diff gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs @ 60:04c0f6a7625c

Re #60: Add UI to add/remove/edit weapons in GTK * Implement Remove button * Hack "code-behind" file again to make things work, until MD bug is fixed
author IBBoard <dev@ibboard.co.uk>
date Fri, 27 Aug 2010 14:44:48 +0000
parents 4bad8cb3f889
children e7ad676a7344
line wrap: on
line diff
--- a/gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs	Fri Aug 27 10:55:58 2010 +0000
+++ b/gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs	Fri Aug 27 14:44:48 2010 +0000
@@ -124,6 +124,7 @@
 			this.equipmentList = new global::Gtk.NodeView();
 			this.equipmentList.CanFocus = true;
 			this.equipmentList.Name = "equipmentList";
+			this.equipmentList.HeadersVisible = false;
 			this.GtkScrolledWindow2.Add(this.equipmentList);
 			this.table1.Add(this.GtkScrolledWindow2);
 			global::Gtk.Table.TableChild w9 = ((global::Gtk.Table.TableChild)(this.table1[this.GtkScrolledWindow2]));
@@ -227,6 +228,7 @@
 			this.unitSize.FocusOutEvent += new global::Gtk.FocusOutEventHandler(this.OnUnitSizeFocusOut);
 			this.unitSize.KeyPressEvent += new global::Gtk.KeyPressEventHandler(this.OnUnitSizeKeyPress);
 			this.bttnAddEquipment.Clicked += new global::System.EventHandler(this.OnBttnAddEquipmentClicked);
+			this.bttnRemoveEquipment.Clicked += new global::System.EventHandler(this.HandleRemoveButtonActivated);
 		}
 	}
 }