changeset 283:cd657faa0c05

* Merge branch into trunk (branch contained some fixes that should have been made on trunk) no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Wed, 20 Oct 2010 19:26:57 +0000
parents cd082d7bd4d9
children 7ecc6cb804e8
files AssemblyInfo.cs IBBoard.WarFoundry.API.csproj api/Factories/Xml/WarFoundryXmlArmyParser.cs api/Factories/Xml/WarFoundryXmlElementName.cs api/Factories/Xml/WarFoundryXmlRaceFactory.cs api/Objects/Race.cs schemas/race.xsd
diffstat 7 files changed, 464 insertions(+), 400 deletions(-) [+]
line wrap: on
line diff
--- a/AssemblyInfo.cs	Sat Sep 04 10:26:46 2010 +0000
+++ b/AssemblyInfo.cs	Wed Oct 20 19:26:57 2010 +0000
@@ -30,7 +30,7 @@
 // You can specify all the values or you can default the Revision and Build Numbers
 // by using the '*' as shown below:
 
-[assembly: AssemblyVersion("0.0.1.*")]
+[assembly: AssemblyVersion("0.1.0.*")]
 
 //
 // In order to sign your assembly you must specify a key to use. Refer to the
--- a/IBBoard.WarFoundry.API.csproj	Sat Sep 04 10:26:46 2010 +0000
+++ b/IBBoard.WarFoundry.API.csproj	Wed Oct 20 19:26:57 2010 +0000
@@ -1,15 +1,38 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProductVersion>8.0.50727</ProductVersion>
+    <ProductVersion>9.0.30729</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <RootNamespace>IBBoard.WarFoundry.API</RootNamespace>
     <AssemblyName>IBBoard.WarFoundry.API</AssemblyName>
+    <FileUpgradeFlags>
+    </FileUpgradeFlags>
+    <OldToolsVersion>2.0</OldToolsVersion>
+    <UpgradeBackupLocation>
+    </UpgradeBackupLocation>
+    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
+    <TargetFrameworkSubset>
+    </TargetFrameworkSubset>
+    <PublishUrl>publish\</PublishUrl>
+    <Install>true</Install>
+    <InstallFrom>Disk</InstallFrom>
+    <UpdateEnabled>false</UpdateEnabled>
+    <UpdateMode>Foreground</UpdateMode>
+    <UpdateInterval>7</UpdateInterval>
+    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+    <UpdatePeriodically>false</UpdatePeriodically>
+    <UpdateRequired>false</UpdateRequired>
+    <MapFileExtensions>true</MapFileExtensions>
+    <ApplicationRevision>0</ApplicationRevision>
+    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+    <IsWebBootstrapper>false</IsWebBootstrapper>
+    <UseApplicationTrust>false</UseApplicationTrust>
+    <BootstrapperEnabled>true</BootstrapperEnabled>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -37,6 +60,7 @@
   </Target>
   -->
   <ItemGroup>
+    <None Include="app.config" />
     <None Include="COPYING" />
     <Compile Include="api\Objects\ICostedWarFoundryObject.cs" />
     <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" />
@@ -162,12 +186,6 @@
     <Content Include="libs\ICSharpCode.SharpZipLib.dll" />
   </ItemGroup>
   <ItemGroup>
-    <ProjectReference Include="..\IBBoard\IBBoard.csproj">
-      <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project>
-      <Name>IBBoard</Name>
-    </ProjectReference>
-  </ItemGroup>
-  <ItemGroup>
     <Reference Include="System.Xml" />
     <Reference Include="System" />
     <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
@@ -175,4 +193,42 @@
       <HintPath>libs\ICSharpCode.SharpZipLib.dll</HintPath>
     </Reference>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\IBBoard\IBBoard.csproj">
+      <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project>
+      <Name>IBBoard</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework Client Profile</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 2.0 %28x86%29</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.0 %28x86%29</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.5</ProductName>
+      <Install>false</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+      <Visible>False</Visible>
+      <ProductName>.NET Framework 3.5 SP1</ProductName>
+      <Install>true</Install>
+    </BootstrapperPackage>
+    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
+      <Visible>False</Visible>
+      <ProductName>Windows Installer 3.1</ProductName>
+      <Install>true</Install>
+    </BootstrapperPackage>
+  </ItemGroup>
 </Project>
\ No newline at end of file
--- a/api/Factories/Xml/WarFoundryXmlArmyParser.cs	Sat Sep 04 10:26:46 2010 +0000
+++ b/api/Factories/Xml/WarFoundryXmlArmyParser.cs	Wed Oct 20 19:26:57 2010 +0000
@@ -106,33 +106,24 @@
 			foreach (XmlElement elem in WarFoundryXmlFactoryUtils.SelectNodes(unitElem, "army:equipment/army:equipItem"))
 			{
 				string equipID = elem.GetAttribute("id");
-				bool isCustom = XmlTools.GetBoolValueFromAttribute(elem, "isCustomEquipment");
-
-				if (!isCustom)
-				{
-					UnitEquipmentItem item = unit.UnitType.GetEquipmentItem(equipID);
-	
-					if (item == null)
-					{
-						throw new RequiredDataMissingException(file.Name, "Equipment Item", equipID);
-					}
+				UnitEquipmentItem item = unit.UnitType.GetEquipmentItem(equipID);
 	
-					double amount = XmlTools.GetDoubleValueFromAttribute(elem, "amount");
-					string equipTypeString = elem.GetAttribute("amountType");
+				if (item == null)
+				{
+					throw new RequiredDataMissingException(file.Name, "Equipment Item", equipID);
+				}
 
-					if (equipTypeString == "ratio")
-					{
-						unit.SetEquipmentRatio(item, amount);
-					}
-					else
-					{
-						//amount should be a whole number, so do type-cast rounding
-						unit.SetEquipmentAmount(item, (int) amount);
-					}
+				double amount = XmlTools.GetDoubleValueFromAttribute(elem, "amount");
+				string equipTypeString = elem.GetAttribute("amountType");
+
+				if (equipTypeString == "ratio")
+				{
+					unit.SetEquipmentRatio(item, amount);
 				}
 				else
 				{
-					//TODO: Load custom equipment
+					//amount should be a whole number, so do type-cast rounding
+					unit.SetEquipmentAmount(item, (int) amount);
 				}
 			}
 		}
--- a/api/Factories/Xml/WarFoundryXmlElementName.cs	Sat Sep 04 10:26:46 2010 +0000
+++ b/api/Factories/Xml/WarFoundryXmlElementName.cs	Wed Oct 20 19:26:57 2010 +0000
@@ -1,66 +1,67 @@
-// This file (WarFoundryXmlElementName.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using IBBoard.Xml;
-
-namespace IBBoard.WarFoundry.API.Factories.Xml
-{
-	/// <summary>
-	/// An enumeration class for valid WarFoundry XML elements, designed to imitate Java's extensible complex object enumerations. 
-	/// </summary>
-	public class WarFoundryXmlElementName : IXmlElementName, IExtendedEnum<string>
-	{
-		public static WarFoundryXmlElementName SYSTEM_ELEMENT = new WarFoundryXmlElementName("SYSTEM_ELEMENT", "system");
-		public static WarFoundryXmlElementName ARMY_ELEMENT = new WarFoundryXmlElementName("ARMY_ELEMENT", "army");
-		public static WarFoundryXmlElementName RACE_ELEMENT = new WarFoundryXmlElementName("RACE_ELEMENT", "race");
-		public static WarFoundryXmlElementName CATEGORIES_ELEMENT = new WarFoundryXmlElementName("CATEGORIES_ELEMENT", "categories");
-		public static WarFoundryXmlElementName CATEGORY_ELEMENT = new WarFoundryXmlElementName("CATEGORY_ELEMENT", "cat");
-		public static WarFoundryXmlElementName UNITTYPES_ELEMENT = new WarFoundryXmlElementName("UNITTYPES_ELEMENT", "units");
-		public static WarFoundryXmlElementName UNITTYPE_ELEMENT = new WarFoundryXmlElementName("UNITTYPE_ELEMENT", "unit");
-		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEMS_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipment");
-		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEM_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipmentItem");
-		
-		private static ICollection<WarFoundryXmlElementName> enumValues;
-		private string name;
-		private string val;
-		
-		private WarFoundryXmlElementName(string elemName, string elemVal)
-		{
-			name = elemName;
-			val = elemVal;
-		}
-		
-		public string Name
-		{
-			get {
-				return name;
-			}
-		}
-		
-		public string Value
-		{
-			get {
-				return val;
-			}
-		}
-		
-		/// <summary>
-		/// Gets an ICollection of the values so that they can be looped over like a standard enumeration.
-		/// </summary>
-		/// <returns>
-		/// A <see cref="ICollection`1"/> of all of the static 'enumeration' values of the class.
-		/// </returns>
-		public static ICollection<WarFoundryXmlElementName> GetEnumValues()
-		{
-			if (enumValues == null)
-			{
-				enumValues = new WarFoundryXmlElementName[]{SYSTEM_ELEMENT, ARMY_ELEMENT, RACE_ELEMENT, CATEGORIES_ELEMENT, CATEGORY_ELEMENT, UNITTYPES_ELEMENT, UNITTYPE_ELEMENT};
-			}
-			
-			return enumValues;
-		}
-	}
-}
+// This file (WarFoundryXmlElementName.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using IBBoard.Xml;
+
+namespace IBBoard.WarFoundry.API.Factories.Xml
+{
+	/// <summary>
+	/// An enumeration class for valid WarFoundry XML elements, designed to imitate Java's extensible complex object enumerations. 
+	/// </summary>
+	public class WarFoundryXmlElementName : IXmlElementName, IExtendedEnum<string>
+	{
+		public static WarFoundryXmlElementName SYSTEM_ELEMENT = new WarFoundryXmlElementName("SYSTEM_ELEMENT", "system");
+		public static WarFoundryXmlElementName ARMY_ELEMENT = new WarFoundryXmlElementName("ARMY_ELEMENT", "army");
+		public static WarFoundryXmlElementName RACE_ELEMENT = new WarFoundryXmlElementName("RACE_ELEMENT", "race");
+        public static WarFoundryXmlElementName ARMY_DEFAULTNAME_ELEMENT = new WarFoundryXmlElementName("ARMY_DEFAULTNAME_ELEMENT", "defaultName");
+		public static WarFoundryXmlElementName CATEGORIES_ELEMENT = new WarFoundryXmlElementName("CATEGORIES_ELEMENT", "categories");
+		public static WarFoundryXmlElementName CATEGORY_ELEMENT = new WarFoundryXmlElementName("CATEGORY_ELEMENT", "cat");
+		public static WarFoundryXmlElementName UNITTYPES_ELEMENT = new WarFoundryXmlElementName("UNITTYPES_ELEMENT", "units");
+		public static WarFoundryXmlElementName UNITTYPE_ELEMENT = new WarFoundryXmlElementName("UNITTYPE_ELEMENT", "unit");
+		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEMS_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipment");
+		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEM_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipmentItem");
+		
+		private static ICollection<WarFoundryXmlElementName> enumValues;
+		private string name;
+		private string val;
+		
+		private WarFoundryXmlElementName(string elemName, string elemVal)
+		{
+			name = elemName;
+			val = elemVal;
+		}
+		
+		public string Name
+		{
+			get {
+				return name;
+			}
+		}
+		
+		public string Value
+		{
+			get {
+				return val;
+			}
+		}
+		
+		/// <summary>
+		/// Gets an ICollection of the values so that they can be looped over like a standard enumeration.
+		/// </summary>
+		/// <returns>
+		/// A <see cref="ICollection`1"/> of all of the static 'enumeration' values of the class.
+		/// </returns>
+		public static ICollection<WarFoundryXmlElementName> GetEnumValues()
+		{
+			if (enumValues == null)
+			{
+				enumValues = new WarFoundryXmlElementName[]{SYSTEM_ELEMENT, ARMY_ELEMENT, RACE_ELEMENT, CATEGORIES_ELEMENT, CATEGORY_ELEMENT, UNITTYPES_ELEMENT, UNITTYPE_ELEMENT};
+			}
+			
+			return enumValues;
+		}
+	}
+}
Binary file api/Factories/Xml/WarFoundryXmlRaceFactory.cs has changed
--- a/api/Objects/Race.cs	Sat Sep 04 10:26:46 2010 +0000
+++ b/api/Objects/Race.cs	Wed Oct 20 19:26:57 2010 +0000
@@ -1,302 +1,317 @@
-// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Xml;
-using IBBoard.IO;
-using IBBoard.WarFoundry.API.Factories;
-
-namespace IBBoard.WarFoundry.API.Objects
-{
-	public class Race : WarFoundryStagedLoadingObject
-	{		
-		public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; 
-		
-		private string subID;
-		private GameSystem system;
-		private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
-		private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
-		private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
-		private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
-		private Dictionary<string, Category> categories = new Dictionary<string,Category>();
-		private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
-		
-		public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
-		{
-		}
-		
-		public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory)
-		{
-			subID = (raceSubID == null ? "" : raceSubID);
-			system = gameSystem;
-		}
-
-		public string SubID
-		{
-			get { return subID; }
-			set { subID = (value == null ? "" : value.Trim()); }
-		}
-
-		public GameSystem GameSystem
-		{
-			get { return system; }
-			set
-			{
-				if (value == null)
-				{
-					throw new ArgumentException("Game system for a race cannot be null");
-				}
-				
-				system = value;
-			}
-		}
-		
-		public void AddCategory(Category cat)
-		{
-			categories[cat.ID] = cat;
-		}
-
-		/// <summary>
-		/// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
-		/// </summary>
-		/// <param name="id">
-		/// The ID of the category to get
-		/// </param>
-		/// <returns>
-		/// The <code>Category</code> with the specified ID, or null if one doesn't exist. 
-		/// </returns>
-		public Category GetCategory(string id)
-		{
-			EnsureFullyLoaded();
-			Category cat = null;
-			categories.TryGetValue(id, out cat);
-			
-			if (cat == null)
-			{
-				cat = GameSystem.GetCategory(id);
-			}
-						
-			return cat;
-		}
-
-		public Category[] Categories
-		{
-			get 
-			{ 
-				EnsureFullyLoaded();
-				Category[] cats;
-				
-				if (!HasCategoryOverrides())
-				{
-					cats = GameSystem.Categories;
-				}
-				else
-				{
-					cats = DictionaryUtils.ToArray<string, Category>(categories);
-				}
-				
-				return cats;
-			}
-		}
-
-		public bool HasCategoryOverrides()
-		{
-			EnsureFullyLoaded();
-			return categories.Count > 0;
-		}
-
-		public void AddEquipmentItem(EquipmentItem item)
-		{
-			//TODO: Throw DuplicateItemException
-			equipment.Add(item.ID, item);
-		}
-
-		public EquipmentItem GetEquipmentItem(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(equipment, id);
-		}
-		
-		public List<EquipmentItem> GetEquipmentList()
-		{
-			EnsureFullyLoaded();
-			List<EquipmentItem> items = new List<EquipmentItem>();
-			
-			foreach (EquipmentItem item in equipment.Values)
-			{
-				items.Add(item);
-			}
-			
-			return items;
-		}
-
-		public void AddUnitType(UnitType type)
-		{
-			CacheUnitType(type);
-			unitTypes.Add(type.ID, type);
-		}
-
-		public UnitType[] GetUnitTypes(Category cat)
-		{		
-			EnsureFullyLoaded();
-			BuildUnitTypesByCategoryCache();
-			Dictionary<string, UnitType> unitTypesDictionary;
-			unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
-			UnitType[] unitTypesArray;
-			
-			if (unitTypesDictionary == null)
-			{
-				unitTypesArray = new UnitType[0];
-			}
-			else
-			{
-				unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
-			}
-			
-			return unitTypesArray;
-		}
-
-		private void CacheUnitType(UnitType unit)
-		{
-			BuildUnitTypesByCategoryCache();
-			
-			foreach (Category cat in unit.Categories)
-			{
-				Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
-	
-				if (catUnitTypes == null)
-				{
-					throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
-				}
-
-				catUnitTypes.Add(unit.ID, unit);
-			}
-		}
-		
-		private void BuildUnitTypesByCategoryCache()
-		{
-			if (unitTypesByCat == null)
-			{
-				DoBuildUnitTypesByCategoryCache();
-			}
-		}
-
-		private void DoBuildUnitTypesByCategoryCache()
-		{
-			unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
-				
-			foreach (Category category in Categories)
-			{ 
-				unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
-			}
-			
-			foreach (UnitType unit in unitTypes.Values)
-			{
-				CacheUnitType(unit);
-			}
-		}
-
-		public UnitType GetUnitType(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(unitTypes, id);
-		}
-		
-		public List<Ability> GetAbilityList()
-		{
-			EnsureFullyLoaded();
-			List<Ability> items = new List<Ability>();
-			items.AddRange(abilities.Values);			
-			return items;
-		}
-		
-		public void AddAbility(Ability newAbility)
-		{
-			//TODO: Throw DuplicateItemException
-			abilities.Add(newAbility.ID, newAbility);
-		}
-
-		[Obsolete("Use AddAbility method instead")]
-		public void SetAbilities(Dictionary<string, Ability> newAbilities)
-		{
-			foreach (Ability ability in newAbilities.Values)
-			{
-				AddAbility(ability);
-			}
-		}
-				
-		public Ability GetAbility(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(abilities, id);
-		}
-		
-		protected virtual Dictionary<string, UnitType> RaceUnitTypes
-		{
-			get { return RaceRawUnitTypes; }
-			set	{ RaceRawUnitTypes = value; }
-		}
-		
-		protected virtual Dictionary<string, EquipmentItem> RaceEquipment
-		{
-			get { return RaceRawEquipment; }
-			set { RaceRawEquipment = value; }
-		}
-		
-		protected virtual Dictionary<string, Ability> RaceAbilities
-		{
-			get { return RaceRawAbilities; }
-			set { RaceRawAbilities = value; }
-		}
-		
-		protected Dictionary<string, UnitType> RaceRawUnitTypes
-		{
-			get { return unitTypes; }
-			set	{ unitTypes = value; }
-		}
-		
-		protected Dictionary<string, EquipmentItem> RaceRawEquipment
-		{
-			get { return equipment; }
-			set { equipment = value; }
-		}
-		
-		protected Dictionary<string, Ability> RaceRawAbilities
-		{
-			get { return abilities; }
-			set { abilities = value; }
-		}
-		
-		public void AddUnitMemberType(UnitMemberType memberType)
-		{
-			memberTypes[memberType.ID] = memberType;
-		}
-
-		/// <summary>
-		/// Gets a unit member type by its ID.
-		/// </summary>
-		/// <param name="id">
-		/// The ID of the unit member type to get
-		/// </param>
-		/// <returns>
-		/// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist. 
-		/// </returns>
-		public UnitMemberType GetUnitMemberType(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(memberTypes, id);
-		}
-
-		public UnitMemberType[] UnitMemberTypes
-		{
-			get 
-			{ 
-				EnsureFullyLoaded();
-				return DictionaryUtils.ToArray(memberTypes);
-			}
-		}
-	}
-}
+// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+using IBBoard.IO;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	public class Race : WarFoundryStagedLoadingObject
+	{
+		public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault";
+
+		private string subID;
+		private GameSystem system;
+		private string defaultArmyName = "";
+		private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
+		private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
+		private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
+		private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
+		private Dictionary<string, Category> categories = new Dictionary<string,Category>();
+		private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
+
+		public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
+		{
+		}
+
+		public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory)
+		{
+			subID = (raceSubID == null ? "" : raceSubID);
+			system = gameSystem;
+		}
+
+		public string SubID
+		{
+			get { return subID; }
+			set { subID = (value == null ? "" : value.Trim()); }
+		}
+
+		public GameSystem GameSystem
+		{
+			get { return system; }
+			set
+			{
+				if (value == null)
+				{
+					throw new ArgumentException("Game system for a race cannot be null");
+				}
+
+				system = value;
+			}
+		}
+
+        public string ArmyDefaultName
+        {
+            get { return defaultArmyName; }
+            set
+            {
+                if (value == null)
+                {
+                    throw new ArgumentException("No default army name");
+                }
+
+                defaultArmyName = value;
+            }
+        }
+
+		public void AddCategory(Category cat)
+		{
+			categories[cat.ID] = cat;
+		}
+
+		/// <summary>
+		/// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the category to get
+		/// </param>
+		/// <returns>
+		/// The <code>Category</code> with the specified ID, or null if one doesn't exist.
+		/// </returns>
+		public Category GetCategory(string id)
+		{
+			EnsureFullyLoaded();
+			Category cat = null;
+			categories.TryGetValue(id, out cat);
+
+			if (cat == null)
+			{
+				cat = GameSystem.GetCategory(id);
+			}
+
+			return cat;
+		}
+
+		public Category[] Categories
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				Category[] cats;
+
+				if (!HasCategoryOverrides())
+				{
+					cats = GameSystem.Categories;
+				}
+				else
+				{
+					cats = DictionaryUtils.ToArray<string, Category>(categories);
+				}
+
+				return cats;
+			}
+		}
+
+		public bool HasCategoryOverrides()
+		{
+			EnsureFullyLoaded();
+			return categories.Count > 0;
+		}
+
+		public void AddEquipmentItem(EquipmentItem item)
+		{
+			//TODO: Throw DuplicateItemException
+			equipment.Add(item.ID, item);
+		}
+
+		public EquipmentItem GetEquipmentItem(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(equipment, id);
+		}
+
+		public List<EquipmentItem> GetEquipmentList()
+		{
+			EnsureFullyLoaded();
+			List<EquipmentItem> items = new List<EquipmentItem>();
+
+			foreach (EquipmentItem item in equipment.Values)
+			{
+				items.Add(item);
+			}
+
+			return items;
+		}
+
+		public void AddUnitType(UnitType type)
+		{
+			CacheUnitType(type);
+			unitTypes.Add(type.ID, type);
+		}
+
+		public UnitType[] GetUnitTypes(Category cat)
+		{
+			EnsureFullyLoaded();
+			BuildUnitTypesByCategoryCache();
+			Dictionary<string, UnitType> unitTypesDictionary;
+			unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
+			UnitType[] unitTypesArray;
+
+			if (unitTypesDictionary == null)
+			{
+				unitTypesArray = new UnitType[0];
+			}
+			else
+			{
+				unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
+			}
+
+			return unitTypesArray;
+		}
+
+		private void CacheUnitType(UnitType unit)
+		{
+			BuildUnitTypesByCategoryCache();
+
+			foreach (Category cat in unit.Categories)
+			{
+				Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
+
+				if (catUnitTypes == null)
+				{
+					throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
+				}
+
+				catUnitTypes.Add(unit.ID, unit);
+			}
+		}
+
+		private void BuildUnitTypesByCategoryCache()
+		{
+			if (unitTypesByCat == null)
+			{
+				DoBuildUnitTypesByCategoryCache();
+			}
+		}
+
+		private void DoBuildUnitTypesByCategoryCache()
+		{
+			unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
+
+			foreach (Category category in Categories)
+			{
+				unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
+			}
+
+			foreach (UnitType unit in unitTypes.Values)
+			{
+				CacheUnitType(unit);
+			}
+		}
+
+		public UnitType GetUnitType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(unitTypes, id);
+		}
+
+		public List<Ability> GetAbilityList()
+		{
+			EnsureFullyLoaded();
+			List<Ability> items = new List<Ability>();
+			items.AddRange(abilities.Values);
+			return items;
+		}
+
+		public void AddAbility(Ability newAbility)
+		{
+			//TODO: Throw DuplicateItemException
+			abilities.Add(newAbility.ID, newAbility);
+		}
+
+		[Obsolete("Use AddAbility method instead")]
+		public void SetAbilities(Dictionary<string, Ability> newAbilities)
+		{
+			foreach (Ability ability in newAbilities.Values)
+			{
+				AddAbility(ability);
+			}
+		}
+
+		public Ability GetAbility(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(abilities, id);
+		}
+
+		protected virtual Dictionary<string, UnitType> RaceUnitTypes
+		{
+			get { return RaceRawUnitTypes; }
+			set	{ RaceRawUnitTypes = value; }
+		}
+
+		protected virtual Dictionary<string, EquipmentItem> RaceEquipment
+		{
+			get { return RaceRawEquipment; }
+			set { RaceRawEquipment = value; }
+		}
+
+		protected virtual Dictionary<string, Ability> RaceAbilities
+		{
+			get { return RaceRawAbilities; }
+			set { RaceRawAbilities = value; }
+		}
+
+		protected Dictionary<string, UnitType> RaceRawUnitTypes
+		{
+			get { return unitTypes; }
+			set	{ unitTypes = value; }
+		}
+
+		protected Dictionary<string, EquipmentItem> RaceRawEquipment
+		{
+			get { return equipment; }
+			set { equipment = value; }
+		}
+
+		protected Dictionary<string, Ability> RaceRawAbilities
+		{
+			get { return abilities; }
+			set { abilities = value; }
+		}
+
+		public void AddUnitMemberType(UnitMemberType memberType)
+		{
+			memberTypes[memberType.ID] = memberType;
+		}
+
+		/// <summary>
+		/// Gets a unit member type by its ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the unit member type to get
+		/// </param>
+		/// <returns>
+		/// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist.
+		/// </returns>
+		public UnitMemberType GetUnitMemberType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(memberTypes, id);
+		}
+
+		public UnitMemberType[] UnitMemberTypes
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return DictionaryUtils.ToArray(memberTypes);
+			}
+		}
+	}
+}
--- a/schemas/race.xsd	Sat Sep 04 10:26:46 2010 +0000
+++ b/schemas/race.xsd	Wed Oct 20 19:26:57 2010 +0000
@@ -67,6 +67,7 @@
 		<xs:attribute name="id" type="xs:string" use="required" />
 		<xs:attribute name="subid" type="xs:string" default=""/>
 		<xs:attribute name="name" type="xs:string" use="required"/>
+		<xs:attribute name="defaultArmyName" type="xs:string" default="" />
 		<xs:attribute name="system" type="xs:string" use="required"/>
 		<xs:anyAttribute processContents="lax"/>
 	</xs:complexType>