comparison FrmEditEquipment.cs @ 64:e3fe48c4d794

Re #60: Add UI to add/remove/edit weapons in GTK * Add most of basic "edit" interface, based on "add" interface TODO: * Set initial values * Warn when setting to 0
author IBBoard <dev@ibboard.co.uk>
date Thu, 02 Sep 2010 20:12:21 +0000
parents
children 4b82515586ac
comparison
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63:c2d79b4209e3 64:e3fe48c4d794
1 // This file (FrmEditEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System;
5 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
6 using IBBoard.WarFoundry.API.Objects;
7 using Gtk;
8 using IBBoard.WarFoundry.GUI.GTK.Util;
9 using IBBoard.GtkSharp;
10 using log4net.Repository.Hierarchy;
11 using log4net;
12 namespace IBBoard.WarFoundry.GUI.GTK
13 {
14 public partial class FrmEditEquipment : Dialog, IEditEquipmentUI
15 {
16 private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment));
17
18 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
19 public event MethodInvoker UnitEquipmentAmountTypeChanged;
20 public event MethodInvoker UnitEquipmentAmountChanged;
21
22 private bool limitsEnabled = false;
23 private bool ratioLimited = false;
24
25 public FrmEditEquipment()
26 {
27 this.Build();
28 TreeViewColumn equipColumn = new TreeViewColumn();
29 equipColumn.Title = "Equipment";
30 CellRendererText equipCell = new CellRendererText();
31 equipColumn.PackStart(equipCell, true);
32 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
33 }
34
35 private void OnUnitEquipmentAmountChanged()
36 {
37 if (UnitEquipmentAmountChanged != null)
38 {
39 UnitEquipmentAmountChanged();
40 }
41 }
42
43 private void OnUnitEquipmentAmountTypeChanged()
44 {
45 if (UnitEquipmentAmountChanged != null)
46 {
47 UnitEquipmentAmountTypeChanged();
48 }
49 }
50
51 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
52 {
53 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent);
54 ratioLimited = isRatioLimit;
55 numericAmount.SetRange(minNumber, maxNumber);
56 percentageAmount.SetRange(minPercent, maxPercent);
57
58 if (isRatioLimit)
59 {
60 if (minPercent == 100)
61 {
62 rbEquipAll.Active = true;
63 }
64 else
65 {
66 rbEquipPercent.Active = true;
67 }
68 }
69 else
70 {
71 rbEquipNumeric.Active = true;
72 }
73 }
74
75 public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
76 {
77 SetNumericAmountEnabledState(isEnabled);
78 SetPercentageAmountEnabledState(isEnabled);
79 }
80
81 public bool ShowControl()
82 {
83 int result = Run();
84 bool okayClicked = (result == (int)ResponseType.Ok);
85 this.Hide();
86 return okayClicked;
87 }
88
89 protected virtual void CancelButtonClicked(object sender, System.EventArgs e)
90 {
91 log.Debug("Cancel clicked");
92 Respond(ResponseType.Cancel);
93 }
94
95 protected virtual void OkayButtonClicked(object sender, System.EventArgs e)
96 {
97 log.Debug("Okay clicked");
98 Respond(ResponseType.Ok);
99 }
100
101 public void SetOkayEnabledState (bool enabled)
102 {
103 buttonOk.Sensitive = enabled;
104 }
105
106 protected virtual void SpinButtonValueChanged (object sender, System.EventArgs e)
107 {
108 OnUnitEquipmentAmountChanged();
109 }
110
111 protected virtual void RadioButtonClicked(object sender, System.EventArgs e)
112 {
113 OnUnitEquipmentAmountTypeChanged();
114 }
115
116 public void SetNumericAmountEnabledState (bool enabled)
117 {
118 rbEquipNumeric.Sensitive = enabled;
119 numericAmount.Sensitive = enabled;
120 }
121
122 public void SetPercentageAmountEnabledState(bool enabled)
123 {
124 if (enabled)
125 {
126 double minPercentage = GetMinPercentage();
127 rbEquipPercent.Sensitive = minPercentage != 100;
128 percentageAmount.Sensitive = minPercentage != 100;
129 double maxPercentage = GetMaxPercentage();
130 rbEquipAll.Sensitive = ratioLimited && maxPercentage == 100;
131 lblEquipAll.Sensitive = ratioLimited && maxPercentage == 100;
132 }
133 else
134 {
135 rbEquipPercent.Sensitive = false;
136 percentageAmount.Sensitive = false;
137 rbEquipAll.Sensitive = false;
138 lblEquipAll.Sensitive = false;
139 }
140 }
141
142 private double GetMaxPercentage()
143 {
144 double min, max;
145 percentageAmount.GetRange(out min, out max);
146 return max;
147 }
148
149 private double GetMinPercentage()
150 {
151 double min, max;
152 percentageAmount.GetRange(out min, out max);
153 return min;
154 }
155
156 public bool IsRatioEquipmentAmount
157 {
158 get
159 {
160 return !rbEquipNumeric.Active;
161 }
162 }
163
164
165 public int EquipmentNumericAmount
166 {
167 get
168 {
169 return (int)numericAmount.Value;
170 }
171
172 set
173 {
174 numericAmount.Value = value;
175 }
176 }
177
178
179 public double EquipmentPercentageAmount
180 {
181 get
182 {
183 double percent;
184
185 if (rbEquipAll.Active)
186 {
187 percent = 100;
188 }
189 else
190 {
191 percent = percentageAmount.Value;
192 }
193
194 return percent;
195 }
196
197 set
198 {
199 percentageAmount.Value = value;
200 }
201 }
202 }
203 }
204