Mercurial > repos > IBBoard.WarFoundry.API
changeset 168:8e7bbea333d8
Re #198: Add slots with counts to units
* Add starts of updated API and updated DTD to handle both numeric and ratio limits
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 06 Oct 2009 15:44:04 +0000 |
parents | 9ba56a8e5096 |
children | ae7915c94747 |
files | IBBoard.WarFoundry.API.csproj api/Objects/AbstractUnitEquipmentSlot.cs api/Objects/DefaultUnitEquipmentSlot.cs api/Objects/NumericLimitUnitEquipmentSlot.cs api/Objects/RatioLimitUnitEquipmentSlot.cs dtds/race.xsd |
diffstat | 6 files changed, 106 insertions(+), 1 deletions(-) [+] |
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--- a/IBBoard.WarFoundry.API.csproj Tue Oct 06 14:59:54 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Tue Oct 06 15:44:04 2009 +0000 @@ -95,6 +95,9 @@ <Compile Include="api\Objects\Army.cs" /> <Compile Include="api\Objects\ArmyCategory.cs" /> <Compile Include="api\Objects\Category.cs" /> + <Compile Include="api\Objects\RatioLimitUnitEquipmentSlot.cs" /> + <Compile Include="api\Objects\NumericLimitUnitEquipmentSlot.cs" /> + <Compile Include="api\Objects\DefaultUnitEquipmentSlot.cs" /> <Compile Include="api\Objects\DuplicateItemException.cs" /> <Compile Include="api\Objects\EquipmentItem.cs" /> <Compile Include="api\Objects\GameSystem.cs" /> @@ -108,6 +111,7 @@ <Compile Include="api\Objects\SystemStats.cs" /> <Compile Include="api\Objects\Unit.cs" /> <Compile Include="api\Objects\UnitEquipmentItem.cs" /> + <Compile Include="api\Objects\UnitEquipmentSlot.cs" /> <Compile Include="api\Objects\UnitType.cs" /> <Compile Include="api\Objects\WarFoundryObject.cs" /> <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" />
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/AbstractUnitEquipmentSlot.cs Tue Oct 06 15:44:04 2009 +0000 @@ -0,0 +1,41 @@ +// This file (UnitEquipmentSlot.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.Text; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// An abstract base implementation of an equipment slot for a unit + /// </summary> + public abstract class AbstractUnitEquipmentSlot + { + private string name; + private double limit; + + public AbstractUnitEquipmentSlot(string slotName, double slotLimit) + { + name = slotName; + limit = slotLimit; + } + + public string Name + { + get + { + return name; + } + } + + public double Limit + { + get + { + return limit; + } + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/DefaultUnitEquipmentSlot.cs Tue Oct 06 15:44:04 2009 +0000 @@ -0,0 +1,17 @@ +// This file (DefaultUnitEquipmentSlot.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.Text; + +namespace IBBoard.WarFoundry.API.Objects +{ + public class DefaultUnitEquipmentSlot : AbstractUnitEquipmentSlot + { + public DefaultUnitEquipmentSlot() : base("", WarFoundryCore.INFINITY) + { + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/NumericLimitUnitEquipmentSlot.cs Tue Oct 06 15:44:04 2009 +0000 @@ -0,0 +1,18 @@ +// This file (NumericLimitUnitEquipmentSlot.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.Text; + +namespace IBBoard.WarFoundry.API.Objects +{ + public class NumericLimitUnitEquipmentSlot : AbstractUnitEquipmentSlot + { + public NumericLimitUnitEquipmentSlot(string slotName, int ratioLimit) + : base("", ratioLimit) + { + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/RatioLimitUnitEquipmentSlot.cs Tue Oct 06 15:44:04 2009 +0000 @@ -0,0 +1,24 @@ +// This file (RatioLimitUnitEquipmentSlot.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using IBBoard.Lang; + +namespace IBBoard.WarFoundry.API.Objects +{ + public class RatioLimitUnitEquipmentSlot : AbstractUnitEquipmentSlot + { + private RoundType roundDir; + + public RatioLimitUnitEquipmentSlot(string slotName, double ratioLimit, RoundType roundDirection) : base(slotName, ratioLimit) + { + roundDir = roundDirection; + } + + public RoundType RoundType + { + get { return roundDir; } + } + } +}
--- a/dtds/race.xsd Tue Oct 06 14:59:54 2009 +0000 +++ b/dtds/race.xsd Tue Oct 06 15:44:04 2009 +0000 @@ -36,7 +36,8 @@ <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="name" type="xs:string" use="required"/> - <xs:attribute name="limit" type="xs:positiveInteger" use="required"/> + <xs:attribute name="limit" type="xs:integer" default="0"/> + <xs:attribute name="isPercentage" type="xs:boolean" default="false"/> <xs:anyAttribute/> </xs:extension> </xs:simpleContent>