diff gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs @ 70:4b82515586ac

Re #60: Add UI to add/remove/edit weapons in GTK * Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit) * Correct behaviour of Edit dialog (setting wrong value on edit) * Add setting of limits based on specific equipment item to base dialog controller * Make sure that we catch all radio button click events from Edit dialog * Add ability to ignore and listen to widgets to make sure that changes don't cascade TODO: See if code can be tidied up and common classes created
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 17:03:13 +0000
parents 3b4a646b4054
children 68804784bf6f
line wrap: on
line diff
--- a/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs	Sat Nov 06 11:44:26 2010 +0000
+++ b/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs	Sat Nov 06 17:03:13 2010 +0000
@@ -196,7 +196,9 @@
 			this.DefaultWidth = 280;
 			this.DefaultHeight = 175;
 			this.Show();
+			this.rbEquipPercent.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
 			this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
+			this.rbEquipAll.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
 			this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged);
 			this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged);
 			this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked);