Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
diff gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 3b4a646b4054 |
children | 68804784bf6f |
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--- a/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs Sat Nov 06 11:44:26 2010 +0000 +++ b/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs Sat Nov 06 17:03:13 2010 +0000 @@ -196,7 +196,9 @@ this.DefaultWidth = 280; this.DefaultHeight = 175; this.Show(); + this.rbEquipPercent.Clicked += new global::System.EventHandler(this.RadioButtonClicked); this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked); + this.rbEquipAll.Clicked += new global::System.EventHandler(this.RadioButtonClicked); this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked);