Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
comparison UIControl/Interfaces/IAddEquipmentUI.cs @ 56:0c5fbb54bfb0
Re #60: Add UI to add/remove/edit weapons in GTK
* Refactor enabling/disabling of radio buttons
* Handle null selections
* Move Dispose() to be an interface method and move call out to controller
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 25 Aug 2010 20:04:27 +0000 |
parents | f9f6e9db5350 |
children | 293d204e40db |
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55:eb7db8495bb5 | 56:0c5fbb54bfb0 |
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56 /// </summary> | 56 /// </summary> |
57 /// <returns> | 57 /// <returns> |
58 /// <code>true</code> if the control was closed with "Okay", else <code>false</code> | 58 /// <code>true</code> if the control was closed with "Okay", else <code>false</code> |
59 /// </returns> | 59 /// </returns> |
60 bool ShowControl(); | 60 bool ShowControl(); |
61 | |
62 /// <summary> | |
63 /// Releases all resource used by the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> object. | |
64 /// </summary> | |
65 /// <remarks> | |
66 /// Call <see cref="Dispose"/> when you are finished using the | |
67 /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/>. The <see cref="Dispose"/> method | |
68 /// leaves the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> in an unusable state. | |
69 /// After calling <see cref="Dispose"/>, you must release all references to the | |
70 /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> so the garbage collector can reclaim | |
71 /// the memory that the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> was occupying. | |
72 /// </remarks> | |
73 void Dispose(); | |
61 } | 74 } |
62 } | 75 } |
63 | 76 |