBoard.csproj"> + <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project> + <Name>IBBoard</Name> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + <Reference Include="System" /> + <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73"> + <SpecificVersion>False</SpecificVersion> + <HintPath>libs\ICSharpCode.SharpZipLib.dll</HintPath> + </Reference> + </ItemGroup> </Project> \ No newline at end of file
--- a/api/Exporters/WarFoundryHtmlExporter.cs Sun Oct 04 15:52:15 2009 +0000 +++ b/api/Exporters/WarFoundryHtmlExporter.cs Sun Oct 04 15:55:44 2009 +0000 @@ -8,7 +8,8 @@ using System.Text; using System.Xml; using System.Xml.Schema; -using IBBoard.Lang; +using IBBoard.Lang; +using IBBoard.Xml; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Exporters @@ -37,7 +38,10 @@ public void ExportArmy(Army army, string path) { - XmlDocument doc = new XmlDocument(); + XmlDocument doc = new XmlDocument(); + CustomXmlResolver resolver = new CustomXmlResolver(); + resolver.AddMapping("-//W3C//DTD XHTML 1.0 Strict//EN", new Uri("file://" + IBBoard.Constants.ExecutablePath + "/dtds/xhtml1-strict.dtd")); + doc.XmlResolver = resolver; doc.AppendChild(doc.CreateDocumentType("html", "-//W3C//DTD XHTML 1.0 Strict//EN", "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd", null)); XmlElement html = doc.CreateElement("html"); doc.AppendChild(html);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dtds/xhtml-lat1.ent Sun Oct 04 15:55:44 2009 +0000 @@ -0,0 +1,196 @@ +<!-- Portions (C) International Organization for Standardization 1986 + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. +--> +<!-- Character entity set. Typical invocation: + <!ENTITY % HTMLlat1 PUBLIC + "-//W3C//ENTITIES Latin 1 for XHTML//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml-lat1.ent"> + %HTMLlat1; +--> + +<!ENTITY nbsp " "> <!-- no-break space = non-breaking space, + U+00A0 ISOnum --> +<!ENTITY iexcl "¡"> <!-- inverted exclamation mark, U+00A1 ISOnum --> +<!ENTITY cent "¢"> <!-- cent sign, U+00A2 ISOnum --> +<!ENTITY pound "£"> <!-- pound sign, U+00A3 ISOnum --> +<!ENTITY curren "¤"> <!-- currency sign, U+00A4 ISOnum --> +<!ENTITY yen "¥"> <!-- yen sign = yuan sign, U+00A5 ISOnum --> +<!ENTITY brvbar "¦"> <!-- broken bar = broken vertical bar, + U+00A6 ISOnum --> +<!ENTITY sect "§"> <!-- section sign, U+00A7 ISOnum --> +<!ENTITY uml "¨"> <!-- diaeresis = spacing diaeresis, + U+00A8 ISOdia --> +<!ENTITY copy "©"> <!-- copyright sign, U+00A9 ISOnum --> +<!ENTITY ordf "ª"> <!-- feminine ordinal indicator, U+00AA ISOnum --> +<!ENTITY laquo "«"> <!-- left-pointing double angle quotation mark + = left pointing guillemet, U+00AB ISOnum --> +<!ENTITY not "¬"> <!-- not sign = angled dash, + U+00AC ISOnum --> +<!ENTITY shy "­"> <!-- soft hyphen = discretionary hyphen, + U+00AD ISOnum --> +<!ENTITY reg "®"> <!-- registered sign = registered trade mark sign, + U+00AE ISOnum --> +<!ENTITY macr "¯"> <!-- macron = spacing macron = overline + = APL overbar, U+00AF ISOdia --> +<!ENTITY deg "°"> <!-- degree sign, U+00B0 ISOnum --> +<!ENTITY plusmn "±"> <!-- plus-minus sign = plus-or-minus sign, + U+00B1 ISOnum --> +<!ENTITY sup2 "²"> <!-- superscript two = superscript digit two + = squared, U+00B2 ISOnum --> +<!ENTITY sup3 "³"> <!-- superscript three = superscript digit three + = cubed, U+00B3 ISOnum --> +<!ENTITY acute "´"> <!-- acute accent = spacing acute, + U+00B4 ISOdia --> +<!ENTITY micro "µ"> <!-- micro sign, U+00B5 ISOnum --> +<!ENTITY para "¶"> <!-- pilcrow sign = paragraph sign, + U+00B6 ISOnum --> +<!ENTITY middot "·"> <!-- middle dot = Georgian comma + = Greek middle dot, U+00B7 ISOnum --> +<!ENTITY cedil "¸"> <!-- cedilla = spacing cedilla, U+00B8 ISOdia --> +<!ENTITY sup1 "¹"> <!-- superscript one = superscript digit one, + U+00B9 ISOnum --> +<!ENTITY ordm "º"> <!-- masculine ordinal indicator, + U+00BA ISOnum --> +<!ENTITY raquo "»"> <!-- right-pointing double angle quotation mark + = right pointing guillemet, U+00BB ISOnum --> +<!ENTITY frac14 "¼"> <!-- vulgar fraction one quarter + = fraction one quarter, U+00BC ISOnum --> +<!ENTITY frac12 "½"> <!-- vulgar fraction one half + = fraction one half, U+00BD ISOnum --> +<!ENTITY frac34 "¾"> <!-- vulgar fraction three quarters + = fraction three quarters, U+00BE ISOnum --> +<!ENTITY iquest "¿"> <!-- inverted question mark + = turned question mark, U+00BF ISOnum --> +<!ENTITY Agrave "À"> <!-- latin capital letter A with grave + = latin capital letter A grave, + U+00C0 ISOlat1 --> +<!ENTITY Aacute "Á"> <!-- latin capital letter A with acute, + U+00C1 ISOlat1 --> +<!ENTITY Acirc "Â"> <!-- latin capital letter A with circumflex, + U+00C2 ISOlat1 --> +<!ENTITY Atilde "Ã"> <!-- latin capital letter A with tilde, + U+00C3 ISOlat1 --> +<!ENTITY Auml "Ä"> <!-- latin capital letter A with diaeresis, + U+00C4 ISOlat1 --> +<!ENTITY Aring "Å"> <!-- latin capital letter A with ring above + = latin capital letter A ring, + U+00C5 ISOlat1 --> +<!ENTITY AElig "Æ"> <!-- latin capital letter AE + = latin capital ligature AE, + U+00C6 ISOlat1 --> +<!ENTITY Ccedil "Ç"> <!-- latin capital letter C with cedilla, + U+00C7 ISOlat1 --> +<!ENTITY Egrave "È"> <!-- latin capital letter E with grave, + U+00C8 ISOlat1 --> +<!ENTITY Eacute "É"> <!-- latin capital letter E with acute, + U+00C9 ISOlat1 --> +<!ENTITY Ecirc "Ê"> <!-- latin capital letter E with circumflex, + U+00CA ISOlat1 --> +<!ENTITY Euml "Ë"> <!-- latin capital letter E with diaeresis, + U+00CB ISOlat1 --> +<!ENTITY Igrave "Ì"> <!-- latin capital letter I with grave, + U+00CC ISOlat1 --> +<!ENTITY Iacute "Í"> <!-- latin capital letter I with acute, + U+00CD ISOlat1 --> +<!ENTITY Icirc "Î"> <!-- latin capital letter I with circumflex, + U+00CE ISOlat1 --> +<!ENTITY Iuml "Ï"> <!-- latin capital letter I with diaeresis, + U+00CF ISOlat1 --> +<!ENTITY ETH "Ð"> <!-- latin capital letter ETH, U+00D0 ISOlat1 --> +<!ENTITY Ntilde "Ñ"> <!-- latin capital letter N with tilde, + U+00D1 ISOlat1 --> +<!ENTITY Ograve "Ò"> <!-- latin capital letter O with grave, + U+00D2 ISOlat1 --> +<!ENTITY Oacute "Ó"> <!-- latin capital letter O with acute, + U+00D3 ISOlat1 --> +<!ENTITY Ocirc "Ô"> <!-- latin capital letter O with circumflex, + U+00D4 ISOlat1 --> +<!ENTITY Otilde "Õ"> <!-- latin capital letter O with tilde, + U+00D5 ISOlat1 --> +<!ENTITY Ouml "Ö"> <!-- latin capital letter O with diaeresis, + U+00D6 ISOlat1 --> +<!ENTITY times "×"> <!-- multiplication sign, U+00D7 ISOnum --> +<!ENTITY Oslash "Ø"> <!-- latin capital letter O with stroke + = latin capital letter O slash, + U+00D8 ISOlat1 --> +<!ENTITY Ugrave "Ù"> <!-- latin capital letter U with grave, + U+00D9 ISOlat1 --> +<!ENTITY Uacute "Ú"> <!-- latin capital letter U with acute, + U+00DA ISOlat1 --> +<!ENTITY Ucirc "Û"> <!-- latin capital letter U with circumflex, + U+00DB ISOlat1 --> +<!ENTITY Uuml "Ü"> <!-- latin capital letter U with diaeresis, + U+00DC ISOlat1 --> +<!ENTITY Yacute "Ý"> <!-- latin capital letter Y with acute, + U+00DD ISOlat1 --> +<!ENTITY THORN "Þ"> <!-- latin capital letter THORN, + U+00DE ISOlat1 --> +<!ENTITY szlig "ß"> <!-- latin small letter sharp s = ess-zed, + U+00DF ISOlat1 --> +<!ENTITY agrave "à"> <!-- latin small letter a with grave + = latin small letter a grave, + U+00E0 ISOlat1 --> +<!ENTITY aacute "á"> <!-- latin small letter a with acute, + U+00E1 ISOlat1 --> +<!ENTITY acirc "â"> <!-- latin small letter a with circumflex, + U+00E2 ISOlat1 --> +<!ENTITY atilde "ã"> <!-- latin small letter a with tilde, + U+00E3 ISOlat1 --> +<!ENTITY auml "ä"> <!-- latin small letter a with diaeresis, + U+00E4 ISOlat1 --> +<!ENTITY aring "å"> <!-- latin small letter a with ring above + = latin small letter a ring, + U+00E5 ISOlat1 --> +<!ENTITY aelig "æ"> <!-- latin small letter ae + = latin small ligature ae, U+00E6 ISOlat1 --> +<!ENTITY ccedil "ç"> <!-- latin small letter c with cedilla, + U+00E7 ISOlat1 --> +<!ENTITY egrave "è"> <!-- latin small letter e with grave, + U+00E8 ISOlat1 --> +<!ENTITY eacute "é"> <!-- latin small letter e with acute, + U+00E9 ISOlat1 --> +<!ENTITY ecirc "ê"> <!-- latin small letter e with circumflex, + U+00EA ISOlat1 --> +<!ENTITY euml "ë"> <!-- latin small letter e with diaeresis, + U+00EB ISOlat1 --> +<!ENTITY igrave "ì"> <!-- latin small letter i with grave, + U+00EC ISOlat1 --> +<!ENTITY iacute "í"> <!-- latin small letter i with acute, + U+00ED ISOlat1 --> +<!ENTITY icirc "î"> <!-- latin small letter i with circumflex, + U+00EE ISOlat1 --> +<!ENTITY iuml "ï"> <!-- latin small letter i with diaeresis, + U+00EF ISOlat1 --> +<!ENTITY eth "ð"> <!-- latin small letter eth, U+00F0 ISOlat1 --> +<!ENTITY ntilde "ñ"> <!-- latin small letter n with tilde, + U+00F1 ISOlat1 --> +<!ENTITY ograve "ò"> <!-- latin small letter o with grave, + U+00F2 ISOlat1 --> +<!ENTITY oacute "ó"> <!-- latin small letter o with acute, + U+00F3 ISOlat1 --> +<!ENTITY ocirc "ô"> <!-- latin small letter o with circumflex, + U+00F4 ISOlat1 --> +<!ENTITY otilde "õ"> <!-- latin small letter o with tilde, + U+00F5 ISOlat1 --> +<!ENTITY ouml "ö"> <!-- latin small letter o with diaeresis, + U+00F6 ISOlat1 --> +<!ENTITY divide "÷"> <!-- division sign, U+00F7 ISOnum --> +<!ENTITY oslash "ø"> <!-- latin small letter o with stroke, + = latin small letter o slash, + U+00F8 ISOlat1 --> +<!ENTITY ugrave "ù"> <!-- latin small letter u with grave, + U+00F9 ISOlat1 --> +<!ENTITY uacute "ú"> <!-- latin small letter u with acute, + U+00FA ISOlat1 --> +<!ENTITY ucirc "û"> <!-- latin small letter u with circumflex, + U+00FB ISOlat1 --> +<!ENTITY uuml "ü"> <!-- latin small letter u with diaeresis, + U+00FC ISOlat1 --> +<!ENTITY yacute "ý"> <!-- latin small letter y with acute, + U+00FD ISOlat1 --> +<!ENTITY thorn "þ"> <!-- latin small letter thorn, + U+00FE ISOlat1 --> +<!ENTITY yuml "ÿ"> <!-- latin small letter y with diaeresis, + U+00FF ISOlat1 -->
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dtds/xhtml-special.ent Sun Oct 04 15:55:44 2009 +0000 @@ -0,0 +1,80 @@ +<!-- Special characters for XHTML --> + +<!-- Character entity set. Typical invocation: + <!ENTITY % HTMLspecial PUBLIC + "-//W3C//ENTITIES Special for XHTML//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml-special.ent"> + %HTMLspecial; +--> + +<!-- Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. +--> + +<!-- Relevant ISO entity set is given unless names are newly introduced. + New names (i.e., not in ISO 8879 list) do not clash with any + existing ISO 8879 entity names. ISO 10646 character numbers + are given for each character, in hex. values are decimal + conversions of the ISO 10646 values and refer to the document + character set. Names are Unicode names. +--> + +<!-- C0 Controls and Basic Latin --> +<!ENTITY quot """> <!-- quotation mark, U+0022 ISOnum --> +<!ENTITY amp "&#38;"> <!-- ampersand, U+0026 ISOnum --> +<!ENTITY lt "&#60;"> <!-- less-than sign, U+003C ISOnum --> +<!ENTITY gt ">"> <!-- greater-than sign, U+003E ISOnum --> +<!ENTITY apos "'"> <!-- apostrophe = APL quote, U+0027 ISOnum --> + +<!-- Latin Extended-A --> +<!ENTITY OElig "Œ"> <!-- latin capital ligature OE, + U+0152 ISOlat2 --> +<!ENTITY oelig "œ"> <!-- latin small ligature oe, U+0153 ISOlat2 --> +<!-- ligature is a misnomer, this is a separate character in some languages --> +<!ENTITY Scaron "Š"> <!-- latin capital letter S with caron, + U+0160 ISOlat2 --> +<!ENTITY scaron "š"> <!-- latin small letter s with caron, + U+0161 ISOlat2 --> +<!ENTITY Yuml "Ÿ"> <!-- latin capital letter Y with diaeresis, + U+0178 ISOlat2 --> + +<!-- Spacing Modifier Letters --> +<!ENTITY circ "ˆ"> <!-- modifier letter circumflex accent, + U+02C6 ISOpub --> +<!ENTITY tilde "˜"> <!-- small tilde, U+02DC ISOdia --> + +<!-- General Punctuation --> +<!ENTITY ensp " "> <!-- en space, U+2002 ISOpub --> +<!ENTITY emsp " "> <!-- em space, U+2003 ISOpub --> +<!ENTITY thinsp " "> <!-- thin space, U+2009 ISOpub --> +<!ENTITY zwnj "‌"> <!-- zero width non-joiner, + U+200C NEW RFC 2070 --> +<!ENTITY zwj "‍"> <!-- zero width joiner, U+200D NEW RFC 2070 --> +<!ENTITY lrm "‎"> <!-- left-to-right mark, U+200E NEW RFC 2070 --> +<!ENTITY rlm "‏"> <!-- right-to-left mark, U+200F NEW RFC 2070 --> +<!ENTITY ndash "–"> <!-- en dash, U+2013 ISOpub --> +<!ENTITY mdash "—"> <!-- em dash, U+2014 ISOpub --> +<!ENTITY lsquo "‘"> <!-- left single quotation mark, + U+2018 ISOnum --> +<!ENTITY rsquo "’"> <!-- right single quotation mark, + U+2019 ISOnum --> +<!ENTITY sbquo "‚"> <!-- single low-9 quotation mark, U+201A NEW --> +<!ENTITY ldquo "“"> <!-- left double quotation mark, + U+201C ISOnum --> +<!ENTITY rdquo "”"> <!-- right double quotation mark, + U+201D ISOnum --> +<!ENTITY bdquo "„"> <!-- double low-9 quotation mark, U+201E NEW --> +<!ENTITY dagger "†"> <!-- dagger, U+2020 ISOpub --> +<!ENTITY Dagger "‡"> <!-- double dagger, U+2021 ISOpub --> +<!ENTITY permil "‰"> <!-- per mille sign, U+2030 ISOtech --> +<!ENTITY lsaquo "‹"> <!-- single left-pointing angle quotation mark, + U+2039 ISO proposed --> +<!-- lsaquo is proposed but not yet ISO standardized --> +<!ENTITY rsaquo "›"> <!-- single right-pointing angle quotation mark, + U+203A ISO proposed --> +<!-- rsaquo is proposed but not yet ISO standardized --> + +<!-- Currency Symbols --> +<!ENTITY euro "€"> <!-- euro sign, U+20AC NEW -->
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dtds/xhtml-symbol.ent Sun Oct 04 15:55:44 2009 +0000 @@ -0,0 +1,237 @@ +<!-- Mathematical, Greek and Symbolic characters for XHTML --> + +<!-- Character entity set. Typical invocation: + <!ENTITY % HTMLsymbol PUBLIC + "-//W3C//ENTITIES Symbols for XHTML//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml-symbol.ent"> + %HTMLsymbol; +--> + +<!-- Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. +--> + +<!-- Relevant ISO entity set is given unless names are newly introduced. + New names (i.e., not in ISO 8879 list) do not clash with any + existing ISO 8879 entity names. ISO 10646 character numbers + are given for each character, in hex. values are decimal + conversions of the ISO 10646 values and refer to the document + character set. Names are Unicode names. +--> + +<!-- Latin Extended-B --> +<!ENTITY fnof "ƒ"> <!-- latin small letter f with hook = function + = florin, U+0192 ISOtech --> + +<!-- Greek --> +<!ENTITY Alpha "Α"> <!-- greek capital letter alpha, U+0391 --> +<!ENTITY Beta "Β"> <!-- greek capital letter beta, U+0392 --> +<!ENTITY Gamma "Γ"> <!-- greek capital letter gamma, + U+0393 ISOgrk3 --> +<!ENTITY Delta "Δ"> <!-- greek capital letter delta, + U+0394 ISOgrk3 --> +<!ENTITY Epsilon "Ε"> <!-- greek capital letter epsilon, U+0395 --> +<!ENTITY Zeta "Ζ"> <!-- greek capital letter zeta, U+0396 --> +<!ENTITY Eta "Η"> <!-- greek capital letter eta, U+0397 --> +<!ENTITY Theta "Θ"> <!-- greek capital letter theta, + U+0398 ISOgrk3 --> +<!ENTITY Iota "Ι"> <!-- greek capital letter iota, U+0399 --> +<!ENTITY Kappa "Κ"> <!-- greek capital letter kappa, U+039A --> +<!ENTITY Lambda "Λ"> <!-- greek capital letter lamda, + U+039B ISOgrk3 --> +<!ENTITY Mu "Μ"> <!-- greek capital letter mu, U+039C --> +<!ENTITY Nu "Ν"> <!-- greek capital letter nu, U+039D --> +<!ENTITY Xi "Ξ"> <!-- greek capital letter xi, U+039E ISOgrk3 --> +<!ENTITY Omicron "Ο"> <!-- greek capital letter omicron, U+039F --> +<!ENTITY Pi "Π"> <!-- greek capital letter pi, U+03A0 ISOgrk3 --> +<!ENTITY Rho "Ρ"> <!-- greek capital letter rho, U+03A1 --> +<!-- there is no Sigmaf, and no U+03A2 character either --> +<!ENTITY Sigma "Σ"> <!-- greek capital letter sigma, + U+03A3 ISOgrk3 --> +<!ENTITY Tau "Τ"> <!-- greek capital letter tau, U+03A4 --> +<!ENTITY Upsilon "Υ"> <!-- greek capital letter upsilon, + U+03A5 ISOgrk3 --> +<!ENTITY Phi "Φ"> <!-- greek capital letter phi, + U+03A6 ISOgrk3 --> +<!ENTITY Chi "Χ"> <!-- greek capital letter chi, U+03A7 --> +<!ENTITY Psi "Ψ"> <!-- greek capital letter psi, + U+03A8 ISOgrk3 --> +<!ENTITY Omega "Ω"> <!-- greek capital letter omega, + U+03A9 ISOgrk3 --> + +<!ENTITY alpha "α"> <!-- greek small letter alpha, + U+03B1 ISOgrk3 --> +<!ENTITY beta "β"> <!-- greek small letter beta, U+03B2 ISOgrk3 --> +<!ENTITY gamma "γ"> <!-- greek small letter gamma, + U+03B3 ISOgrk3 --> +<!ENTITY delta "δ"> <!-- greek small letter delta, + U+03B4 ISOgrk3 --> +<!ENTITY epsilon "ε"> <!-- greek small letter epsilon, + U+03B5 ISOgrk3 --> +<!ENTITY zeta "ζ"> <!-- greek small letter zeta, U+03B6 ISOgrk3 --> +<!ENTITY eta "η"> <!-- greek small letter eta, U+03B7 ISOgrk3 --> +<!ENTITY theta "θ"> <!-- greek small letter theta, + U+03B8 ISOgrk3 --> +<!ENTITY iota "ι"> <!-- greek small letter iota, U+03B9 ISOgrk3 --> +<!ENTITY kappa "κ"> <!-- greek small letter kappa, + U+03BA ISOgrk3 --> +<!ENTITY lambda "λ"> <!-- greek small letter lamda, + U+03BB ISOgrk3 --> +<!ENTITY mu "μ"> <!-- greek small letter mu, U+03BC ISOgrk3 --> +<!ENTITY nu "ν"> <!-- greek small letter nu, U+03BD ISOgrk3 --> +<!ENTITY xi "ξ"> <!-- greek small letter xi, U+03BE ISOgrk3 --> +<!ENTITY omicron "ο"> <!-- greek small letter omicron, U+03BF NEW --> +<!ENTITY pi "π"> <!-- greek small letter pi, U+03C0 ISOgrk3 --> +<!ENTITY rho "ρ"> <!-- greek small letter rho, U+03C1 ISOgrk3 --> +<!ENTITY sigmaf "ς"> <!-- greek small letter final sigma, + U+03C2 ISOgrk3 --> +<!ENTITY sigma "σ"> <!-- greek small letter sigma, + U+03C3 ISOgrk3 --> +<!ENTITY tau "τ"> <!-- greek small letter tau, U+03C4 ISOgrk3 --> +<!ENTITY upsilon "υ"> <!-- greek small letter upsilon, + U+03C5 ISOgrk3 --> +<!ENTITY phi "φ"> <!-- greek small letter phi, U+03C6 ISOgrk3 --> +<!ENTITY chi "χ"> <!-- greek small letter chi, U+03C7 ISOgrk3 --> +<!ENTITY psi "ψ"> <!-- greek small letter psi, U+03C8 ISOgrk3 --> +<!ENTITY omega "ω"> <!-- greek small letter omega, + U+03C9 ISOgrk3 --> +<!ENTITY thetasym "ϑ"> <!-- greek theta symbol, + U+03D1 NEW --> +<!ENTITY upsih "ϒ"> <!-- greek upsilon with hook symbol, + U+03D2 NEW --> +<!ENTITY piv "ϖ"> <!-- greek pi symbol, U+03D6 ISOgrk3 --> + +<!-- General Punctuation --> +<!ENTITY bull "•"> <!-- bullet = black small circle, + U+2022 ISOpub --> +<!-- bullet is NOT the same as bullet operator, U+2219 --> +<!ENTITY hellip "…"> <!-- horizontal ellipsis = three dot leader, + U+2026 ISOpub --> +<!ENTITY prime "′"> <!-- prime = minutes = feet, U+2032 ISOtech --> +<!ENTITY Prime "″"> <!-- double prime = seconds = inches, + U+2033 ISOtech --> +<!ENTITY oline "‾"> <!-- overline = spacing overscore, + U+203E NEW --> +<!ENTITY frasl "⁄"> <!-- fraction slash, U+2044 NEW --> + +<!-- Letterlike Symbols --> +<!ENTITY weierp "℘"> <!-- script capital P = power set + = Weierstrass p, U+2118 ISOamso --> +<!ENTITY image "ℑ"> <!-- black-letter capital I = imaginary part, + U+2111 ISOamso --> +<!ENTITY real "ℜ"> <!-- black-letter capital R = real part symbol, + U+211C ISOamso --> +<!ENTITY trade "™"> <!-- trade mark sign, U+2122 ISOnum --> +<!ENTITY alefsym "ℵ"> <!-- alef symbol = first transfinite cardinal, + U+2135 NEW --> +<!-- alef symbol is NOT the same as hebrew letter alef, + U+05D0 although the same glyph could be used to depict both characters --> + +<!-- Arrows --> +<!ENTITY larr "←"> <!-- leftwards arrow, U+2190 ISOnum --> +<!ENTITY uarr "↑"> <!-- upwards arrow, U+2191 ISOnum--> +<!ENTITY rarr "→"> <!-- rightwards arrow, U+2192 ISOnum --> +<!ENTITY darr "↓"> <!-- downwards arrow, U+2193 ISOnum --> +<!ENTITY harr "↔"> <!-- left right arrow, U+2194 ISOamsa --> +<!ENTITY crarr "↵"> <!-- downwards arrow with corner leftwards + = carriage return, U+21B5 NEW --> +<!ENTITY lArr "⇐"> <!-- leftwards double arrow, U+21D0 ISOtech --> +<!-- Unicode does not say that lArr is the same as the 'is implied by' arrow + but also does not have any other character for that function. So lArr can + be used for 'is implied by' as ISOtech suggests --> +<!ENTITY uArr "⇑"> <!-- upwards double arrow, U+21D1 ISOamsa --> +<!ENTITY rArr "⇒"> <!-- rightwards double arrow, + U+21D2 ISOtech --> +<!-- Unicode does not say this is the 'implies' character but does not have + another character with this function so rArr can be used for 'implies' + as ISOtech suggests --> +<!ENTITY dArr "⇓"> <!-- downwards double arrow, U+21D3 ISOamsa --> +<!ENTITY hArr "⇔"> <!-- left right double arrow, + U+21D4 ISOamsa --> + +<!-- Mathematical Operators --> +<!ENTITY forall "∀"> <!-- for all, U+2200 ISOtech --> +<!ENTITY part "∂"> <!-- partial differential, U+2202 ISOtech --> +<!ENTITY exist "∃"> <!-- there exists, U+2203 ISOtech --> +<!ENTITY empty "∅"> <!-- empty set = null set, U+2205 ISOamso --> +<!ENTITY nabla "∇"> <!-- nabla = backward difference, + U+2207 ISOtech --> +<!ENTITY isin "∈"> <!-- element of, U+2208 ISOtech --> +<!ENTITY notin "∉"> <!-- not an element of, U+2209 ISOtech --> +<!ENTITY ni "∋"> <!-- contains as member, U+220B ISOtech --> +<!ENTITY prod "∏"> <!-- n-ary product = product sign, + U+220F ISOamsb --> +<!-- prod is NOT the same character as U+03A0 'greek capital letter pi' though + the same glyph might be used for both --> +<!ENTITY sum "∑"> <!-- n-ary summation, U+2211 ISOamsb --> +<!-- sum is NOT the same character as U+03A3 'greek capital letter sigma' + though the same glyph might be used for both --> +<!ENTITY minus "−"> <!-- minus sign, U+2212 ISOtech --> +<!ENTITY lowast "∗"> <!-- asterisk operator, U+2217 ISOtech --> +<!ENTITY radic "√"> <!-- square root = radical sign, + U+221A ISOtech --> +<!ENTITY prop "∝"> <!-- proportional to, U+221D ISOtech --> +<!ENTITY infin "∞"> <!-- infinity, U+221E ISOtech --> +<!ENTITY ang "∠"> <!-- angle, U+2220 ISOamso --> +<!ENTITY and "∧"> <!-- logical and = wedge, U+2227 ISOtech --> +<!ENTITY or "∨"> <!-- logical or = vee, U+2228 ISOtech --> +<!ENTITY cap "∩"> <!-- intersection = cap, U+2229 ISOtech --> +<!ENTITY cup "∪"> <!-- union = cup, U+222A ISOtech --> +<!ENTITY int "∫"> <!-- integral, U+222B ISOtech --> +<!ENTITY there4 "∴"> <!-- therefore, U+2234 ISOtech --> +<!ENTITY sim "∼"> <!-- tilde operator = varies with = similar to, + U+223C ISOtech --> +<!-- tilde operator is NOT the same character as the tilde, U+007E, + although the same glyph might be used to represent both --> +<!ENTITY cong "≅"> <!-- approximately equal to, U+2245 ISOtech --> +<!ENTITY asymp "≈"> <!-- almost equal to = asymptotic to, + U+2248 ISOamsr --> +<!ENTITY ne "≠"> <!-- not equal to, U+2260 ISOtech --> +<!ENTITY equiv "≡"> <!-- identical to, U+2261 ISOtech --> +<!ENTITY le "≤"> <!-- less-than or equal to, U+2264 ISOtech --> +<!ENTITY ge "≥"> <!-- greater-than or equal to, + U+2265 ISOtech --> +<!ENTITY sub "⊂"> <!-- subset of, U+2282 ISOtech --> +<!ENTITY sup "⊃"> <!-- superset of, U+2283 ISOtech --> +<!ENTITY nsub "⊄"> <!-- not a subset of, U+2284 ISOamsn --> +<!ENTITY sube "⊆"> <!-- subset of or equal to, U+2286 ISOtech --> +<!ENTITY supe "⊇"> <!-- superset of or equal to, + U+2287 ISOtech --> +<!ENTITY oplus "⊕"> <!-- circled plus = direct sum, + U+2295 ISOamsb --> +<!ENTITY otimes "⊗"> <!-- circled times = vector product, + U+2297 ISOamsb --> +<!ENTITY perp "⊥"> <!-- up tack = orthogonal to = perpendicular, + U+22A5 ISOtech --> +<!ENTITY sdot "⋅"> <!-- dot operator, U+22C5 ISOamsb --> +<!-- dot operator is NOT the same character as U+00B7 middle dot --> + +<!-- Miscellaneous Technical --> +<!ENTITY lceil "⌈"> <!-- left ceiling = APL upstile, + U+2308 ISOamsc --> +<!ENTITY rceil "⌉"> <!-- right ceiling, U+2309 ISOamsc --> +<!ENTITY lfloor "⌊"> <!-- left floor = APL downstile, + U+230A ISOamsc --> +<!ENTITY rfloor "⌋"> <!-- right floor, U+230B ISOamsc --> +<!ENTITY lang "〈"> <!-- left-pointing angle bracket = bra, + U+2329 ISOtech --> +<!-- lang is NOT the same character as U+003C 'less than sign' + or U+2039 'single left-pointing angle quotation mark' --> +<!ENTITY rang "〉"> <!-- right-pointing angle bracket = ket, + U+232A ISOtech --> +<!-- rang is NOT the same character as U+003E 'greater than sign' + or U+203A 'single right-pointing angle quotation mark' --> + +<!-- Geometric Shapes --> +<!ENTITY loz "◊"> <!-- lozenge, U+25CA ISOpub --> + +<!-- Miscellaneous Symbols --> +<!ENTITY spades "♠"> <!-- black spade suit, U+2660 ISOpub --> +<!-- black here seems to mean filled as opposed to hollow --> +<!ENTITY clubs "♣"> <!-- black club suit = shamrock, + U+2663 ISOpub --> +<!ENTITY hearts "♥"> <!-- black heart suit = valentine, + U+2665 ISOpub --> +<!ENTITY diams "♦"> <!-- black diamond suit, U+2666 ISOpub -->
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dtds/xhtml1-strict.dtd Sun Oct 04 15:55:44 2009 +0000 @@ -0,0 +1,978 @@ +<!-- + Extensible HTML version 1.0 Strict DTD + + This is the same as HTML 4 Strict except for + changes due to the differences between XML and SGML. + + Namespace = http://www.w3.org/1999/xhtml + + For further information, see: http://www.w3.org/TR/xhtml1 + + Copyright (c) 1998-2002 W3C (MIT, INRIA, Keio), + All Rights Reserved. + + This DTD module is identified by the PUBLIC and SYSTEM identifiers: + + PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" + SYSTEM "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" + + $Revision: 1.1 $ + $Date: 2002/08/01 13:56:03 $ + +--> + +<!--================ Character mnemonic entities =========================--> + +<!ENTITY % HTMLlat1 PUBLIC + "-//W3C//ENTITIES Latin 1 for XHTML//EN" + "xhtml-lat1.ent"> +%HTMLlat1; + +<!ENTITY % HTMLsymbol PUBLIC + "-//W3C//ENTITIES Symbols for XHTML//EN" + "xhtml-symbol.ent"> +%HTMLsymbol; + +<!ENTITY % HTMLspecial PUBLIC + "-//W3C//ENTITIES Special for XHTML//EN" + "xhtml-special.ent"> +%HTMLspecial; + +<!--================== Imported Names ====================================--> + +<!ENTITY % ContentType "CDATA"> + <!-- media type, as per [RFC2045] --> + +<!ENTITY % ContentTypes "CDATA"> + <!-- comma-separated list of media types, as per [RFC2045] --> + +<!ENTITY % Charset "CDATA"> + <!-- a character encoding, as per [RFC2045] --> + +<!ENTITY % Charsets "CDATA"> + <!-- a space separated list of character encodings, as per [RFC2045] --> + +<!ENTITY % LanguageCode "NMTOKEN"> + <!-- a language code, as per [RFC3066] --> + +<!ENTITY % Character "CDATA"> + <!-- a single character, as per section 2.2 of [XML] --> + +<!ENTITY % Number "CDATA"> + <!-- one or more digits --> + +<!ENTITY % LinkTypes "CDATA"> + <!-- space-separated list of link types --> + +<!ENTITY % MediaDesc "CDATA"> + <!-- single or comma-separated list of media descriptors --> + +<!ENTITY % URI "CDATA"> + <!-- a Uniform Resource Identifier, see [RFC2396] --> + +<!ENTITY % UriList "CDATA"> + <!-- a space separated list of Uniform Resource Identifiers --> + +<!ENTITY % Datetime "CDATA"> + <!-- date and time information. ISO date format --> + +<!ENTITY % Script "CDATA"> + <!-- script expression --> + +<!ENTITY % StyleSheet "CDATA"> + <!-- style sheet data --> + +<!ENTITY % Text "CDATA"> + <!-- used for titles etc. --> + +<!ENTITY % Length "CDATA"> + <!-- nn for pixels or nn% for percentage length --> + +<!ENTITY % MultiLength "CDATA"> + <!-- pixel, percentage, or relative --> + +<!ENTITY % Pixels "CDATA"> + <!-- integer representing length in pixels --> + +<!-- these are used for image maps --> + +<!ENTITY % Shape "(rect|circle|poly|default)"> + +<!ENTITY % Coords "CDATA"> + <!-- comma separated list of lengths --> + +<!--=================== Generic Attributes ===============================--> + +<!-- core attributes common to most elements + id document-wide unique id + class space separated list of classes + style associated style info + title advisory title/amplification +--> +<!ENTITY % coreattrs + "id ID #IMPLIED + class CDATA #IMPLIED + style %StyleSheet; #IMPLIED + title %Text; #IMPLIED" + > + +<!-- internationalization attributes + lang language code (backwards compatible) + xml:lang language code (as per XML 1.0 spec) + dir direction for weak/neutral text +--> +<!ENTITY % i18n + "lang %LanguageCode; #IMPLIED + xml:lang %LanguageCode; #IMPLIED + dir (ltr|rtl) #IMPLIED" + > + +<!-- attributes for common UI events + onclick a pointer button was clicked + ondblclick a pointer button was double clicked + onmousedown a pointer button was pressed down + onmouseup a pointer button was released + onmousemove a pointer was moved onto the element + onmouseout a pointer was moved away from the element + onkeypress a key was pressed and released + onkeydown a key was pressed down + onkeyup a key was released +--> +<!ENTITY % events + "onclick %Script; #IMPLIED + ondblclick %Script; #IMPLIED + onmousedown %Script; #IMPLIED + onmouseup %Script; #IMPLIED + onmouseover %Script; #IMPLIED + onmousemove %Script; #IMPLIED + onmouseout %Script; #IMPLIED + onkeypress %Script; #IMPLIED + onkeydown %Script; #IMPLIED + onkeyup %Script; #IMPLIED" + > + +<!-- attributes for elements that can get the focus + accesskey accessibility key character + tabindex position in tabbing order + onfocus the element got the focus + onblur the element lost the focus +--> +<!ENTITY % focus + "accesskey %Character; #IMPLIED + tabindex %Number; #IMPLIED + onfocus %Script; #IMPLIED + onblur %Script; #IMPLIED" + > + +<!ENTITY % attrs "%coreattrs; %i18n; %events;"> + +<!--=================== Text Elements ====================================--> + +<!ENTITY % special.pre + "br | span | bdo | map"> + + +<!ENTITY % special + "%special.pre; | object | img "> + +<!ENTITY % fontstyle "tt | i | b | big | small "> + +<!ENTITY % phrase "em | strong | dfn | code | q | + samp | kbd | var | cite | abbr | acronym | sub | sup "> + +<!ENTITY % inline.forms "input | select | textarea | label | button"> + +<!-- these can occur at block or inline level --> +<!ENTITY % misc.inline "ins | del | script"> + +<!-- these can only occur at block level --> +<!ENTITY % misc "noscript | %misc.inline;"> + +<!ENTITY % inline "a | %special; | %fontstyle; | %phrase; | %inline.forms;"> + +<!-- %Inline; covers inline or "text-level" elements --> +<!ENTITY % Inline "(#PCDATA | %inline; | %misc.inline;)*"> + +<!--================== Block level elements ==============================--> + +<!ENTITY % heading "h1|h2|h3|h4|h5|h6"> +<!ENTITY % lists "ul | ol | dl"> +<!ENTITY % blocktext "pre | hr | blockquote | address"> + +<!ENTITY % block + "p | %heading; | div | %lists; | %blocktext; | fieldset | table"> + +<!ENTITY % Block "(%block; | form | %misc;)*"> + +<!-- %Flow; mixes block and inline and is used for list items etc. --> +<!ENTITY % Flow "(#PCDATA | %block; | form | %inline; | %misc;)*"> + +<!--================== Content models for exclusions =====================--> + +<!-- a elements use %Inline; excluding a --> + +<!ENTITY % a.content + "(#PCDATA | %special; | %fontstyle; | %phrase; | %inline.forms; | %misc.inline;)*"> + +<!-- pre uses %Inline excluding big, small, sup or sup --> + +<!ENTITY % pre.content + "(#PCDATA | a | %fontstyle; | %phrase; | %special.pre; | %misc.inline; + | %inline.forms;)*"> + +<!-- form uses %Block; excluding form --> + +<!ENTITY % form.content "(%block; | %misc;)*"> + +<!-- button uses %Flow; but excludes a, form and form controls --> + +<!ENTITY % button.content + "(#PCDATA | p | %heading; | div | %lists; | %blocktext; | + table | %special; | %fontstyle; | %phrase; | %misc;)*"> + +<!--================ Document Structure ==================================--> + +<!-- the namespace URI designates the document profile --> + +<!ELEMENT html (head, body)> +<!ATTLIST html + %i18n; + id ID #IMPLIED + xmlns %URI; #FIXED 'http://www.w3.org/1999/xhtml' + > + +<!--================ Document Head =======================================--> + +<!ENTITY % head.misc "(script|style|meta|link|object)*"> + +<!-- content model is %head.misc; combined with a single + title and an optional base element in any order --> + +<!ELEMENT head (%head.misc;, + ((title, %head.misc;, (base, %head.misc;)?) | + (base, %head.misc;, (title, %head.misc;))))> + +<!ATTLIST head + %i18n; + id ID #IMPLIED + profile %URI; #IMPLIED + > + +<!-- The title element is not considered part of the flow of text. + It should be displayed, for example as the page header or + window title. Exactly one title is required per document. + --> +<!ELEMENT title (#PCDATA)> +<!ATTLIST title + %i18n; + id ID #IMPLIED + > + +<!-- document base URI --> + +<!ELEMENT base EMPTY> +<!ATTLIST base + href %URI; #REQUIRED + id ID #IMPLIED + > + +<!-- generic metainformation --> +<!ELEMENT meta EMPTY> +<!ATTLIST meta + %i18n; + id ID #IMPLIED + http-equiv CDATA #IMPLIED + name CDATA #IMPLIED + content CDATA #REQUIRED + scheme CDATA #IMPLIED + > + +<!-- + Relationship values can be used in principle: + + a) for document specific toolbars/menus when used + with the link element in document head e.g. + start, contents, previous, next, index, end, help + b) to link to a separate style sheet (rel="stylesheet") + c) to make a link to a script (rel="script") + d) by stylesheets to control how collections of + html nodes are rendered into printed documents + e) to make a link to a printable version of this document + e.g. a PostScript or PDF version (rel="alternate" media="print") +--> + +<!ELEMENT link EMPTY> +<!ATTLIST link + %attrs; + charset %Charset; #IMPLIED + href %URI; #IMPLIED + hreflang %LanguageCode; #IMPLIED + type %ContentType; #IMPLIED + rel %LinkTypes; #IMPLIED + rev %LinkTypes; #IMPLIED + media %MediaDesc; #IMPLIED + > + +<!-- style info, which may include CDATA sections --> +<!ELEMENT style (#PCDATA)> +<!ATTLIST style + %i18n; + id ID #IMPLIED + type %ContentType; #REQUIRED + media %MediaDesc; #IMPLIED + title %Text; #IMPLIED + xml:space (preserve) #FIXED 'preserve' + > + +<!-- script statements, which may include CDATA sections --> +<!ELEMENT script (#PCDATA)> +<!ATTLIST script + id ID #IMPLIED + charset %Charset; #IMPLIED + type %ContentType; #REQUIRED + src %URI; #IMPLIED + defer (defer) #IMPLIED + xml:space (preserve) #FIXED 'preserve' + > + +<!-- alternate content container for non script-based rendering --> + +<!ELEMENT noscript %Block;> +<!ATTLIST noscript + %attrs; + > + +<!--=================== Document Body ====================================--> + +<!ELEMENT body %Block;> +<!ATTLIST body + %attrs; + onload %Script; #IMPLIED + onunload %Script; #IMPLIED + > + +<!ELEMENT div %Flow;> <!-- generic language/style container --> +<!ATTLIST div + %attrs; + > + +<!--=================== Paragraphs =======================================--> + +<!ELEMENT p %Inline;> +<!ATTLIST p + %attrs; + > + +<!--=================== Headings =========================================--> + +<!-- + There are six levels of headings from h1 (the most important) + to h6 (the least important). +--> + +<!ELEMENT h1 %Inline;> +<!ATTLIST h1 + %attrs; + > + +<!ELEMENT h2 %Inline;> +<!ATTLIST h2 + %attrs; + > + +<!ELEMENT h3 %Inline;> +<!ATTLIST h3 + %attrs; + > + +<!ELEMENT h4 %Inline;> +<!ATTLIST h4 + %attrs; + > + +<!ELEMENT h5 %Inline;> +<!ATTLIST h5 + %attrs; + > + +<!ELEMENT h6 %Inline;> +<!ATTLIST h6 + %attrs; + > + +<!--=================== Lists ============================================--> + +<!-- Unordered list --> + +<!ELEMENT ul (li)+> +<!ATTLIST ul + %attrs; + > + +<!-- Ordered (numbered) list --> + +<!ELEMENT ol (li)+> +<!ATTLIST ol + %attrs; + > + +<!-- list item --> + +<!ELEMENT li %Flow;> +<!ATTLIST li + %attrs; + > + +<!-- definition lists - dt for term, dd for its definition --> + +<!ELEMENT dl (dt|dd)+> +<!ATTLIST dl + %attrs; + > + +<!ELEMENT dt %Inline;> +<!ATTLIST dt + %attrs; + > + +<!ELEMENT dd %Flow;> +<!ATTLIST dd + %attrs; + > + +<!--=================== Address ==========================================--> + +<!-- information on author --> + +<!ELEMENT address %Inline;> +<!ATTLIST address + %attrs; + > + +<!--=================== Horizontal Rule ==================================--> + +<!ELEMENT hr EMPTY> +<!ATTLIST hr + %attrs; + > + +<!--=================== Preformatted Text ================================--> + +<!-- content is %Inline; excluding "img|object|big|small|sub|sup" --> + +<!ELEMENT pre %pre.content;> +<!ATTLIST pre + %attrs; + xml:space (preserve) #FIXED 'preserve' + > + +<!--=================== Block-like Quotes ================================--> + +<!ELEMENT blockquote %Block;> +<!ATTLIST blockquote + %attrs; + cite %URI; #IMPLIED + > + +<!--=================== Inserted/Deleted Text ============================--> + +<!-- + ins/del are allowed in block and inline content, but its + inappropriate to include block content within an ins element + occurring in inline content. +--> +<!ELEMENT ins %Flow;> +<!ATTLIST ins + %attrs; + cite %URI; #IMPLIED + datetime %Datetime; #IMPLIED + > + +<!ELEMENT del %Flow;> +<!ATTLIST del + %attrs; + cite %URI; #IMPLIED + datetime %Datetime; #IMPLIED + > + +<!--================== The Anchor Element ================================--> + +<!-- content is %Inline; except that anchors shouldn't be nested --> + +<!ELEMENT a %a.content;> +<!ATTLIST a + %attrs; + %focus; + charset %Charset; #IMPLIED + type %ContentType; #IMPLIED + name NMTOKEN #IMPLIED + href %URI; #IMPLIED + hreflang %LanguageCode; #IMPLIED + rel %LinkTypes; #IMPLIED + rev %LinkTypes; #IMPLIED + shape %Shape; "rect" + coords %Coords; #IMPLIED + > + +<!--===================== Inline Elements ================================--> + +<!ELEMENT span %Inline;> <!-- generic language/style container --> +<!ATTLIST span + %attrs; + > + +<!ELEMENT bdo %Inline;> <!-- I18N BiDi over-ride --> +<!ATTLIST bdo + %coreattrs; + %events; + lang %LanguageCode; #IMPLIED + xml:lang %LanguageCode; #IMPLIED + dir (ltr|rtl) #REQUIRED + > + +<!ELEMENT br EMPTY> <!-- forced line break --> +<!ATTLIST br + %coreattrs; + > + +<!ELEMENT em %Inline;> <!-- emphasis --> +<!ATTLIST em %attrs;> + +<!ELEMENT strong %Inline;> <!-- strong emphasis --> +<!ATTLIST strong %attrs;> + +<!ELEMENT dfn %Inline;> <!-- definitional --> +<!ATTLIST dfn %attrs;> + +<!ELEMENT code %Inline;> <!-- program code --> +<!ATTLIST code %attrs;> + +<!ELEMENT samp %Inline;> <!-- sample --> +<!ATTLIST samp %attrs;> + +<!ELEMENT kbd %Inline;> <!-- something user would type --> +<!ATTLIST kbd %attrs;> + +<!ELEMENT var %Inline;> <!-- variable --> +<!ATTLIST var %attrs;> + +<!ELEMENT cite %Inline;> <!-- citation --> +<!ATTLIST cite %attrs;> + +<!ELEMENT abbr %Inline;> <!-- abbreviation --> +<!ATTLIST abbr %attrs;> + +<!ELEMENT acronym %Inline;> <!-- acronym --> +<!ATTLIST acronym %attrs;> + +<!ELEMENT q %Inline;> <!-- inlined quote --> +<!ATTLIST q + %attrs; + cite %URI; #IMPLIED + > + +<!ELEMENT sub %Inline;> <!-- subscript --> +<!ATTLIST sub %attrs;> + +<!ELEMENT sup %Inline;> <!-- superscript --> +<!ATTLIST sup %attrs;> + +<!ELEMENT tt %Inline;> <!-- fixed pitch font --> +<!ATTLIST tt %attrs;> + +<!ELEMENT i %Inline;> <!-- italic font --> +<!ATTLIST i %attrs;> + +<!ELEMENT b %Inline;> <!-- bold font --> +<!ATTLIST b %attrs;> + +<!ELEMENT big %Inline;> <!-- bigger font --> +<!ATTLIST big %attrs;> + +<!ELEMENT small %Inline;> <!-- smaller font --> +<!ATTLIST small %attrs;> + +<!--==================== Object ======================================--> +<!-- + object is used to embed objects as part of HTML pages. + param elements should precede other content. Parameters + can also be expressed as attribute/value pairs on the + object element itself when brevity is desired. +--> + +<!ELEMENT object (#PCDATA | param | %block; | form | %inline; | %misc;)*> +<!ATTLIST object + %attrs; + declare (declare) #IMPLIED + classid %URI; #IMPLIED + codebase %URI; #IMPLIED + data %URI; #IMPLIED + type %ContentType; #IMPLIED + codetype %ContentType; #IMPLIED + archive %UriList; #IMPLIED + standby %Text; #IMPLIED + height %Length; #IMPLIED + width %Length; #IMPLIED + usemap %URI; #IMPLIED + name NMTOKEN #IMPLIED + tabindex %Number; #IMPLIED + > + +<!-- + param is used to supply a named property value. + In XML it would seem natural to follow RDF and support an + abbreviated syntax where the param elements are replaced + by attribute value pairs on the object start tag. +--> +<!ELEMENT param EMPTY> +<!ATTLIST param + id ID #IMPLIED + name CDATA #IMPLIED + value CDATA #IMPLIED + valuetype (data|ref|object) "data" + type %ContentType; #IMPLIED + > + +<!--=================== Images ===========================================--> + +<!-- + To avoid accessibility problems for people who aren't + able to see the image, you should provide a text + description using the alt and longdesc attributes. + In addition, avoid the use of server-side image maps. + Note that in this DTD there is no name attribute. That + is only available in the transitional and frameset DTD. +--> + +<!ELEMENT img EMPTY> +<!ATTLIST img + %attrs; + src %URI; #REQUIRED + alt %Text; #REQUIRED + longdesc %URI; #IMPLIED + height %Length; #IMPLIED + width %Length; #IMPLIED + usemap %URI; #IMPLIED + ismap (ismap) #IMPLIED + > + +<!-- usemap points to a map element which may be in this document + or an external document, although the latter is not widely supported --> + +<!--================== Client-side image maps ============================--> + +<!-- These can be placed in the same document or grouped in a + separate document although this isn't yet widely supported --> + +<!ELEMENT map ((%block; | form | %misc;)+ | area+)> +<!ATTLIST map + %i18n; + %events; + id ID #REQUIRED + class CDATA #IMPLIED + style %StyleSheet; #IMPLIED + title %Text; #IMPLIED + name NMTOKEN #IMPLIED + > + +<!ELEMENT area EMPTY> +<!ATTLIST area + %attrs; + %focus; + shape %Shape; "rect" + coords %Coords; #IMPLIED + href %URI; #IMPLIED + nohref (nohref) #IMPLIED + alt %Text; #REQUIRED + > + +<!--================ Forms ===============================================--> +<!ELEMENT form %form.content;> <!-- forms shouldn't be nested --> + +<!ATTLIST form + %attrs; + action %URI; #REQUIRED + method (get|post) "get" + enctype %ContentType; "application/x-www-form-urlencoded" + onsubmit %Script; #IMPLIED + onreset %Script; #IMPLIED + accept %ContentTypes; #IMPLIED + accept-charset %Charsets; #IMPLIED + > + +<!-- + Each label must not contain more than ONE field + Label elements shouldn't be nested. +--> +<!ELEMENT label %Inline;> +<!ATTLIST label + %attrs; + for IDREF #IMPLIED + accesskey %Character; #IMPLIED + onfocus %Script; #IMPLIED + onblur %Script; #IMPLIED + > + +<!ENTITY % InputType + "(text | password | checkbox | + radio | submit | reset | + file | hidden | image | button)" + > + +<!-- the name attribute is required for all but submit & reset --> + +<!ELEMENT input EMPTY> <!-- form control --> +<!ATTLIST input + %attrs; + %focus; + type %InputType; "text" + name CDATA #IMPLIED + value CDATA #IMPLIED + checked (checked) #IMPLIED + disabled (disabled) #IMPLIED + readonly (readonly) #IMPLIED + size CDATA #IMPLIED + maxlength %Number; #IMPLIED + src %URI; #IMPLIED + alt CDATA #IMPLIED + usemap %URI; #IMPLIED + onselect %Script; #IMPLIED + onchange %Script; #IMPLIED + accept %ContentTypes; #IMPLIED + > + +<!ELEMENT select (optgroup|option)+> <!-- option selector --> +<!ATTLIST select + %attrs; + name CDATA #IMPLIED + size %Number; #IMPLIED + multiple (multiple) #IMPLIED + disabled (disabled) #IMPLIED + tabindex %Number; #IMPLIED + onfocus %Script; #IMPLIED + onblur %Script; #IMPLIED + onchange %Script; #IMPLIED + > + +<!ELEMENT optgroup (option)+> <!-- option group --> +<!ATTLIST optgroup + %attrs; + disabled (disabled) #IMPLIED + label %Text; #REQUIRED + > + +<!ELEMENT option (#PCDATA)> <!-- selectable choice --> +<!ATTLIST option + %attrs; + selected (selected) #IMPLIED + disabled (disabled) #IMPLIED + label %Text; #IMPLIED + value CDATA #IMPLIED + > + +<!ELEMENT textarea (#PCDATA)> <!-- multi-line text field --> +<!ATTLIST textarea + %attrs; + %focus; + name CDATA #IMPLIED + rows %Number; #REQUIRED + cols %Number; #REQUIRED + disabled (disabled) #IMPLIED + readonly (readonly) #IMPLIED + onselect %Script; #IMPLIED + onchange %Script; #IMPLIED + > + +<!-- + The fieldset element is used to group form fields. + Only one legend element should occur in the content + and if present should only be preceded by whitespace. +--> +<!ELEMENT fieldset (#PCDATA | legend | %block; | form | %inline; | %misc;)*> +<!ATTLIST fieldset + %attrs; + > + +<!ELEMENT legend %Inline;> <!-- fieldset label --> +<!ATTLIST legend + %attrs; + accesskey %Character; #IMPLIED + > + +<!-- + Content is %Flow; excluding a, form and form controls +--> +<!ELEMENT button %button.content;> <!-- push button --> +<!ATTLIST button + %attrs; + %focus; + name CDATA #IMPLIED + value CDATA #IMPLIED + type (button|submit|reset) "submit" + disabled (disabled) #IMPLIED + > + +<!--======================= Tables =======================================--> + +<!-- Derived from IETF HTML table standard, see [RFC1942] --> + +<!-- + The border attribute sets the thickness of the frame around the + table. The default units are screen pixels. + + The frame attribute specifies which parts of the frame around + the table should be rendered. The values are not the same as + CALS to avoid a name clash with the valign attribute. +--> +<!ENTITY % TFrame "(void|above|below|hsides|lhs|rhs|vsides|box|border)"> + +<!-- + The rules attribute defines which rules to draw between cells: + + If rules is absent then assume: + "none" if border is absent or border="0" otherwise "all" +--> + +<!ENTITY % TRules "(none | groups | rows | cols | all)"> + +<!-- horizontal alignment attributes for cell contents + + char alignment char, e.g. char=':' + charoff offset for alignment char +--> +<!ENTITY % cellhalign + "align (left|center|right|justify|char) #IMPLIED + char %Character; #IMPLIED + charoff %Length; #IMPLIED" + > + +<!-- vertical alignment attributes for cell contents --> +<!ENTITY % cellvalign + "valign (top|middle|bottom|baseline) #IMPLIED" + > + +<!ELEMENT table + (caption?, (col*|colgroup*), thead?, tfoot?, (tbody+|tr+))> +<!ELEMENT caption %Inline;> +<!ELEMENT thead (tr)+> +<!ELEMENT tfoot (tr)+> +<!ELEMENT tbody (tr)+> +<!ELEMENT colgroup (col)*> +<!ELEMENT col EMPTY> +<!ELEMENT tr (th|td)+> +<!ELEMENT th %Flow;> +<!ELEMENT td %Flow;> + +<!ATTLIST table + %attrs; + summary %Text; #IMPLIED + width %Length; #IMPLIED + border %Pixels; #IMPLIED + frame %TFrame; #IMPLIED + rules %TRules; #IMPLIED + cellspacing %Length; #IMPLIED + cellpadding %Length; #IMPLIED + > + +<!ATTLIST caption + %attrs; + > + +<!-- +colgroup groups a set of col elements. It allows you to group +several semantically related columns together. +--> +<!ATTLIST colgroup + %attrs; + span %Number; "1" + width %MultiLength; #IMPLIED + %cellhalign; + %cellvalign; + > + +<!-- + col elements define the alignment properties for cells in + one or more columns. + + The width attribute specifies the width of the columns, e.g. + + width=64 width in screen pixels + width=0.5* relative width of 0.5 + + The span attribute causes the attributes of one + col element to apply to more than one column. +--> +<!ATTLIST col + %attrs; + span %Number; "1" + width %MultiLength; #IMPLIED + %cellhalign; + %cellvalign; + > + +<!-- + Use thead to duplicate headers when breaking table + across page boundaries, or for static headers when + tbody sections are rendered in scrolling panel. + + Use tfoot to duplicate footers when breaking table + across page boundaries, or for static footers when + tbody sections are rendered in scrolling panel. + + Use multiple tbody sections when rules are needed + between groups of table rows. +--> +<!ATTLIST thead + %attrs; + %cellhalign; + %cellvalign; + > + +<!ATTLIST tfoot + %attrs; + %cellhalign; + %cellvalign; + > + +<!ATTLIST tbody + %attrs; + %cellhalign; + %cellvalign; + > + +<!ATTLIST tr + %attrs; + %cellhalign; + %cellvalign; + > + + +<!-- Scope is simpler than headers attribute for common tables --> +<!ENTITY % Scope "(row|col|rowgroup|colgroup)"> + +<!-- th is for headers, td for data and for cells acting as both --> + +<!ATTLIST th + %attrs; + abbr %Text; #IMPLIED + axis CDATA #IMPLIED + headers IDREFS #IMPLIED + scope %Scope; #IMPLIED + rowspan %Number; "1" + colspan %Number; "1" + %cellhalign; + %cellvalign; + > + +<!ATTLIST td + %attrs; + abbr %Text; #IMPLIED + axis CDATA #IMPLIED + headers IDREFS #IMPLIED + scope %Scope; #IMPLIED + rowspan %Number; "1" + colspan %Number; "1" + %cellhalign; + %cellvalign; + > +