changeset 400:d7e6012d8302 xsl-output

Backed out changeset: 9a49d34599fb
author Dan.Kulinski@dank-laptop.Global.Local
date Sun, 14 Aug 2011 14:38:31 -0600
parents 9a49d34599fb
children 0cfa43fd9020
files API/Exporters/WarFoundryXMLWithXSLExporter.cs
diffstat 1 files changed, 0 insertions(+), 199 deletions(-) [+]
line diff
     1.1 --- a/API/Exporters/WarFoundryXMLWithXSLExporter.cs	Sun Aug 14 14:33:15 2011 -0600
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,199 +0,0 @@
     1.4 -// This file (WarFoundryXmlWithXslExporter.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 Dan Kulinski
     1.5 -// 
     1.6 -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
     1.7 -
     1.8 -using System;
     1.9 -using System.Collections.Generic;
    1.10 -using System.IO;
    1.11 -using System.Text;
    1.12 -using System.Xml;
    1.13 -using System.Xml.Xsl;
    1.14 -using System.Xml.XPath;
    1.15 -using System.Xml.Schema;
    1.16 -using IBBoard.Lang;
    1.17 -using IBBoard.Xml;
    1.18 -using IBBoard.WarFoundry.API.Objects;
    1.19 -using IBBoard.WarFoundry.API.Util;
    1.20 -
    1.21 -namespace IBBoard.WarFoundry.API.Exporters
    1.22 -{
    1.23 -	/// <summary>
    1.24 -	/// Custom exporter that exports an army as an XML file with an XSLT applied
    1.25 -	/// </summary>
    1.26 -    public class WarFoundryXmlWithXslExporter : IWarFoundryExporter
    1.27 -	{
    1.28 -        private static WarFoundryXmlWithXslExporter exporter;
    1.29 -
    1.30 -        // Return the default class associated with this exporter
    1.31 -        public static WarFoundryXmlWithXslExporter GetDefault()
    1.32 -        {
    1.33 -            if (exporter == null)
    1.34 -            {
    1.35 -                exporter = new WarFoundryXmlWithXslExporter();
    1.36 -            }
    1.37 -
    1.38 -            return exporter;
    1.39 -        }
    1.40 -
    1.41 -        private WarFoundryXmlWithXslExporter()
    1.42 -        {
    1.43 -            // Hide constructor
    1.44 -        }
    1.45 -
    1.46 -        public void ExportArmy(Army army, string path)
    1.47 -        {
    1.48 -            XmlDocument armyList = new XmlDocument();
    1.49 -           
    1.50 -            // Everything will be a child of the army element
    1.51 -            XmlElement root = armyList.CreateElement("army");
    1.52 -
    1.53 -            // Basic army information
    1.54 -            XmlElement armyRace = armyList.CreateElement("race");
    1.55 -            armyRace.InnerText = army.Race.Name;
    1.56 -            root.AppendChild(armyRace);
    1.57 -
    1.58 -            XmlElement armyName = armyList.CreateElement("name");
    1.59 -            armyName.InnerText = army.Name;
    1.60 -            root.AppendChild(armyName);
    1.61 -
    1.62 -            XmlElement armyAvailablePoints = armyList.CreateElement("pointsAvailable");
    1.63 -            armyAvailablePoints.InnerText = army.MaxPoints.ToString();
    1.64 -            root.AppendChild(armyAvailablePoints);
    1.65 -
    1.66 -            XmlElement armyUsedPoints = armyList.CreateElement("pointsUsed");
    1.67 -            armyUsedPoints.InnerText = army.Points.ToString();
    1.68 -            root.AppendChild(armyUsedPoints);
    1.69 -
    1.70 -            // Get Categories and interate through each
    1.71 -            foreach(ArmyCategory cat in army.Categories)
    1.72 -            {
    1.73 -                if (cat.GetUnits().Length == 0)
    1.74 -                    continue;
    1.75 -                XmlElement armyCategory = armyList.CreateElement("category");
    1.76 -                armyCategory.SetAttribute("type", cat.Name);
    1.77 -                
    1.78 -
    1.79 -                // Get units and iterate through each
    1.80 -                foreach(Unit uni in cat.GetUnits())
    1.81 -                {
    1.82 -                    XmlElement armyUnit = armyList.CreateElement("unit");
    1.83 -                    armyUnit.SetAttribute("name", uni.UnitType.Name);
    1.84 -
    1.85 -                    foreach (Stat[] stat in uni.UnitStatsArraysWithName)
    1.86 -                    {
    1.87 -                        XmlElement armyStatLine = armyList.CreateElement("statLine");
    1.88 -                        foreach (Stat singleStat in stat)
    1.89 -                        {
    1.90 -                            XmlElement armyStat = armyList.CreateElement("stat");
    1.91 -                            armyStat.SetAttribute("name", singleStat.ParentSlotName);
    1.92 -                            armyStat.SetAttribute("value", singleStat.SlotValueString);
    1.93 -                            armyStatLine.AppendChild(armyStat);
    1.94 -                        }
    1.95 -                        armyUnit.AppendChild(armyStatLine);
    1.96 -                    }
    1.97 -                    armyUnit.SetAttribute("points", uni.Points.ToString());
    1.98 -                    armyUnit.SetAttribute("models", uni.Size.ToString());
    1.99 -
   1.100 -                    foreach (UnitEquipmentItem equip in uni.GetEquipment())
   1.101 -                    {
   1.102 -                        XmlElement armyEquipmentItem = armyList.CreateElement("equipmentItem");
   1.103 -                        armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString());
   1.104 -                        
   1.105 -                        // Item Name
   1.106 -                        XmlElement armyEquipmentName = armyList.CreateElement("name");
   1.107 -                        armyEquipmentName.InnerText = equip.Name;
   1.108 -                        armyEquipmentItem.AppendChild(armyEquipmentName);
   1.109 -
   1.110 -                        // Item description
   1.111 -                        XmlElement armyEquipmentDesc = armyList.CreateElement("desc");
   1.112 -                        double amount = UnitEquipmentUtil.GetEquipmentAmount(uni, equip);
   1.113 -                        string amountString = "";
   1.114 -
   1.115 -                        
   1.116 -                        // TODO Change to report number, no string needed, add as attribute to armyEquipmentItem
   1.117 -                        if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip))
   1.118 -                        {
   1.119 -                            if (amount == 100)
   1.120 -                            {
   1.121 -                                amountString = GetEquipmentAmountAllTranslation(uni);
   1.122 -                            }
   1.123 -                            else
   1.124 -                            {
   1.125 -                                int number = UnitEquipmentUtil.GetEquipmentAmountTaken(uni, equip);
   1.126 -                                amountString = GetEquipmentAmountRatioTranslation(amount, number);
   1.127 -                            }
   1.128 -                        }
   1.129 -                        else
   1.130 -                        {
   1.131 -                            if (amount == -1)
   1.132 -                            {
   1.133 -                                amountString = GetEquipmentAmountAllTranslation(uni);
   1.134 -                            }
   1.135 -                            else
   1.136 -                            {
   1.137 -                                amountString = GetEquipmentAmountNumberTranslation((int)amount);
   1.138 -                            }
   1.139 -                        }
   1.140 -                        armyEquipmentDesc.InnerText = Translation.GetTranslation("armyHtmlExportEquipAmountRatio","{0} for {1}", equip.Name, amountString);
   1.141 -                        armyEquipmentItem.SetAttribute("count", amountString);
   1.142 -                       
   1.143 -                        armyEquipmentItem.AppendChild(armyEquipmentDesc);
   1.144 -                        armyUnit.AppendChild(armyEquipmentItem);
   1.145 -                    }
   1.146 -
   1.147 -                    foreach (Ability abil in uni.Abilities)
   1.148 -                    {
   1.149 -                        XmlElement armyAbilityItem = armyList.CreateElement("abilityItem");
   1.150 -                        
   1.151 -                        XmlElement armyAbilityName = armyList.CreateElement("name");
   1.152 -                        armyAbilityName.InnerText = abil.Name;
   1.153 -                        armyAbilityItem.AppendChild(armyAbilityName);
   1.154 -
   1.155 -                        XmlElement armyAbilityDesc = armyList.CreateElement("description");
   1.156 -                        armyAbilityDesc.InnerText = abil.Description;
   1.157 -                        armyAbilityItem.AppendChild(armyAbilityDesc);
   1.158 -
   1.159 -                        armyUnit.AppendChild(armyAbilityItem);
   1.160 -                    }
   1.161 -
   1.162 -                    armyCategory.AppendChild(armyUnit);
   1.163 -                }
   1.164 -                root.AppendChild(armyCategory);
   1.165 -            }
   1.166 -
   1.167 -           
   1.168 -           
   1.169 -
   1.170 -            // Append all Categories to the XML doc
   1.171 -
   1.172 -            // Append tree to document
   1.173 -            armyList.AppendChild(root);
   1.174 -
   1.175 -            // Simple XML output settings
   1.176 -            XmlWriterSettings xmlSettings = new XmlWriterSettings();
   1.177 -            xmlSettings.Indent = true;
   1.178 -            xmlSettings.IndentChars = "   ";
   1.179 -
   1.180 -            // Write XML to file
   1.181 -            using (XmlWriter writer = XmlWriter.Create(path, xmlSettings))
   1.182 -            {
   1.183 -                armyList.Save(writer);
   1.184 -                writer.Flush();
   1.185 -            }
   1.186 -        }
   1.187 -        private string GetEquipmentAmountRatioTranslation(double amount, int number)
   1.188 -        {
   1.189 -            return Translation.GetTranslation("armyHtmlExportEquipAmountPercentage", "{0}% ({1})", amount, number);
   1.190 -        }
   1.191 -
   1.192 -        private string GetEquipmentAmountNumberTranslation(int amount)
   1.193 -        {
   1.194 -            return Translation.GetTranslation("armyHtmlExportEquipAmountNumber", "{0}", amount);
   1.195 -        }
   1.196 -
   1.197 -        private string GetEquipmentAmountAllTranslation(Unit unit)
   1.198 -        {
   1.199 -            return Translation.GetTranslation("armyHtmlExportEquipAmountAll", "all ({1})", 100, unit.Size);
   1.200 -        }
   1.201 -    }
   1.202 -}