Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view FrmNewUnit.cs @ 3:6e6284a43843
Fixes #7
* Add translations and DTDs
* Don't deploy as MonoDevelop doesn't deploy folder structures and just puts the files in the root dir
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 23 Dec 2008 20:29:09 +0000 |
parents | 1bb28f84d567 |
children | 65279b85446f |
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// FrmNewUnit.cs // // Copyright (C) 2007 IBBoard // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 of the License as published by the Free // Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Requirements; using Gtk; using log4net; namespace IBBoard.WarFoundry { public partial class FrmNewUnit : Gtk.Dialog { private ILog logger = LogManager.GetLogger(typeof(FrmNewUnit)); private UnitType unitType; private Army unitArmy; public FrmNewUnit(Race race, Category cat, Army army) { this.Build(); unitArmy = army; TreeViewColumn unitTypeColumn = new TreeViewColumn (); unitTypeColumn.Title = "Unit Type"; CellRendererText unitTypeCell = new CellRendererText (); unitTypeColumn.PackStart(unitTypeCell, true); lstUnitTypes.AppendColumn(unitTypeColumn); unitTypeColumn.SetCellDataFunc (unitTypeCell, new TreeCellDataFunc(RenderUnitTypeName)); ListStore store = new ListStore(typeof(UnitType)); UnitType[] types = race.GetUnitTypes(cat); logger.DebugFormat("Listing {0} unit types in {1}", types.Length, cat.Name); foreach (UnitType type in types) { logger.DebugFormat("Adding unit type {0}", type.Name); store.AppendValues(type); } lstUnitTypes.Model = store; lstUnitTypes.Selection.Changed+= new EventHandler(OnSelectionChanged); } private void RenderUnitTypeName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { UnitType type = (UnitType)model.GetValue(iter, 0); (cell as CellRendererText).Text = type.Name; } protected virtual void OnSelectionChanged(object o, EventArgs e) { SetSelectUnitEnabledVal(); } public UnitType SelectedUnit { get { return unitType; } } private UnitType GetSelectedUnitType() { TreeModel model; TreeIter iter; lstUnitTypes.Selection.GetSelected (out model, out iter); UnitType toReturn = null; if (model!=null) { toReturn = (UnitType) model.GetValue(iter, 0); } return toReturn; } private void SetSelectUnitEnabledVal() { UnitType type = GetSelectedUnitType(); if (type!=null) { buttonOk.Sensitive = true; List<FailedUnitRequirement> fails = unitArmy.CanAddUnitType(type); lblNewUnitWarning.Visible = (fails != null); if (fails.Count > 0) { //FIXME: currently only show the first error lblNewUnitWarning.Text = fails[0].Description; } } else { buttonOk.Sensitive = false; lblNewUnitWarning.Visible = false; } } protected virtual void OnButtonCancelActivated (object sender, System.EventArgs e) { Respond(ResponseType.Cancel); } protected virtual void OnRowActivated (object o, Gtk.RowActivatedArgs args) { unitType = GetSelectedUnitType(); Respond(ResponseType.Ok); } protected virtual void OnButtonOkClicked (object sender, System.EventArgs e) { unitType = GetSelectedUnitType(); Respond(ResponseType.Ok); } } }