Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
annotate FrmMainWindow.cs @ 39:146b7a893a01 WarFoundry_v0.1RC1
* Update assembly description to try to avoid threatened legal action over similarity of descriptive phrase to a trademark
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 31 Jan 2010 20:46:06 +0000 |
parents | d68992a831df |
children | a32b6bb7f1eb 4a33b3012100 |
rev | line source |
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Re #121: Migrate to AGPL license
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1 // This file (FrmMainWindow.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.IO; | |
7 using System.Collections.Generic; | |
8 using System.Configuration; | |
13 | 9 using Gtk; |
10 using IBBoard; | |
0 | 11 using IBBoard.Commands; |
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Re #88: Complete initial GTK# UI
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12 using IBBoard.GtkSharp; |
0 | 13 using IBBoard.IO; |
13 | 14 using IBBoard.Lang; |
15 using IBBoard.Logging; | |
0 | 16 using IBBoard.CustomMath; |
17 using IBBoard.WarFoundry.API; | |
28 | 18 using IBBoard.WarFoundry.API.Exporters; |
0 | 19 using IBBoard.WarFoundry.API.Factories; |
13 | 20 using IBBoard.WarFoundry.API.Factories.Xml; |
21 using IBBoard.WarFoundry.API.Objects; | |
0 | 22 using IBBoard.WarFoundry.API.Commands; |
23 using IBBoard.WarFoundry.API.Savers; | |
24 using IBBoard.WarFoundry.API.Requirements; | |
6
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Fix breakage from r33 by completing update of move to IBBoard.WarFoundry.GTK sub-packages
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25 using IBBoard.WarFoundry.GTK.Widgets; |
13 | 26 using IBBoard.WarFoundry.Plugin.Rollcall; |
0 | 27 using IBBoard.Xml; |
28 using log4net; | |
29 | |
13 | 30 namespace IBBoard.WarFoundry.GTK |
21 | 31 { |
0 | 32 public partial class FrmMainWindow: Gtk.Window |
33 { | |
34 private static readonly string AppTitle = "WarFoundry"; | |
13 | 35 private const int CATEGORY_BUTTON_SEPARATOR_INDEX = 6; |
36 | |
37 private Preferences preferences; | |
38 private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow)); | |
39 | |
0 | 40 private CommandStack commandStack; |
41 private Dictionary<ToolButton, Category> categoryMap = new Dictionary<ToolButton, Category>(); | |
13 | 42 private Dictionary<IBBoard.WarFoundry.API.Objects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<IBBoard.WarFoundry.API.Objects.Unit,UnitDisplayWidget>(); |
43 | |
44 private ObjectAddDelegate UnitAddedMethod; | |
45 private ObjectRemoveDelegate UnitRemovedMethod; | |
46 private DoubleValChangedDelegate PointsValueChangedMethod; | |
0 | 47 private FailedUnitRequirementDelegate FailedUnitRequirementMethod; |
48 private StringValChangedDelegate UnitNameChangedMethod; | |
21 | 49 |
0 | 50 private GameSystem system; |
51 private string loadedArmyPath; | |
21 | 52 |
0 | 53 private MenuToolButton undoMenuButton, redoMenuButton; |
21 | 54 |
0 | 55 public static void Main (string[] args) |
21 | 56 { |
13 | 57 try |
0 | 58 { |
59 Application.Init(); | |
60 FrmMainWindow win = new FrmMainWindow(args); | |
61 win.Show(); | |
62 Application.Run(); | |
13 | 63 LogManager.GetLogger(typeof(FrmMainWindow)).Debug("Application ended"); |
64 } | |
65 catch(Exception ex) | |
66 { | |
67 LogManager.GetLogger(typeof(FrmMainWindow)).Fatal("("+ex.GetType().Name+") "+ex.Message + Environment.NewLine + ex.StackTrace); | |
0 | 68 } |
69 } | |
21 | 70 |
0 | 71 public FrmMainWindow() : this(new string[0]) |
72 { | |
73 //Do nothing extra | |
74 } | |
21 | 75 |
0 | 76 public FrmMainWindow (string[] args): base (Gtk.WindowType.Toplevel) |
77 { | |
78 logger.Info("Opening FrmMainWindow"); | |
79 Build (); | |
80 //Replace the undo/redo buttons with menu versions, which Monodevelop's GUI editor doesn't currently support | |
81 redoMenuButton = new MenuToolButton("gtk-redo"); | |
82 redoMenuButton.Label = "Redo"; | |
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Re #37 - Resolve deprecation warnings
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83 redoMenuButton.TooltipText = "Redo"; |
0 | 84 redoMenuButton.Clicked+= redoTBButtonActivated; |
85 toolbar.Insert(redoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); | |
86 undoMenuButton = new MenuToolButton("gtk-undo"); | |
87 undoMenuButton.Label = "Undo"; | |
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88 undoMenuButton.TooltipText = "Undo"; |
0 | 89 undoMenuButton.Clicked+= undoTBButtonActivated; |
90 toolbar.Insert(undoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); | |
91 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-1]); | |
92 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-2]); | |
93 toolbar.ShowAll(); | |
21 | 94 |
0 | 95 Title = AppTitle; |
96 TreeViewColumn mainColumn = new TreeViewColumn (); | |
97 mainColumn.Title = "Army Categories"; | |
98 CellRendererText mainCell = new CellRendererText (); | |
99 mainColumn.PackStart (mainCell, true); | |
100 treeUnits.AppendColumn(mainColumn); | |
101 mainColumn.SetCellDataFunc(mainCell, new TreeCellDataFunc(RenderCategoryTreeObjectName)); | |
102 treeUnits.Model = new TreeStore(typeof(WarFoundryObject)); | |
103 logger.Debug("Loading preferences"); | |
104 Preferences = new Preferences("WarFoundryGTK"); | |
105 logger.Debug("Loading translations"); | |
21 | 106 |
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Fixes #5 - Stop missing translations being fatal
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107 try |
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108 { |
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109 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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110 } |
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111 catch (TranslationLoadException ex) |
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112 { |
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113 logger.Error(ex); |
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114 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, ex.Message); |
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115 dialog.Title = "Translation loading failed"; |
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116 dialog.Run(); |
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117 dialog.Destroy(); |
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118 } |
21 | 119 |
13 | 120 logger.Debug("Initialising"); |
121 commandStack = new CommandStack(); | |
0 | 122 commandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated); |
123 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(OnGameSystemChanged); | |
124 WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(OnArmyChanged); | |
125 Destroyed+= new EventHandler(OnWindowDestroyed); | |
126 //TODO: Translate and subscribe to other events | |
13 | 127 UnitAddedMethod = new ObjectAddDelegate(OnUnitAdded); |
128 UnitRemovedMethod = new ObjectRemoveDelegate(OnUnitRemoved); | |
129 PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged); | |
0 | 130 FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(OnFailedUnitRequirement); |
131 UnitNameChangedMethod = new StringValChangedDelegate(OnUnitNameChanged); | |
21 | 132 |
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Re #124: Remove "factory factory"
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133 //FIXME: Temporary hack to add paths and factories before we get preferences and plugins |
0 | 134 WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + "data")); |
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Re #124: Remove "factory factory"
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135 WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory()); |
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Re #124: Remove "factory factory"
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136 WarFoundryLoader.GetDefault().RegisterNonNativeFactory(RollcallFactory.GetFactory()); |
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Re #172: Add GTK# UI for showing debugging messages
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137 WarFoundryLoader.GetDefault().FileLoadingFinished += FileLoadingFinished; |
21 | 138 WarFoundrySaver.SetFileSaver(new WarFoundryXmlSaver()); |
139 | |
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Fixes #95: Can't re-open GTK# tabs
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140 logger.Debug("Initialising complete - seeing if we can load default army or system"); |
21 | 141 |
0 | 142 if (args.Length == 1) |
143 { | |
21 | 144 logger.Debug("Attempting to load from file"); |
0 | 145 FileInfo file = new FileInfo(args[0]); |
21 | 146 |
0 | 147 try |
148 { | |
5 | 149 ICollection<IWarFoundryObject> objects = WarFoundryLoader.GetDefault().LoadFile(file); |
150 | |
151 if (objects.Count == 1) | |
0 | 152 { |
5 | 153 List<IWarFoundryObject> objectList = new List<IWarFoundryObject>(); |
154 objectList.AddRange(objects); | |
155 IWarFoundryObject loadedObject = objectList[0]; | |
21 | 156 |
5 | 157 if (loadedObject is Army) |
158 { | |
159 WarFoundryCore.CurrentArmy = (Army)loadedObject; | |
160 logger.InfoFormat("Loaded army from {0}", file.FullName); | |
161 } | |
162 else if (loadedObject is GameSystem) | |
163 { | |
164 WarFoundryCore.CurrentGameSystem = (GameSystem)loadedObject; | |
165 logger.InfoFormat("Loaded game system from {0}", file.FullName); | |
166 } | |
0 | 167 } |
168 } | |
169 catch (InvalidFileException ex) | |
170 { | |
171 //TODO: show error dialog | |
172 logger.Error(ex); | |
173 } | |
174 } | |
175 else | |
176 { | |
177 string gameSystemID = Preferences.GetStringProperty("currSystem"); | |
178 | |
179 if (gameSystemID!=null && !"".Equals(gameSystemID)) | |
180 { | |
181 logger.Debug("Attempting to load current game system from properties"); | |
182 GameSystem sys = WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID); | |
21 | 183 |
0 | 184 if (sys!=null) |
185 { | |
186 WarFoundryCore.CurrentGameSystem = sys; | |
187 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); | |
188 } | |
189 } | |
190 } | |
191 } | |
21 | 192 |
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193 private void FileLoadingFinished (List<FileLoadFailure> failures) |
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194 { |
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195 foreach(FileLoadFailure failure in failures) |
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196 { |
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197 logger.Warn("Failed to load " + failure.FailedFile.FullName + ": " + failure.Message); |
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198 } |
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199 } |
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200 |
0 | 201 private void RenderCategoryTreeObjectName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
202 { | |
203 object o = model.GetValue(iter, 0); | |
21 | 204 |
0 | 205 if (o is ArmyCategory) |
206 { | |
207 ArmyCategory c = (ArmyCategory)o; | |
208 string name = ""; | |
21 | 209 |
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210 if (!Preferences.GetBooleanProperty("ShowCatPercentage")) |
0 | 211 { |
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212 name = Translation.GetTranslation("categoryTreeCatName", "{0} - {1}pts", c.Name, c.Points); |
0 | 213 } |
214 else | |
215 { | |
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216 name = Translation.GetTranslation("categoryTreeCatNamePercentage", "{0} - {1}pts ({2}%)", c.Name, c.Points, (c.ParentArmy.Points > 0 ? Math.Round((c.Points / c.ParentArmy.Points) * 100) : 0)); |
0 | 217 } |
21 | 218 |
0 | 219 (cell as CellRendererText).Text = name; |
220 } | |
221 else if (o is IBBoard.WarFoundry.API.Objects.Unit) | |
222 { | |
223 IBBoard.WarFoundry.API.Objects.Unit u = (IBBoard.WarFoundry.API.Objects.Unit)o; | |
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224 string name = Translation.GetTranslation("unitTreeCatName", "{0} - {1}pts", u.Name, u.Points); |
0 | 225 (cell as CellRendererText).Text = name; |
226 } | |
227 } | |
21 | 228 |
0 | 229 private void OnWindowDestroyed(object source, EventArgs args) |
230 { | |
231 logger.Info("Exiting"); | |
232 Application.Quit(); | |
233 } | |
21 | 234 |
0 | 235 private void OnUnitNameChanged(WarFoundryObject val, string oldValue, string newValue) |
236 { | |
237 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; | |
238 UnitDisplayWidget widget; | |
239 unitToWidgetMap.TryGetValue(unit, out widget); | |
21 | 240 |
0 | 241 if (widget!=null) |
242 { | |
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243 unitsNotebook.SetTabLabel(widget, NotebookUtil.CreateNotebookTabLabelWithClose(unitsNotebook, widget, newValue)); |
0 | 244 } |
245 } | |
21 | 246 |
0 | 247 private void OnUnitAdded(WarFoundryObject val) |
248 { | |
249 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; | |
250 unit.NameChanged+= UnitNameChangedMethod; | |
251 AddUnitToTree(unit); | |
252 } | |
21 | 253 |
0 | 254 private void AddUnitToTree(IBBoard.WarFoundry.API.Objects.Unit unit) |
255 { | |
256 TreeStore model = (TreeStore)treeUnits.Model; | |
257 TreeIter iter; | |
258 model.GetIterFirst(out iter); | |
21 | 259 |
0 | 260 do |
261 { | |
262 object obj = model.GetValue(iter, 0); | |
21 | 263 |
0 | 264 if (obj is ArmyCategory) |
265 { | |
266 ArmyCategory cat = (ArmyCategory)obj; | |
21 | 267 |
0 | 268 if (cat.Equals(unit.Category)) |
269 { | |
270 model.AppendValues(iter, unit); | |
271 TreePath path = model.GetPath(iter); | |
272 treeUnits.ExpandToPath(path); | |
273 } | |
274 } | |
275 } | |
276 while (model.IterNext(ref iter)); | |
277 } | |
21 | 278 |
0 | 279 private void OnUnitRemoved(WarFoundryObject obj) |
280 { | |
281 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; | |
282 unit.NameChanged-= UnitNameChangedMethod; | |
283 RemoveUnitFromTree(unit); | |
21 | 284 |
0 | 285 //See if unit has a tab open and close it if it does |
286 } | |
21 | 287 |
0 | 288 private void RemoveUnitFromTree(IBBoard.WarFoundry.API.Objects.Unit unit) |
289 { | |
290 TreeStore model = (TreeStore)treeUnits.Model; | |
291 TreeIter iter; | |
292 model.GetIterFirst(out iter); | |
293 bool removed = false; | |
21 | 294 |
0 | 295 do |
296 { | |
297 object obj = model.GetValue(iter, 0); | |
21 | 298 |
0 | 299 if (obj is ArmyCategory) |
300 { | |
301 ArmyCategory cat = (ArmyCategory)obj; | |
21 | 302 |
0 | 303 if (unit.Category == null || cat.Equals(unit.Category)) |
304 { | |
305 TreeIter innerIter; | |
306 model.IterChildren(out innerIter, iter); | |
21 | 307 |
0 | 308 do |
309 { | |
310 object innerObj = model.GetValue(innerIter, 0); | |
21 | 311 |
0 | 312 if (unit.Equals(innerObj)) |
313 { | |
314 model.Remove(ref innerIter); | |
315 removed = true; | |
316 break; | |
317 } | |
318 } | |
319 while (model.IterNext(ref innerIter)); | |
21 | 320 |
0 | 321 if (removed) |
322 { | |
323 break; | |
324 } | |
325 } | |
326 } | |
327 } | |
328 while (model.IterNext(ref iter)); | |
329 } | |
21 | 330 |
0 | 331 private void OnPointsValueChanged(WarFoundryObject obj, double before, double after) |
332 { | |
333 //Set points in panel | |
334 } | |
21 | 335 |
0 | 336 private void OnFailedUnitRequirement(List<FailedUnitRequirement> failedRequirement) |
337 { | |
338 //Show error message in panel | |
339 } | |
21 | 340 |
0 | 341 public Preferences Preferences |
342 { | |
343 get { return preferences; } | |
21 | 344 set { preferences = value; } |
0 | 345 } |
21 | 346 |
0 | 347 /*public AbstractNativeWarFoundryFactory Factory |
348 { | |
349 get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); } | |
350 }*/ | |
21 | 351 |
0 | 352 protected void OnDeleteEvent (object sender, DeleteEventArgs a) |
353 { | |
354 Application.Quit (); | |
355 a.RetVal = true; | |
356 } | |
357 | |
358 protected virtual void OnExitActivated(object sender, System.EventArgs e) | |
359 { | |
360 Application.Quit(); | |
361 } | |
362 | |
363 protected virtual void OnCreateArmyActivated(object sender, System.EventArgs e) | |
364 { | |
365 CreateNewArmy(); | |
366 } | |
367 | |
368 protected virtual void OnReloadFilesActivated(object sender, System.EventArgs e) | |
369 { | |
370 } | |
371 | |
372 protected virtual void OnSaveArmyAsActivated(object sender, System.EventArgs e) | |
373 { | |
374 SaveCurrentArmyAs(); | |
375 } | |
376 | |
377 protected virtual void OnCloseArmyActivated(object sender, System.EventArgs e) | |
378 { | |
379 CloseCurrentArmy(); | |
380 } | |
381 | |
382 protected virtual void OnOpenArmyActivated(object sender, System.EventArgs e) | |
383 { | |
384 OpenArmy(); | |
385 } | |
386 | |
387 protected virtual void OnSaveArmyActivated(object sender, System.EventArgs e) | |
388 { | |
33 | 389 SaveCurrentArmyOrSaveAs(); |
0 | 390 } |
21 | 391 |
0 | 392 protected virtual void OnAddUnitActivated(object sender, System.EventArgs e) |
393 { | |
394 if (sender is ToolButton) | |
395 { | |
396 Category cat = null; | |
397 categoryMap.TryGetValue((ToolButton)sender, out cat); | |
21 | 398 |
0 | 399 if (cat!=null) |
400 { | |
401 logger.DebugFormat("Show FrmNewUnit for {0}", cat.Name); | |
402 FrmNewUnit newUnit = new FrmNewUnit(WarFoundryCore.CurrentArmy.Race, cat, WarFoundryCore.CurrentArmy); | |
403 ResponseType response = (ResponseType)newUnit.Run(); | |
404 newUnit.Hide(); | |
21 | 405 |
0 | 406 if (response==ResponseType.Ok) |
407 { | |
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408 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(cat)); |
0 | 409 commandStack.Execute(cmd); |
410 } | |
21 | 411 |
0 | 412 newUnit.Dispose(); |
413 } | |
414 } | |
415 } | |
21 | 416 |
13 | 417 public CommandStack CommandStack |
418 { | |
419 get { return commandStack; } | |
0 | 420 } |
21 | 421 |
0 | 422 private void SetAppTitle() |
423 { | |
424 if (WarFoundryCore.CurrentArmy!=null) | |
425 { | |
426 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name + " - " + WarFoundryCore.CurrentArmy.Name; | |
427 } | |
428 else if (WarFoundryCore.CurrentGameSystem!=null) | |
429 { | |
430 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name; | |
431 } | |
432 else | |
433 { | |
434 Title = AppTitle; | |
435 } | |
436 } | |
21 | 437 |
0 | 438 private void OnGameSystemChanged(GameSystem oldSys, GameSystem newSys) |
439 { | |
440 system = newSys; | |
441 SetAppTitle(); | |
442 RemoveCategoryButtons(); | |
21 | 443 |
0 | 444 if (system!=null) |
445 { | |
446 AddCategoryButtons(system.Categories); | |
447 } | |
448 } | |
21 | 449 |
0 | 450 private void OnArmyChanged(Army oldArmy, Army newArmy) |
451 { | |
452 loadedArmyPath = null; | |
453 SetAppTitle(); | |
454 SetArmyTree(newArmy); | |
21 | 455 |
0 | 456 if (oldArmy!=null) |
13 | 457 { |
458 oldArmy.UnitAdded-= UnitAddedMethod; | |
459 oldArmy.UnitRemoved-= UnitRemovedMethod; | |
460 oldArmy.PointsValueChanged-= PointsValueChangedMethod; | |
21 | 461 oldArmy.FailedRequirement-=FailedUnitRequirementMethod; |
0 | 462 } |
21 | 463 |
0 | 464 unitToWidgetMap.Clear(); |
21 | 465 |
0 | 466 while (unitsNotebook.NPages > 0) |
467 { | |
468 unitsNotebook.RemovePage(0); | |
469 } | |
21 | 470 |
13 | 471 if (newArmy==null) |
472 { | |
473 DisableCategoryButtons(); | |
474 } | |
475 else | |
476 { | |
477 newArmy.UnitAdded+= UnitAddedMethod; | |
478 newArmy.UnitRemoved+= UnitRemovedMethod; | |
479 newArmy.PointsValueChanged+= PointsValueChangedMethod; | |
480 newArmy.FailedRequirement+=FailedUnitRequirementMethod; | |
481 //TODO: Clear all buttons | |
482 EnableCategoryButtons(); | |
483 | |
484 if (newArmy.Race.HasCategoryOverrides()) | |
485 { | |
486 RemoveCategoryButtons(); | |
487 AddCategoryButtons(newArmy.Race.Categories); | |
488 } | |
0 | 489 } |
21 | 490 |
0 | 491 miCloseArmy.Sensitive = newArmy!=null; |
492 miSaveArmyAs.Sensitive = newArmy!=null; | |
29 | 493 miExportArmy.Sensitive = newArmy!=null; |
33 | 494 loadedArmyPath = null; |
0 | 495 //New army has no changes, so we can't save it |
496 miSaveArmy.Sensitive = false; | |
13 | 497 saveArmyButton.Sensitive = false; |
498 | |
499 CommandStack.Reset(); | |
0 | 500 SetPointsPanelText(); |
501 } | |
21 | 502 |
0 | 503 private void SetArmyTree(Army army) |
504 { | |
505 logger.Debug("Resetting tree"); | |
506 TreeStore store = (TreeStore)treeUnits.Model; | |
507 store.Clear(); | |
508 TreeIter iter; | |
21 | 509 |
0 | 510 if (army!=null) |
511 { | |
512 logger.Debug("Loading in categories to tree"); | |
21 | 513 |
0 | 514 foreach (ArmyCategory cat in army.Categories) |
515 { | |
516 logger.DebugFormat("Append category {0}", cat.Name); | |
517 iter = store.AppendValues(cat); | |
21 | 518 |
0 | 519 foreach (IBBoard.WarFoundry.API.Objects.Unit unit in cat.GetUnits()) |
520 { | |
521 store.AppendValues(iter, unit); | |
21 | 522 } |
0 | 523 } |
21 | 524 |
0 | 525 logger.Debug("Finished loading tree categories"); |
526 } | |
527 } | |
21 | 528 |
0 | 529 private void DisableCategoryButtons() |
530 { | |
531 SetCategoryButtonsSensitive(false); | |
532 } | |
21 | 533 |
0 | 534 private void EnableCategoryButtons() |
535 { | |
536 SetCategoryButtonsSensitive(true); | |
537 } | |
21 | 538 |
0 | 539 private void SetCategoryButtonsSensitive(bool state) |
540 { | |
541 int toolbarButtonCount = toolbar.Children.Length - 1; | |
542 logger.Debug("Last button index: "+toolbarButtonCount); | |
21 | 543 |
0 | 544 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
545 { | |
546 logger.DebugFormat("Setting button {0} state to {1}", i, state); | |
547 toolbar.Children[i].Sensitive = state; | |
548 } | |
549 } | |
21 | 550 |
0 | 551 private void RemoveCategoryButtons() |
552 { | |
553 int toolbarButtonCount = toolbar.Children.Length - 1; | |
21 | 554 |
0 | 555 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
556 { | |
557 toolbar.Remove(toolbar.Children[i]); | |
558 } | |
21 | 559 |
0 | 560 categoryMap.Clear(); |
561 } | |
21 | 562 |
0 | 563 private void AddCategoryButtons(Category[] cats) |
564 { | |
565 if (cats!=null && cats.Length > 0) | |
566 { | |
567 logger.DebugFormat("Toolbar button count: {0}. Adding {1} categories.", toolbar.Children.Length, cats.Length); | |
21 | 568 |
0 | 569 foreach (Category cat in cats) |
570 { | |
571 ToolButton button = new ToolButton("gtk-add"); | |
572 button.Label = cat.Name; | |
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573 button.TooltipText = "Add unit from "+cat.Name; |
0 | 574 //TODO: See if we can associate data in some way, the same as we can with SWF. For now we just use the map. |
575 categoryMap.Add(button, cat); | |
576 button.Clicked+= new System.EventHandler(OnAddUnitActivated); | |
577 toolbar.Insert(button, -1); | |
578 } | |
579 } | |
21 | 580 |
0 | 581 toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX].Visible = cats!=null && cats.Length>0; |
21 | 582 |
0 | 583 toolbar.ShowAll(); |
584 } | |
21 | 585 |
0 | 586 private void SetPointsPanelText() |
587 { | |
588 //TODO: Set the points value in the status bar | |
589 } | |
21 | 590 |
13 | 591 private void commandStack_CommandStackUpdated() |
592 { | |
593 undoMenuButton.Sensitive = commandStack.CanUndo(); | |
594 miUndo.Sensitive = undoMenuButton.Sensitive; | |
595 redoMenuButton.Sensitive = commandStack.CanRedo(); | |
596 miRedo.Sensitive = redoMenuButton.Sensitive; | |
0 | 597 int redoLength = commandStack.RedoLength; |
13 | 598 //TODO: Build menus for undo/redo and find way of adding tooltips |
599 /*int maxRedo = Math.Min(10, redoLength); | |
600 MenuItem[] menuItems = null; | |
21 | 601 |
13 | 602 if (redoLength > 0) |
603 { | |
604 menuItems = new MenuItem[maxRedo]; | |
605 Command com; | |
606 MenuItem mi; | |
607 | |
608 for (int i = 0; i < maxRedo; i++) | |
609 { | |
610 com = commandStack.PeekRedoCommand(i+1); | |
611 | |
612 if (com == null) | |
613 { | |
21 | 614 break; |
13 | 615 } |
616 | |
617 mi = new MenuItem(com.Description); | |
618 mi.Click+=new EventHandler(redoMenu_Click); | |
619 menuItems[i] = mi; | |
620 } | |
621 } | |
622 | |
623 redoMenu.MenuItems.Clear(); | |
624 | |
625 if (menuItems!=null && menuItems[0]!=null) | |
626 { | |
627 bttnRedo.ToolTipText = menuItems[0].Text; | |
628 redoMenu.MenuItems.AddRange(menuItems); | |
0 | 629 }*/ |
630 //TODO: Put above code back when we have a dropdown version of the redo button | |
631 if (redoLength > 0) | |
632 { | |
633 //redoMenuButton.Tooltip = CommandStack.PeekRedoCommand().Description; | |
13 | 634 } |
635 | |
636 int undoLength = commandStack.UndoLength; | |
637 /*int maxUndo = Math.Min(10, undoLength); | |
638 MenuItem[] menuItemsUndo = null; | |
21 | 639 |
13 | 640 if (undoLength > 0) |
641 { | |
642 menuItemsUndo = new MenuItem[maxUndo]; | |
643 Command com; | |
644 MenuItem mi; | |
645 | |
646 for (int i = 0; i < maxUndo; i++) | |
647 { | |
648 com = commandStack.PeekUndoCommand(i+1); | |
649 | |
650 if (com == null) | |
651 { | |
21 | 652 break; |
13 | 653 } |
654 | |
655 mi = new MenuItem(com.UndoDescription); | |
656 mi.Click+=new EventHandler(undoMenu_Click); | |
657 menuItemsUndo[i] = mi; | |
658 } | |
659 } | |
660 | |
661 undoMenu.MenuItems.Clear(); | |
662 | |
663 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
664 { | |
665 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
666 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
21 | 667 }*/ |
13 | 668 //TODO: Put above code back when we have a dropdown version of the undo button |
0 | 669 if (undoLength > 0) |
670 { | |
671 //undoMenuButton.Tooltip = CommandStack.PeekUndoCommand().UndoDescription; | |
672 } | |
21 | 673 |
33 | 674 saveArmyButton.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null; |
675 miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null; | |
13 | 676 } |
677 | |
678 private bool SaveCurrentArmyOrSaveAs() | |
679 { | |
33 | 680 if (loadedArmyPath != null) |
13 | 681 { |
682 return SaveCurrentArmy(); | |
683 } | |
21 | 684 else |
13 | 685 { |
686 return SaveCurrentArmyAs(); | |
687 } | |
0 | 688 } |
21 | 689 |
0 | 690 private bool OpenArmy() |
691 { | |
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692 FileChooserDialog fileDialog = new FileChooserDialog("Open army", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept); |
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693 FileFilter filter = new FileFilter(); |
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694 filter.AddPattern("*.army"); |
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695 filter.Name = "WarFoundry Army files (*.army)"; |
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696 fileDialog.AddFilter(filter); |
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697 int response = fileDialog.Run(); |
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698 string filePath = null; |
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699 |
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700 if (response == (int)ResponseType.Accept) |
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701 { |
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702 filePath = fileDialog.Filename; |
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703 } |
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704 |
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705 fileDialog.Hide(); |
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706 fileDialog.Dispose(); |
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707 |
0 | 708 bool success = false; |
25
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709 |
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710 if (filePath != null) |
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711 { |
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712 FileInfo file = new FileInfo(filePath); |
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713 Army army = WarFoundryLoader.GetDefault().LoadArmy(file); |
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714 |
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715 if (army != null) |
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716 { |
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717 logger.Debug("Loaded army " + army.ID); |
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718 success = true; |
33 | 719 WarFoundryCore.CurrentArmy = army; |
25
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720 loadedArmyPath = filePath; |
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721 logger.Debug("Army loading complete"); |
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722 } |
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723 else |
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724 { |
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725 logger.ErrorFormat("Failed to load {0} as an army file", filePath); |
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726 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, file.Name + " could not be loaded.\n\nIf the file is an army file then please check your file loaders."); |
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727 dialog.Title = "Failed to open army"; |
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728 dialog.Run(); |
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729 dialog.Hide(); |
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730 dialog.Dispose(); |
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731 } |
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732 } |
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733 else |
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734 { |
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735 logger.Debug("Army open requested but cancelled"); |
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736 } |
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737 |
0 | 738 return success; |
13 | 739 } |
740 | |
741 private bool SaveCurrentArmy() | |
0 | 742 { |
743 bool success = false; | |
21 | 744 |
33 | 745 if (loadedArmyPath!=null) |
0 | 746 { |
23
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747 success = SaveArmyToPath(WarFoundryCore.CurrentArmy, loadedArmyPath); |
0 | 748 } |
21 | 749 |
13 | 750 return success; |
751 } | |
752 | |
753 private bool SaveCurrentArmyAs() | |
754 { | |
23
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755 FileChooserDialog fileDialog = new FileChooserDialog("Save file as", this, FileChooserAction.Save, "Cancel", ResponseType.Cancel, "Save", ResponseType.Accept); |
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756 FileFilter filter = new FileFilter(); |
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757 filter.AddPattern("*.army"); |
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758 filter.Name = "WarFoundry Army files (*.army)"; |
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759 fileDialog.AddFilter(filter); |
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760 int response = fileDialog.Run(); |
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761 string filePath = null; |
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762 |
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763 if (response == (int)ResponseType.Accept) |
13 | 764 { |
23
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765 filePath = fileDialog.Filename; |
13 | 766 } |
23
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767 |
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768 fileDialog.Hide(); |
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769 fileDialog.Dispose(); |
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|
770 |
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771 return SaveArmyToPath(WarFoundryCore.CurrentArmy, filePath); |
d661cb257511
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772 } |
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773 |
d661cb257511
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774 private bool SaveArmyToPath(Army army, string filePath) |
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775 { |
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776 bool success = false; |
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777 |
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778 if (filePath!=null) |
13 | 779 { |
23
d661cb257511
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780 if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, filePath)) |
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781 { |
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782 miSaveArmy.Sensitive = false; |
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783 saveArmyButton.Sensitive = false; |
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784 CommandStack.setCleanMark(); |
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785 loadedArmyPath = filePath; |
d661cb257511
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786 success = true; |
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787 } |
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parents:
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788 else |
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|
789 { |
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790 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, "Failed to save file to "+filePath); |
25
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791 dialog.Title = "Army save failed"; |
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792 dialog.Run(); |
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Re #86: Complete initial GTK# UI
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793 dialog.Hide(); |
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794 dialog.Dispose(); |
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795 } |
21 | 796 } |
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797 //else user cancelled |
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798 |
21 | 799 return success; |
0 | 800 } |
21 | 801 |
13 | 802 private bool CloseCurrentArmy() |
803 { | |
804 if (WarFoundryCore.CurrentArmy!=null) | |
805 { | |
806 bool canClose = false; | |
807 | |
808 if (CommandStack.IsDirty()) | |
0 | 809 { |
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810 MessageDialog dia = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?"); |
0 | 811 ResponseType dr = (ResponseType)dia.Run(); |
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812 dia.Hide(); |
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813 dia.Dispose(); |
0 | 814 |
13 | 815 if (dr == ResponseType.Yes) |
0 | 816 { |
817 //They want to save so try to save it or prompt for save as | |
13 | 818 //If they cancel the save as then assume they don't want to close |
819 canClose = SaveCurrentArmyOrSaveAs(); | |
820 } | |
821 else if (dr == ResponseType.No) | |
0 | 822 { |
13 | 823 //They don't care about their changes |
824 canClose = true; | |
0 | 825 } |
826 else | |
827 { | |
828 //Assume cancel or close with the X button | |
829 canClose = false; | |
830 } | |
13 | 831 } |
832 else | |
833 { | |
834 //Nothing has changed so we can safely close | |
835 canClose = true; | |
836 } | |
837 | |
838 if (canClose) | |
0 | 839 { |
13 | 840 //do close |
841 WarFoundryCore.CurrentArmy = null; | |
842 return true; | |
843 } | |
844 else | |
845 { | |
846 return false; | |
847 } | |
848 } | |
849 else | |
850 { | |
851 //pretend we succeeded | |
852 return true; | |
853 } | |
854 } | |
855 | |
856 private void CreateNewArmy() | |
0 | 857 { |
858 logger.Debug("Create new army"); | |
859 FrmNewArmy newArmy = new FrmNewArmy(WarFoundryCore.CurrentGameSystem); | |
860 ResponseType type = (ResponseType)newArmy.Run(); | |
861 newArmy.Hide(); | |
21 | 862 |
0 | 863 if (type == ResponseType.Ok) |
13 | 864 { |
865 if (CloseCurrentArmy()) | |
0 | 866 { |
867 WarFoundryCore.CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); | |
868 } | |
869 } | |
870 else | |
871 { | |
872 logger.Debug("Create new army cancelled"); | |
873 } | |
21 | 874 |
13 | 875 newArmy.Destroy(); |
0 | 876 } |
21 | 877 |
0 | 878 protected virtual void undoTBButtonActivated (object sender, System.EventArgs e) |
879 { | |
880 CommandStack.Undo(); | |
881 } | |
882 | |
883 protected virtual void redoTBButtonActivated (object sender, System.EventArgs e) | |
884 { | |
885 CommandStack.Redo(); | |
886 } | |
887 | |
888 protected virtual void saveTBButtonActivated (object sender, System.EventArgs e) | |
889 { | |
33 | 890 SaveCurrentArmyOrSaveAs(); |
0 | 891 } |
892 | |
893 protected virtual void openTBButtonActivated (object sender, System.EventArgs e) | |
894 { | |
895 OpenArmy(); | |
896 } | |
897 | |
898 protected virtual void newTBButtonActivated (object sender, System.EventArgs e) | |
899 { | |
900 CreateNewArmy(); | |
901 } | |
902 | |
903 protected virtual void ArmyRowActivated (object o, Gtk.RowActivatedArgs args) | |
904 { | |
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905 object obj = TreeUtils.GetItemAtPath(treeUnits, args.Path); |
21 | 906 |
0 | 907 if (obj is IBBoard.WarFoundry.API.Objects.Unit) |
908 { | |
909 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; | |
21 | 910 |
0 | 911 UnitDisplayWidget widget; |
912 unitToWidgetMap.TryGetValue(unit, out widget); | |
21 | 913 |
0 | 914 if (widget!=null) |
915 { | |
916 logger.DebugFormat("Selecting existing page for "+unit.Name); | |
917 unitsNotebook.Page = unitsNotebook.PageNum(widget); | |
918 } | |
919 else | |
920 { | |
921 widget = new UnitDisplayWidget(unit, CommandStack); | |
922 logger.Debug("Adding page for "+unit.Name); | |
923 unitToWidgetMap[unit] = widget; | |
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924 widget.Destroyed+= new EventHandler(UnitWidgetDestroyed); |
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925 int pageNum = NotebookUtil.AddPageToNotebookWithCloseButton(unitsNotebook, widget, unit.Name); |
0 | 926 logger.Debug("Page added at index "+pageNum); |
927 unitsNotebook.ShowAll(); | |
928 unitsNotebook.Page = pageNum; | |
929 } | |
930 } | |
931 } | |
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932 |
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933 private void UnitWidgetDestroyed(object sender, EventArgs e) |
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934 { |
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935 if (sender is UnitDisplayWidget) |
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936 { |
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937 unitToWidgetMap.Remove(((UnitDisplayWidget)sender).Unit); |
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938 } |
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939 } |
28 | 940 |
941 protected virtual void OnMiExportAsBasicHtmlActivated (object sender, System.EventArgs e) | |
942 { | |
943 FileChooserDialog fileDialog = new FileChooserDialog("Export army", this, FileChooserAction.Save, "Cancel", ResponseType.Cancel, "Export", ResponseType.Accept); | |
944 FileFilter filter = new FileFilter(); | |
945 filter.AddPattern("*.html"); | |
946 filter.Name = "HTML pages (*.html)"; | |
947 fileDialog.AddFilter(filter); | |
948 int response = fileDialog.Run(); | |
949 string filePath = null; | |
950 | |
951 if (response == (int)ResponseType.Accept) | |
952 { | |
953 filePath = fileDialog.Filename; | |
954 } | |
955 | |
956 fileDialog.Hide(); | |
957 fileDialog.Dispose(); | |
958 | |
959 if (filePath != null) | |
960 { | |
961 Army army = WarFoundryCore.CurrentArmy; | |
962 logger.DebugFormat("Exporting {0} to {1} as basic HTML", army.Name, filePath); | |
963 WarFoundryHtmlExporter.GetDefault().ExportArmy(army, filePath); | |
964 } | |
965 } | |
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966 |
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967 protected virtual void OnTreeUnitsPopupMenu (object o, Gtk.PopupMenuArgs args) |
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968 { |
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969 object selectedItem = TreeUtils.GetSelectedItem(treeUnits); |
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970 |
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971 if (selectedItem is IBBoard.WarFoundry.API.Objects.Unit) |
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972 { |
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973 Menu menu = new Menu(); |
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974 ImageMenuItem delete = new ImageMenuItem("Remove unit"); |
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975 delete.Image = new Gtk.Image(Stock.Delete, IconSize.Menu); |
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976 delete.Activated+= new EventHandler(OnUnitDelete); |
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977 delete.Data["unit"] = selectedItem; |
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978 menu.Append(delete); |
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979 menu.ShowAll(); |
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980 menu.Popup(); |
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981 } |
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982 } |
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983 |
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984 private void OnUnitDelete(object o, EventArgs args) |
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985 { |
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986 RemoveUnitCommand command = new RemoveUnitCommand((IBBoard.WarFoundry.API.Objects.Unit)((ImageMenuItem)o).Data["unit"]); |
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987 commandStack.Execute(command); |
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988 } |
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989 |
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990 [GLib.ConnectBefore] |
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991 protected virtual void UnitTreeButtonPressed (object o, Gtk.ButtonPressEventArgs args) |
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992 { |
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993 if (args.Event.Type == Gdk.EventType.ButtonPress && args.Event.Button == 3) |
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994 { |
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995 OnTreeUnitsPopupMenu(o, null); |
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996 } |
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997 } |
0 | 998 } |
999 } |