Mercurial > repos > IBBoard.WarFoundry.API
changeset 178:ca2cd24f6872
Re #198: Add slots with counts to units
* Add storing of selections by slot on add and removing on remove
* Add method to get total number of items in a slot
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 24 Oct 2009 14:01:50 +0000 |
parents | 948e90426a8d |
children | c1caf467dd40 |
files | api/Objects/Unit.cs |
diffstat | 1 files changed, 54 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/api/Objects/Unit.cs Fri Oct 23 19:55:54 2009 +0000 +++ b/api/Objects/Unit.cs Sat Oct 24 14:01:50 2009 +0000 @@ -22,6 +22,7 @@ private double points; private ArmyCategory cat; private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); + private Dictionary<string, List<AbstractUnitEquipmentItemSelection>> equipmentSlots = new Dictionary<string, List<AbstractUnitEquipmentItemSelection>>(); private List<Unit> containedUnits = new List<Unit>(); public event DoubleValChangedDelegate PointsValueChanged; public event IntValChangedDelegate UnitSizeChanged; @@ -359,6 +360,17 @@ } equipment[equip] = newItem; + List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); + + if (selections == null) + { + selections = new List<AbstractUnitEquipmentItemSelection>(); + equipmentSlots[equip.SlotName] = selections; + } + + Console.WriteLine ("Sels: "+selections.Count); + + selections.Add(newItem); } public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) @@ -409,7 +421,17 @@ private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) { - equipment[equip] = new UnitEquipmentRatioSelection(this, equip, ratio); + UnitEquipmentRatioSelection newItem = new UnitEquipmentRatioSelection (this, equip, ratio); + equipment[equip] = newItem; + List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); + + if (selections == null) + { + selections = new List<AbstractUnitEquipmentItemSelection>(); + equipmentSlots[equip.SlotName] = selections; + } + + selections.Add(newItem); } private void RemoveEquipmentItem(UnitEquipmentItem equip) @@ -418,7 +440,10 @@ if (oldAmount != 0) { + AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue (equipment, equip); equipment.Remove(equip); + List<AbstractUnitEquipmentItemSelection> slotSelections = DictionaryUtils.GetValue (equipmentSlots, equip.SlotName); + slotSelections.Remove(selection); OnUnitEquipmentAmountChanged(equip, oldAmount, 0); } } @@ -489,5 +514,33 @@ { return UnitType.GetStatValue(statName); } + + public int GetEquipmentAmountInSlot (string slotName) + { + int amount = 0; + + List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, slotName); + + if (selections != null) + { + amount = GetSelectionTotal(selections); + } + + return amount; + } + + private int GetSelectionTotal (List<AbstractUnitEquipmentItemSelection> selections) + { + int amount = 0; + + foreach (AbstractUnitEquipmentItemSelection selection in selections) + { + Console.WriteLine ("Sel: "+selection.NumberTaken); + amount+= selection.NumberTaken; + } + + return amount; + } + } }