Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
diff UIControl/Interfaces/IAddEquipmentUI.cs @ 57:293d204e40db
Re #60: Add UI to add/remove/edit weapons in GTK
* Make enabling/disabling fit the values passed (copied from existing WinForms checks)
* Add extra interface methods and properties to get necessary values from UI to use in command
* Implement new interface methods
* Implement command execution
* Make use of IDisposable interface instead of defining Dispose ourselves
Also:
* Use existing method of printing exception stack traces in main window
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 26 Aug 2010 19:30:22 +0000 |
parents | 0c5fbb54bfb0 |
children | e7ad676a7344 |
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--- a/UIControl/Interfaces/IAddEquipmentUI.cs Wed Aug 25 20:04:27 2010 +0000 +++ b/UIControl/Interfaces/IAddEquipmentUI.cs Thu Aug 26 19:30:22 2010 +0000 @@ -8,7 +8,7 @@ /// <summary> /// The interface that UI components should implement to represent "Add Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) /// </summary> - public interface IAddEquipmentUI + public interface IAddEquipmentUI : IDisposable { /// <summary> /// Should be fired when unit equipment item choice changes. @@ -58,19 +58,38 @@ /// <code>true</code> if the control was closed with "Okay", else <code>false</code> /// </returns> bool ShowControl(); - + /// <summary> - /// Releases all resource used by the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> object. + /// Gets the selected equipment item. + /// </summary> + /// <value> + /// The selected equipment item. + /// </value> + UnitEquipmentItem SelectedUnitEquipmentItem { get; } + + /// <summary> + /// Gets a value indicating whether the equipment amount is a ratio or an absolute number. /// </summary> - /// <remarks> - /// Call <see cref="Dispose"/> when you are finished using the - /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/>. The <see cref="Dispose"/> method - /// leaves the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> in an unusable state. - /// After calling <see cref="Dispose"/>, you must release all references to the - /// <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> so the garbage collector can reclaim - /// the memory that the <see cref="IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces.IAddEquipmentUI"/> was occupying. - /// </remarks> - void Dispose(); + /// <value> + /// <c>true</c> if the selected amount is a ratio type (percentage or "all"); otherwise, <c>false</c>. + /// </value> + bool IsRatioEquipmentAmount { get; } + + /// <summary> + /// Gets the numeric amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>true</code> + /// </summary> + /// <value> + /// The absolue number of items taken. + /// </value> + int EquipmentNumericAmount { get; } + + /// <summary> + /// Gets the percentage amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>false</code> + /// </summary> + /// <value> + /// The number of items taken as a percentage of the unit size. + /// </value> + double EquipmentPercentageAmount { get; } } }