Mercurial > repos > IBBoard.WarFoundry.API
changeset 358:dbe7ccb1e557
Re #345: Add failure message to requirements
* Add abstract requirement class to handle some of the message commonality
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 01 May 2011 13:56:20 +0000 |
parents | 50d0d3b39a0b |
children | 2a9c046be55a |
files | API/Objects/Requirement/AbstractRequirement.cs API/Objects/Requirement/IRequirement.cs API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs IBBoard.WarFoundry.API.csproj |
diffstat | 5 files changed, 140 insertions(+), 71 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/AbstractRequirement.cs Sun May 01 13:56:20 2011 +0000 @@ -0,0 +1,73 @@ +// This file (AbstractRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + public abstract class AbstractRequirement : IRequirement + { + public override bool Equals (object obj) + { + if (obj == null) + { + return false; + } + else if (obj.GetType().Equals(this.GetType())) + { + return TypeEquals(obj); + } + else + { + return false; + } + } + + /// <summary> + /// Type-specific equality checking - must be implemented by each class + /// </summary> + /// <returns> + /// <code>true</code> if this object is equal to <code>obj</code>, else <code>false</code> + /// </returns> + /// <param name='obj'> + /// The object to compare to + /// </param> + protected abstract bool TypeEquals(object obj); + + protected virtual bool IsApplicable(WarFoundryObject toObjectAdded, Army toArmy) + { + return IsApplicable(toArmy) || IsApplicable(toObjectAdded); + } + + protected virtual bool IsApplicable(Army toArmy) + { + return true; + } + + protected virtual bool IsApplicable(WarFoundryObject toObject) + { + return true; + } + + + public string GetValidationMessage (Army army) + { + string message = ""; + + var obj = ValidatesArmy(army); + if (!Validates.AsOkay(obj)) + { + message = GetValidationFailedMessage(army); + } + + return message; + } + + protected abstract string GetValidationFailedMessage (Army army); + + public abstract Validation AllowsAdding (WarFoundryObject wfObject, Army toArmy); + + public abstract Validation ValidatesArmy (Army army); + } +} +
--- a/API/Objects/Requirement/IRequirement.cs Tue Apr 26 19:19:08 2011 +0000 +++ b/API/Objects/Requirement/IRequirement.cs Sun May 01 13:56:20 2011 +0000 @@ -1,39 +1,50 @@ -// This file (Requirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard +// This file (Requirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects.Requirement -{ - /// <summary> - /// Base interface for a Requirement that constrains the units/equipment that can be taken in an army +{ + /// <summary> + /// Base interface for a Requirement that constrains the units/equipment that can be taken in an army /// </summary> public interface IRequirement - { - /// <summary> - /// Checks whether the supplied WarFoundryObject can be added to the supplied army. - /// </summary> - /// <returns> - /// A <code>Validation</code> enum to show the result of the validation - /// </returns> - /// <param name='wfObject'> - /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement - /// </param> - /// <param name='toArmy'> - /// The army to add the object to. - /// </param> - Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy); - - /// <summary> - /// Checks whether the supplied army is currently valid according to this requirement. - /// </summary> - /// <returns> - /// A <code>Validation</code> enum to show the result of the validation - /// </returns> - /// <param name='toValidate'> - /// The army to validate - /// </param> + { + /// <summary> + /// Checks whether the supplied WarFoundryObject can be added to the supplied army. + /// </summary> + /// <returns> + /// A <code>Validation</code> enum to show the result of the validation + /// </returns> + /// <param name='wfObject'> + /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement + /// </param> + /// <param name='toArmy'> + /// The army to add the object to. + /// </param> + Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy); + + /// <summary> + /// Checks whether the supplied army is currently valid according to this requirement. + /// </summary> + /// <returns> + /// A <code>Validation</code> enum to show the result of the validation + /// </returns> + /// <param name='toValidate'> + /// The army to validate + /// </param> Validation ValidatesArmy(Army army); + + /// <summary> + /// Gets the validation message from validating the army + /// </summary> + /// <returns> + /// A validation message, if the validation fails, else an empty string. + /// </returns> + /// <param name='army'> + /// The army to validate. + /// </param> + string GetValidationMessage(Army army); } }
--- a/API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Tue Apr 26 19:19:08 2011 +0000 +++ b/API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Sun May 01 13:56:20 2011 +0000 @@ -10,7 +10,7 @@ /// <summary> /// A requirement where a WarFoundryObject requires at least N units of one or more unit types before any number of that object can be taken in an army. /// </summary> - public class RequiresAtLeastNUnitsRequirement : IRequirement + public class RequiresAtLeastNUnitsRequirement : AbstractRequirement { private List<UnitCountRequirementData> requiredTypes; @@ -24,27 +24,16 @@ } } - public override bool Equals (object obj) + protected override bool TypeEquals (object obj) { - if (obj == null) + RequiresAtLeastNUnitsRequirement otherReq = (RequiresAtLeastNUnitsRequirement)obj; + if (!Collections.Collections.AreEqual(requiredTypes, otherReq.requiredTypes)) { return false; } - else if (obj.GetType().Equals(this.GetType())) - { - RequiresAtLeastNUnitsRequirement otherReq = (RequiresAtLeastNUnitsRequirement)obj; - if (!Collections.Collections.AreEqual(requiredTypes, otherReq.requiredTypes)) - { - return false; - } - else - { - return true; - } - } else { - return false; + return true; } } @@ -60,22 +49,17 @@ /// <param name='toArmy'> /// The army to add the object to. /// </param> - public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) + public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) { return IsApplicable(wfObject, toArmy) ? CheckAllowsAdding(wfObject, toArmy) : Validation.NotApplicable; } - private bool IsApplicable(WarFoundryObject toObjectAdded, Army toArmy) - { - return IsApplicable(toArmy) || IsApplicable(toObjectAdded); - } - - protected virtual bool IsApplicable(Army toArmy) + protected override bool IsApplicable(Army toArmy) { return false; } - protected virtual bool IsApplicable(WarFoundryObject toObject) + protected override bool IsApplicable(WarFoundryObject toObject) { bool isApplicable = false; UnitType unitType = GetUnitTypeFromObject(toObject); @@ -178,7 +162,7 @@ /// <param name='toValidate'> /// The army to validate /// </param> - public virtual Validation ValidatesArmy(Army toValidate) + public override Validation ValidatesArmy(Army toValidate) { Validation isValid = Validation.Passed; @@ -193,6 +177,12 @@ return isValid; } + + protected override string GetValidationFailedMessage (Army army) + { + string message = ""; + return message; + } } }
--- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Tue Apr 26 19:19:08 2011 +0000 +++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Sun May 01 13:56:20 2011 +0000 @@ -10,7 +10,7 @@ /// <summary> /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. /// </summary> - public class RequiresNoMoreThanNOfUnitTypeRequirement : IRequirement + public class RequiresNoMoreThanNOfUnitTypeRequirement : AbstractRequirement { private List<UnitCountRequirementData> limitedTypes; @@ -36,7 +36,7 @@ /// <param name='toArmy'> /// The army to add the object to. /// </param> - public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) + public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) { Validation canAdd = Validation.Passed; @@ -96,7 +96,7 @@ /// <param name='toValidate'> /// The army to validate /// </param> - public Validation ValidatesArmy(Army army) + public override Validation ValidatesArmy(Army army) { Validation canAdd = Validation.Passed; @@ -112,28 +112,22 @@ return canAdd; } - public override bool Equals(object obj) + protected override bool TypeEquals(object obj) { - if (obj == null) - { - return false; - } - else if (!(obj is RequiresNoMoreThanNOfUnitTypeRequirement)) - { - return false; - } - else - { - RequiresNoMoreThanNOfUnitTypeRequirement other = (RequiresNoMoreThanNOfUnitTypeRequirement)obj; - - return Collections.Collections.AreEqual(limitedTypes, other.limitedTypes); - } + RequiresNoMoreThanNOfUnitTypeRequirement other = (RequiresNoMoreThanNOfUnitTypeRequirement)obj; + return Collections.Collections.AreEqual(limitedTypes, other.limitedTypes); } public override int GetHashCode() { return base.GetHashCode (); } + + protected override string GetValidationFailedMessage (Army army) + { + string message = ""; + return message; + } } }
--- a/IBBoard.WarFoundry.API.csproj Tue Apr 26 19:19:08 2011 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sun May 01 13:56:20 2011 +0000 @@ -193,6 +193,7 @@ <Compile Include="API\Objects\Requirement\UnitRequiresNoMoreThanNOfUnitTypeRequirement.cs" /> <Compile Include="API\Objects\Requirement\IRequirement.cs" /> <Compile Include="API\Objects\Requirement\RequirementHandler.cs" /> + <Compile Include="API\Objects\Requirement\AbstractRequirement.cs" /> </ItemGroup> <ItemGroup> <Reference Include="System.Xml" />