annotate UIControl/Interfaces/IBaseEquipmentUI.cs @ 139:d4b726cec12c

Fixes #326: Make army names and sizes modifiable after creation * Only invoke command on change * Make use of new "generate default name" function for consistency * Commit missed auto-generated code file
author IBBoard <dev@ibboard.co.uk>
date Wed, 12 Oct 2011 20:36:02 +0100
parents 4b82515586ac
children
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1 // This file (IBaseEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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7 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
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8 {
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9 /// <summary>
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10 /// The base interface that all "UI control" controlled interfaces implement. It provides common definitions for all classes
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11 /// </summary>
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12 public interface IBaseEquipmentUI : IDisposable
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13 {
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14 /// <summary>
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15 /// Occurs when the unit equipment amount type changes (e.g. percentage to numeric)
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16 /// </summary>
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17 event MethodInvoker UnitEquipmentAmountTypeChanged;
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19 /// <summary>
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20 /// Occurs when the unit equipment amount changes
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21 /// </summary>
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23 event MethodInvoker UnitEquipmentAmountChanged;
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25 /// <summary>
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26 /// Causes the UI to listen to its widgets and fire events
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27 /// </summary>
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29 void ListenToWidgets();
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31 /// <summary>
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32 /// Causes the UI to ignore the widgets so that changes do not fire events
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33 /// </summary>
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35 void IgnoreWidgets();
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37 /// <summary>
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38 /// Sets the limits for the currently selected equipment item
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39 /// </summary>
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40 /// <param name='isRatioLimit'>
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41 /// <code>True</code> if the current limit is a ratio limit, else <code>false</code> for absolute limits
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42 /// </param>
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43 /// <param name='minPercent'>
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44 /// The minimum limit as a percentage
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45 /// </param>
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46 /// <param name='maxPercent'>
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47 /// The maximum limit as a percentage
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48 /// </param>
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49 /// <param name='minNumber'>
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50 /// The minimum number as an absolute figure
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51 /// </param>
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52 /// <param name='maxNumber'>
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53 /// The maximum number as an absolute figure
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54 /// </param>
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56 void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber);
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58 /// <summary>
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59 /// Sets whether the unit equipment limit UI components should be enabled and able to accept input. This will
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60 /// generally pass the values on to the <see cref="SetNumericAmountEnabledState(bool)"/> and
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61 /// <see cref="SetPercentageAmountEnabledState(bool)"/> methods and is included for convenience
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62 /// </summary>
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63 /// <param name='isEnabled'>
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64 /// <code>True</code> if the UI components should accept input, else <code>false</code>
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65 /// </param>
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67 void SetUnitEquipmentLimitsEnabled(bool isEnabled);
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69 /// <summary>
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70 /// Shows the control and awaits a user action (close or okay)
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71 /// </summary>
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72 /// <returns>
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73 /// <code>true</code> if the control was closed with "Okay", else <code>false</code>
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74 /// </returns>
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76 bool ShowControl();
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78 /// <summary>
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79 /// Gets a value indicating whether the equipment amount is a ratio or an absolute number.
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80 /// </summary>
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81 /// <value>
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82 /// <c>true</c> if the selected amount is a ratio type (percentage or "all"); otherwise, <c>false</c>.
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83 /// </value>
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85 bool IsRatioEquipmentAmount
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86 {
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87 get;
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88 }
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89
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90 /// <summary>
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91 /// Gets and sets the numeric amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>true</code>
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92 /// </summary>
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93 /// <value>
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94 /// The absolue number of items taken.
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95 /// </value>
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97 int EquipmentNumericAmount
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98 {
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99 get;
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100 set;
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101 }
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102
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103 /// <summary>
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104 /// Gets and sets the percentage amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>false</code>
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105 /// </summary>
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106 /// <value>
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107 /// The number of items taken as a percentage of the unit size.
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108 /// </value>
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109
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110 double EquipmentPercentageAmount
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111 {
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112 get;
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113 set;
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114 }
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115
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116 /// <summary>
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117 /// Sets the state of the Okay button.
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118 /// </summary>
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119 /// <param name='enabled'>
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120 /// <code>true</code> to enable the button, else <code>false</code>
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121 /// </param>
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122
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123 void SetOkayEnabledState(bool enabled);
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124
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125 /// <summary>
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126 /// Sets the state of the numeric equipment amount control.
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127 /// </summary>
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128 /// <param name='enabled'>
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129 /// <code>true</code> to enable the control, else <code>false</code>
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130 /// </param>
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131
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132 void SetNumericAmountEnabledState(bool enabled);
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133
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134 /// <summary>
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135 /// Sets the state of the percentage equipment amount control.
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136 /// </summary>
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137 /// <param name='enabled'>
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138 /// <code>true</code> to enable the control, else <code>false</code>
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139 /// </param>
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140
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IBBoard <dev@ibboard.co.uk>
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141 void SetPercentageAmountEnabledState(bool enabled);
100626381159 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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142 }
100626381159 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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143 }
100626381159 Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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