Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
diff UIControl/ReplaceEquipmentUIControl.cs @ 113:4a33b3012100 WarFoundry_v0.1RC1
* Tag v0.1RC1 release
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 17 Jan 2011 19:43:47 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UIControl/ReplaceEquipmentUIControl.cs Mon Jan 17 19:43:47 2011 +0000 @@ -0,0 +1,60 @@ +// This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using IBBoard.Commands; +using IBBoard.WarFoundry.API.Commands; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Util; +using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; +using CustomMath = IBBoard.CustomMath; + +namespace IBBoard.WarFoundry.GUI.GTK.UIControl +{ + public class ReplaceEquipmentUIControl : AbstractBaseEquipmentUIControl<IReplaceEquipmentUI> + { + private UnitEquipmentItem origItem; + + public ReplaceEquipmentUIControl(Unit unit, UnitEquipmentItem equipmentItem, CommandStack commandStack) : base(unit, commandStack) + { + origItem = equipmentItem; + } + + //TODO Make abstract + + protected override IReplaceEquipmentUI CreateEquipmentUI() + { + return new FrmReplaceEquipment(); + } + + protected override void CompleteUISetup() + { + UnitType unitType = unit.UnitType; + string[] mutexGroups = origItem.MutexGroups; + UnitEquipmentItem[] mutexItems = unitType.GetEquipmentItemsByExclusionGroups(mutexGroups); + UnitEquipmentItem[] currentEquipment = unit.GetEquipment(); + UnitEquipmentItem[] allowedItems = Arrays.Subtract(mutexItems, currentEquipment); + ui.SetUnitEquipmentItems(allowedItems); + ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; + } + + private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) + { + equipItem = equip; + SetUnitEquipmentLimits(equip); + } + + protected override void DoProcessing() + { + if (isRatioAmount) + { + commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, equipmentAmount)); + } + else + { + commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, (int)equipmentAmount)); + } + } + } +} +