view UIControl/Interfaces/IEditEquipmentUI.cs @ 70:4b82515586ac

Re #60: Add UI to add/remove/edit weapons in GTK * Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit) * Correct behaviour of Edit dialog (setting wrong value on edit) * Add setting of limits based on specific equipment item to base dialog controller * Make sure that we catch all radio button click events from Edit dialog * Add ability to ignore and listen to widgets to make sure that changes don't cascade TODO: See if code can be tidied up and common classes created
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 17:03:13 +0000
parents 100626381159
children
line wrap: on
line source

//  This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
{
	/// <summary>
	/// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
	/// </summary>
	public interface IEditEquipmentUI : IBaseEquipmentUI
	{
		/// <summary>
		/// Sets the type of the equipment amount.
		/// </summary>
		/// <param name='isRatioLimit'>
		/// <code>True</code> for ratio selection amounts, else <code>false</code> for numeric amounts
		/// </param>
		void SetEquipmentAmountType(bool isRatioLimit);
	}
}