diff UIControl/AddEquipmentUIControl.cs @ 68:7028e24b67ec

Re #60: Add UI to add/remove/edit weapons in GTK * Add "Replace" dialog Note: Dialog null refs because of a bad assumption in the base class - base constructor calls SetupUI before Replace constructor has set all of its values
author IBBoard <dev@ibboard.co.uk>
date Wed, 03 Nov 2010 21:02:54 +0000
parents 100626381159
children 4b82515586ac
line wrap: on
line diff
--- a/UIControl/AddEquipmentUIControl.cs	Sat Oct 30 14:30:29 2010 +0000
+++ b/UIControl/AddEquipmentUIControl.cs	Wed Nov 03 21:02:54 2010 +0000
@@ -1,14 +1,14 @@
 //  This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
 // 
-//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-using System;
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
 using IBBoard.Commands;
+using IBBoard.WarFoundry.API.Commands;
 using IBBoard.WarFoundry.API.Objects;
 using IBBoard.WarFoundry.API.Util;
 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
-using IBBoard.WarFoundry.API.Commands;
 using CustomMath = IBBoard.CustomMath;
-using IBBoard.Lang;
+
 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
 {
 	public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI>
@@ -17,13 +17,13 @@
 		{
 			//Do nothing extra
 		}
-		
+
 		//TODO Make abstract
 		protected override IAddEquipmentUI CreateEquipmentUI()
 		{
 			return new FrmAddEquipment();
 		}
-		
+
 		protected override void CompleteUISetup()
 		{			
 			UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment());