Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
diff UIControl/AddEquipmentUIControl.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 7028e24b67ec |
children | 986fc923c0fa |
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--- a/UIControl/AddEquipmentUIControl.cs Sat Nov 06 11:44:26 2010 +0000 +++ b/UIControl/AddEquipmentUIControl.cs Sat Nov 06 17:03:13 2010 +0000 @@ -19,6 +19,7 @@ } //TODO Make abstract + protected override IAddEquipmentUI CreateEquipmentUI() { return new FrmAddEquipment(); @@ -34,28 +35,7 @@ private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) { equipItem = equip; - - if (equip != null) - { - bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); - maxPercentage = GetMaxPercentageLimit(equip); - minPercentage = GetMinPercentageLimit(equip); - maxNumber = GetMaxNumericLimit(equip); - minNumber = GetMinNumericLimit(equip); - - ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercentage, maxPercentage, minNumber, maxNumber); - ui.SetUnitEquipmentLimitsEnabled(true); - ui.SetOkayEnabledState(HasNonZeroEquipmentAmount()); - SetEquipmentAmountControlEnabledStates(); - } - else - { - maxPercentage = minPercentage = 0; - maxNumber = minNumber = 0; - ui.SetUnitEquipmentLimits(false, minPercentage, maxPercentage, minNumber, maxNumber); - ui.SetUnitEquipmentLimitsEnabled(false); - ui.SetOkayEnabledState(false); - } + SetUnitEquipmentLimits(equip); } protected override void DoProcessing()