comparison UIControl/Interfaces/IAddEquipmentUI.cs @ 56:0c5fbb54bfb0

Re #60: Add UI to add/remove/edit weapons in GTK * Refactor enabling/disabling of radio buttons * Handle null selections * Move Dispose() to be an interface method and move call out to controller
author IBBoard <dev@ibboard.co.uk>
date Wed, 25 Aug 2010 20:04:27 +0000
parents f9f6e9db5350
children 293d204e40db
comparison
equal deleted inserted replaced
55:eb7db8495bb5 56:0c5fbb54bfb0
56 /// </summary> 56 /// </summary>
57 /// <returns> 57 /// <returns>
58 /// <code>true</code> if the control was closed with "Okay", else <code>false</code> 58 /// <code>true</code> if the control was closed with "Okay", else <code>false</code>
59 /// </returns> 59 /// </returns>
60 bool ShowControl(); 60 bool ShowControl();
61
62 /// <summary>
63 /// Releases all resource used by the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> object.
64 /// </summary>
65 /// <remarks>
66 /// Call <see cref="Dispose"/> when you are finished using the
67 /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/>. The <see cref="Dispose"/> method
68 /// leaves the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> in an unusable state.
69 /// After calling <see cref="Dispose"/>, you must release all references to the
70 /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> so the garbage collector can reclaim
71 /// the memory that the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> was occupying.
72 /// </remarks>
73 void Dispose();
61 } 74 }
62 } 75 }
63 76