diff UIControl/ReplaceEquipmentUIControl.cs @ 113:4a33b3012100 WarFoundry_v0.1RC1

* Tag v0.1RC1 release no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Mon, 17 Jan 2011 19:43:47 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIControl/ReplaceEquipmentUIControl.cs	Mon Jan 17 19:43:47 2011 +0000
@@ -0,0 +1,60 @@
+//  This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
+// 
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using IBBoard.Commands;
+using IBBoard.WarFoundry.API.Commands;
+using IBBoard.WarFoundry.API.Objects;
+using IBBoard.WarFoundry.API.Util;
+using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
+using CustomMath = IBBoard.CustomMath;
+
+namespace IBBoard.WarFoundry.GUI.GTK.UIControl
+{
+	public class ReplaceEquipmentUIControl : AbstractBaseEquipmentUIControl<IReplaceEquipmentUI>
+	{		
+		private UnitEquipmentItem origItem;
+		
+		public ReplaceEquipmentUIControl(Unit unit, UnitEquipmentItem equipmentItem, CommandStack commandStack) : base(unit, commandStack)
+		{
+			origItem = equipmentItem;
+		}
+
+		//TODO Make abstract
+
+		protected override IReplaceEquipmentUI CreateEquipmentUI()
+		{
+			return new FrmReplaceEquipment();
+		}
+
+		protected override void CompleteUISetup()
+		{			
+			UnitType unitType = unit.UnitType;
+			string[] mutexGroups = origItem.MutexGroups;
+			UnitEquipmentItem[] mutexItems = unitType.GetEquipmentItemsByExclusionGroups(mutexGroups);
+			UnitEquipmentItem[] currentEquipment = unit.GetEquipment();
+			UnitEquipmentItem[] allowedItems = Arrays.Subtract(mutexItems, currentEquipment);
+			ui.SetUnitEquipmentItems(allowedItems);
+			ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
+		}
+
+		private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
+		{
+			equipItem = equip;
+			SetUnitEquipmentLimits(equip);
+		}
+
+		protected override void DoProcessing()
+		{
+			if (isRatioAmount)
+			{
+				commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, equipmentAmount));
+			}
+			else
+			{
+				commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, (int)equipmentAmount));
+			}
+		}
+	}
+}
+