Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view FrmAddEquipment.cs @ 56:0c5fbb54bfb0
Re #60: Add UI to add/remove/edit weapons in GTK
* Refactor enabling/disabling of radio buttons
* Handle null selections
* Move Dispose() to be an interface method and move call out to controller
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 25 Aug 2010 20:04:27 +0000 |
parents | eb7db8495bb5 |
children | 293d204e40db |
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// This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Objects; using Gtk; using IBBoard.WarFoundry.GUI.GTK.Util; using IBBoard.GtkSharp; using log4net.Repository.Hierarchy; using log4net; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmAddEquipment : Dialog, IAddEquipmentUI { private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; private bool limitsEnabled = false; private bool ratioLimited = false; public FrmAddEquipment() { this.Build(); lstEquipment.Selection.Changed += OnSelectionChanged; TreeViewColumn equipColumn = new TreeViewColumn(); equipColumn.Title = "Equipment"; CellRendererText equipCell = new CellRendererText(); equipColumn.PackStart(equipCell, true); equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); lstEquipment.AppendColumn(equipColumn); } protected virtual void OnSelectionChanged(object o, EventArgs e) { if (UnitEquipmentItemChoiceChanged!=null) { UnitEquipmentItemChoiceChanged((UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment)); } } public void SetUnitEquipmentItems(UnitEquipmentItem[] items) { ListStore store = new ListStore(typeof(UnitEquipmentItem)); foreach (UnitEquipmentItem equipItem in items) { store.AppendValues(equipItem); } lstEquipment.Model = store; } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); ratioLimited = isRatioLimit; SetEnabledState(); numericAmount.SetRange(minNumber, maxNumber); percentageAmount.SetRange(minPercent, maxPercent); } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { limitsEnabled = isEnabled; SetEnabledState(); } private void SetEnabledState() { rbEquipNumeric.Sensitive = (limitsEnabled && ratioLimited); numericAmount.Sensitive = (limitsEnabled && ratioLimited); rbEquipPercent.Sensitive = limitsEnabled; percentageAmount.Sensitive = limitsEnabled; rbEquipAll.Sensitive = limitsEnabled; lblEquipAll.Sensitive = limitsEnabled; } public bool ShowControl() { int result = Run(); bool okayClicked = (result == (int)ResponseType.Ok); this.Hide(); return okayClicked; } protected virtual void CancelButtonClicked(object sender, System.EventArgs e) { log.Debug("Cancel clicked"); Respond(ResponseType.Cancel); } protected virtual void OkayButtonClicked(object sender, System.EventArgs e) { log.Debug("Okay clicked"); Respond(ResponseType.Ok); } } }