comparison FrmChangeGameSystem.cs @ 5:65279b85446f

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license Also * Moved all classes from IBBoard.WarFoundry to IBBoard.WarFoundry.GTK
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:52:18 +0000
parents 1bb28f84d567
children a191d0655f55
comparison
equal deleted inserted replaced
4:8208a0fde4c2 5:65279b85446f
1 // FrmChangeGameSystem.cs 1 // This file (FrmChangeGameSystem.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2009 IBBoard.
2 // 2 //
3 // Copyright (C) 2007 IBBoard 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License version 2.1 of the License as published by the Free
8 // Software Foundation.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 //
19 //
20 4
21 using System; 5 using System;
22 using IBBoard.WarFoundry.API; 6 using IBBoard.WarFoundry.API;
23 using IBBoard.WarFoundry.API.Objects; 7 using IBBoard.WarFoundry.API.Objects;
24 using Gtk; 8 using Gtk;
25 using log4net; 9 using log4net;
26 10
27 namespace IBBoard.WarFoundry 11 namespace IBBoard.WarFoundry.GTK
28 { 12 {
29 public partial class FrmChangeGameSystem : Dialog 13 public partial class FrmChangeGameSystem : Dialog
30 { 14 {
31 private ILog logger = LogManager.GetLogger(typeof(FrmChangeGameSystem)); 15 private ILog logger = LogManager.GetLogger(typeof(FrmChangeGameSystem));
32 //private AbstractNativeWarFoundryFactory factory; 16 //private AbstractNativeWarFoundryFactory factory;