Mercurial > repos > IBBoard.WarFoundry.API
changeset 329:a5b34ca10d80
Re #27: Define unit requirements
* Update method name for a more "natural language" approach of "if (req.AllowsAdding(...))"
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 27 Mar 2011 19:15:31 +0000 |
parents | f8471453c3cb |
children | 8ca5dd75d5b8 |
files | api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs |
diffstat | 1 files changed, 14 insertions(+), 2 deletions(-) [+] |
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--- a/api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs Sun Mar 27 19:09:27 2011 +0000 +++ b/api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs Sun Mar 27 19:15:31 2011 +0000 @@ -19,13 +19,25 @@ requiredTypes = new List<UnitType>(requiredUnitTypes); } - public bool CanAddToArmy(WarFoundryObject unit, Army army) + /// <summary> + /// Checks whether the supplied WarFoundryObject can be added to the supplied army. + /// </summary> + /// <returns> + /// <c>true</c> if the object can be added, else <c>false</c> + /// </returns> + /// <param name='wfObject'> + /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement + /// </param> + /// <param name='toArmy'> + /// The army to add the object to. + /// </param> + public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) { bool canAdd = true; foreach (UnitType type in requiredTypes) { - if (army.GetUnitTypeCount(type) < 1) + if (toArmy.GetUnitTypeCount(type) < 1) { canAdd = false; break;