view UIControl/EditEquipmentUIControl.cs @ 66:100626381159

Re #60: Add UI to add/remove/edit weapons in GTK * Rip apart UI controls and put all the common code in a base class * Add additional interfaces for common UI behaviour between equipment widgets Not tested, but should provide a base for Replace widget
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 20:11:05 +0000
parents 77448375d2f9
children 4b82515586ac
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//  This file (EditEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.Commands;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Util;
using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
using IBBoard.WarFoundry.API.Commands;
using CustomMath = IBBoard.CustomMath;
using IBBoard.Lang;
using IBBoard.WarFoundry.GUI.GTK;
namespace IBBoard.WarFoundry.GUI.GTK.UIControl
{
	public class EditEquipmentUIControl : AbstractBaseEquipmentUIControl<IEditEquipmentUI>
	{		
		public EditEquipmentUIControl(Unit unit, UnitEquipmentItem item, CommandStack commandStack) : base(unit, commandStack)
		{
			this.equipItem = item;
		}

		//TODO Make abstract
		protected override IEditEquipmentUI CreateEquipmentUI()
		{
			return new FrmEditEquipment();
		}
		
		protected override void CompleteUISetup()
		{
			SetUnitEquipmentValues();
		}

		protected override void DoProcessing()
		{
			if (isRatioAmount)
			{
				commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount));
			}
			else
			{
				commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount));
			}
		}
	}
}