Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
comparison gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs @ 36:d68992a831df
Fixes #182: Make GTK# more like WinForms UI
* Remove "Change Game System" option
* Delete "Change Game System" dialogs
* Add game system selection to army creation
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 16 Jan 2010 16:36:12 +0000 |
parents | 1b603f97e7de |
children | 0bd9c85d3c5d |
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35:1b603f97e7de | 36:d68992a831df |
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25 | 25 |
26 private Gtk.Action miSaveArmyAs; | 26 private Gtk.Action miSaveArmyAs; |
27 | 27 |
28 private Gtk.Action miCloseArmy; | 28 private Gtk.Action miCloseArmy; |
29 | 29 |
30 private Gtk.Action miChangeGameSystem; | |
31 | |
32 private Gtk.Action miReloadFiles; | 30 private Gtk.Action miReloadFiles; |
33 | 31 |
34 private Gtk.Action miExit; | 32 private Gtk.Action miExit; |
35 | 33 |
36 private Gtk.Action menuEdit; | 34 private Gtk.Action menuEdit; |
84 Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default"); | 82 Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default"); |
85 this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null); | 83 this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null); |
86 this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File"); | 84 this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File"); |
87 w1.Add(this.menuFile, null); | 85 w1.Add(this.menuFile, null); |
88 this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, "gtk-new"); | 86 this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, "gtk-new"); |
89 this.miCreateArmy.Sensitive = false; | |
90 this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army"); | 87 this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army"); |
91 w1.Add(this.miCreateArmy, null); | 88 w1.Add(this.miCreateArmy, null); |
92 this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, "gtk-open"); | 89 this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, "gtk-open"); |
93 this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army"); | 90 this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army"); |
94 w1.Add(this.miOpenArmy, null); | 91 w1.Add(this.miOpenArmy, null); |
102 w1.Add(this.miSaveArmyAs, null); | 99 w1.Add(this.miSaveArmyAs, null); |
103 this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, "gtk-close"); | 100 this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, "gtk-close"); |
104 this.miCloseArmy.Sensitive = false; | 101 this.miCloseArmy.Sensitive = false; |
105 this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army"); | 102 this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army"); |
106 w1.Add(this.miCloseArmy, null); | 103 w1.Add(this.miCloseArmy, null); |
107 this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null); | |
108 this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system"); | |
109 w1.Add(this.miChangeGameSystem, null); | |
110 this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, "gtk-refresh"); | 104 this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, "gtk-refresh"); |
111 this.miReloadFiles.Sensitive = false; | 105 this.miReloadFiles.Sensitive = false; |
112 this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files"); | 106 this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files"); |
113 w1.Add(this.miReloadFiles, null); | 107 w1.Add(this.miReloadFiles, null); |
114 this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, "gtk-quit"); | 108 this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, "gtk-quit"); |
133 w1.Add(this.miAbout, null); | 127 w1.Add(this.miAbout, null); |
134 this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null); | 128 this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null); |
135 this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information"); | 129 this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information"); |
136 w1.Add(this.miDebugInformation, null); | 130 w1.Add(this.miDebugInformation, null); |
137 this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new"); | 131 this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new"); |
138 this.newArmyButton.Sensitive = false; | |
139 w1.Add(this.newArmyButton, null); | 132 w1.Add(this.newArmyButton, null); |
140 this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open"); | 133 this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open"); |
141 w1.Add(this.openArmyButton, null); | 134 w1.Add(this.openArmyButton, null); |
142 this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save"); | 135 this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save"); |
143 this.saveArmyButton.Sensitive = false; | 136 this.saveArmyButton.Sensitive = false; |
166 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico"); | 159 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico"); |
167 // Container child IBBoard.WarFoundry.GTK.FrmMainWindow.Gtk.Container+ContainerChild | 160 // Container child IBBoard.WarFoundry.GTK.FrmMainWindow.Gtk.Container+ContainerChild |
168 this.vbox1 = new Gtk.VBox(); | 161 this.vbox1 = new Gtk.VBox(); |
169 this.vbox1.Name = "vbox1"; | 162 this.vbox1.Name = "vbox1"; |
170 // Container child vbox1.Gtk.Box+BoxChild | 163 // Container child vbox1.Gtk.Box+BoxChild |
171 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menu name='miExportArmy' action='miExportArmy'><menuitem name='miExportAsBasicHtml' action='miExportAsBasicHtml'/></menu><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miChangeGameSystem' action='miChangeGameSystem'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>"); | 164 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menu name='miExportArmy' action='miExportArmy'><menuitem name='miExportAsBasicHtml' action='miExportAsBasicHtml'/></menu><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>"); |
172 this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1"))); | 165 this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1"))); |
173 this.menubar1.Name = "menubar1"; | 166 this.menubar1.Name = "menubar1"; |
174 this.vbox1.Add(this.menubar1); | 167 this.vbox1.Add(this.menubar1); |
175 Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); | 168 Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); |
176 w2.Position = 0; | 169 w2.Position = 0; |
229 this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated); | 222 this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated); |
230 this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated); | 223 this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated); |
231 this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated); | 224 this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated); |
232 this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated); | 225 this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated); |
233 this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated); | 226 this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated); |
234 this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated); | |
235 this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated); | 227 this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated); |
236 this.miExit.Activated += new System.EventHandler(this.OnExitActivated); | 228 this.miExit.Activated += new System.EventHandler(this.OnExitActivated); |
237 this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated); | 229 this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated); |
238 this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated); | 230 this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated); |
239 this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated); | 231 this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated); |