Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view Widgets/UnitDisplayWidget.cs @ 150:7549ed1f4cb2
* Remove code that was made unnecessary by WarFoundryHacks class
* Make shell script executable
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 28 Nov 2011 20:05:22 +0000 |
parents | fda46380dd68 |
children |
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// This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using Gtk; using IBBoard.Commands; using IBBoard.GtkSharp; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.GTK.UIControl; using log4net; using WFObjects = IBBoard.WarFoundry.API.Objects; using System.Collections.Generic; using IBBoard.GtkSharp.Translatable; namespace IBBoard.WarFoundry.GUI.GTK.Widgets { [System.ComponentModel.Category("WarFoundry GTK# GUI")] [System.ComponentModel.ToolboxItem(true)] public partial class UnitDisplayWidget : Gtk.Bin { private static ILog log = LogManager.GetLogger(typeof(UnitDisplayWidget)); private WFObjects.Unit unit; private CommandStack stack; private Dictionary<string, NodeView> statsViews = new Dictionary<string, NodeView>(); public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack) { this.Build(); stack = commandStack; unit = sourceUnit; unitName.Text = unit.Name; unitSize.Value = unit.Size; int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); int minSize = unit.UnitType.MinSize; unitSize.SetRange(minSize, maxSize); unitSize.Sensitive = (maxSize != minSize); notesView.Buffer.Text = unit.UnitType.Notes; unit.NameChanged += UnitNameChanged; unit.UnitSizeChanged += UnitSizeChanged; unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged; equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged; SetAbilities(); SetStats(); SetWeapons(); SetAddButtonEnabledState(); ControlTranslator.TranslateWidget(this); } private void HandleEquipmentListSelectionChanged(object sender, EventArgs e) { SetButtonsEnabledState(); } private void SetButtonsEnabledState() { UnitEquipmentItem equipItem = GetSelectedEquipmentItem(); bttnReplaceWeapon.Sensitive = (equipItem != null && equipItem.HasAlternatives()); bttnEditWeapon.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount(unit, equipItem)); bttnRemoveWeapon.Sensitive = (equipItem != null && !equipItem.IsRequired); } private void SetAddButtonEnabledState() { bttnAddWeapon.Sensitive = AddEquipmentUIControl.HasEquipmentToAdd(unit); } private UnitEquipmentItem GetSelectedEquipmentItem() { return (UnitEquipmentItem)TreeUtils.GetSelectedItem(equipmentList); } private void SetAbilities() { CellRendererText renderer = new CellRendererText(); abilitiesList.AppendColumn("", renderer, new TreeCellDataFunc(RenderAbility)); ListStore model = new ListStore(typeof(Ability)); foreach (Ability ability in unit.UnitType.GetRequiredAbilities()) { model.AppendValues(ability); } abilitiesList.Model = model; } public void RenderAbility(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is Ability) { Ability ability = (Ability)o; (cell as CellRendererText).Text = ability.Name; } } private void SetStats() { Stat[][] stats = unit.UnitStatsArraysWithName; string[] statsIDs = unit.UnitStatsArrayIDs; int statsCount = stats.Length; log.DebugFormat("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount); for (int i = 0; i < statsCount; i++) { NodeView statsGrid = GetStatsView(statsIDs[i]); TreeStore model = (TreeStore)statsGrid.Model; log.DebugFormat("Adding row to data table for {0}", statsIDs[i]); log.DebugFormat("TreeStore supports {0} columns", model.NColumns); model.AppendValues((object)stats[i]); } } private NodeView GetStatsView(string statsID) { NodeView statsView; if (statsViews.ContainsKey(statsID)) { statsView = DictionaryUtils.GetValue(statsViews, statsID); } else { statsView = CreateStatsView(statsID); statsViews[statsID] = statsView; } return statsView; } private NodeView CreateStatsView(string statsID) { log.DebugFormat("Create NodeView for stats ID {0}", statsID); SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID(statsID); StatSlot[] sysStatSlots = sysStats.StatSlots; int statsCount = sysStatSlots.Length; NodeView statsGrid = CreateNodeView(); CellRendererText renderer = new CellRendererText(); statsGrid.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, RenderUnitStat); for (int i = 0; i < statsCount; i++) { StatSlot stat = sysStatSlots[i]; string slotName = stat.Name; statsGrid.AppendColumn(slotName, renderer, RenderUnitStat); } statsGrid.Model = new TreeStore(typeof(Stat[])); return statsGrid; } private NodeView CreateNodeView() { NodeView nodeView = new NodeView(); statsRepeatBox.Add(nodeView); return nodeView; } private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is Stat[]) { Stat[] stats = (Stat[])o; (cell as CellRendererText).Text = stats[GetStatColumnIndex(column)].SlotValueString; } } private int GetStatColumnIndex(TreeViewColumn column) { int idx = -1; TreeViewColumn[] cols = ((TreeView)column.TreeView).Columns; int colCount = cols.Length; for (int i = 0; i < colCount; i++) { if (cols[i] == column) { idx = i; break; } } return idx; } private void SetWeapons() { CellRendererText renderer = new CellRendererText(); equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine)); ListStore model = new ListStore(typeof(UnitEquipmentItem)); foreach (UnitEquipmentItem item in unit.GetEquipment()) { model.AppendValues(item); } equipmentList.Model = model; } public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is UnitEquipmentItem) { UnitEquipmentItem item = (UnitEquipmentItem)o; (cell as CellRendererText).Text = GetUnitEquipmentText(item); } } private string GetUnitEquipmentText(UnitEquipmentItem item) { string translation = ""; if (item.Cost == 0) { translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item)); } else { translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}{3} each)", item.Name, GetAmountString(item), item.Cost, WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(item.Cost)); } return translation; } private string GetAmountString(UnitEquipmentItem item) { double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item); string amountString = ""; if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item)) { int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); if (amount == 100) { amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number); } else { amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number); } } else { amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount); } return amountString; } public WFObjects.Unit Unit { get { return unit; } } private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue) { unitName.Text = newValue; } private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) { unitSize.Value = newValue; } private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) { if (oldValue == 0) { ((ListStore)equipmentList.Model).AppendValues(obj); } else { if (newValue == 0) { TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj); ((ListStore)equipmentList.Model).Remove(ref treeIter); } } SetAddButtonEnabledState(); equipmentList.QueueDraw(); } protected virtual void OnUnitSizeFocusOut(object o, Gtk.FocusOutEventArgs args) { SetNewUnitSize(); } [GLib.ConnectBefore ()] protected virtual void OnUnitSizeKeyPress(object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { SetNewUnitSize(); } } private void SetNewUnitSize() { if (unitSize.Value != unit.Size) { SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value)); stack.Execute(cmd); } } protected virtual void OnUnitNameFocusOut(object o, Gtk.FocusOutEventArgs args) { SetNewUnitName(); } [GLib.ConnectBefore ()] protected virtual void OnUnitNameKeyPress(object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { SetNewUnitName(); } } private void SetNewUnitName() { if (unitName.Text != unit.Name) { SetNameCommand cmd = new SetNameCommand(unit, unitName.Text); stack.Execute(cmd); } } private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e) { AddEquipment(); } private void AddEquipment() { AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack); addEquipment.Show(); } protected virtual void HandleRemoveButtonActivated(object sender, System.EventArgs e) { UnitEquipmentItem item = GetSelectedEquipmentItem(); log.Debug("Remove " + item); if (item != null) { SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0); stack.Execute(cmd); } } protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e) { UnitEquipmentItem item = GetSelectedEquipmentItem(); log.Debug("Edit " + item); if (item != null) { EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack); editEquipment.Show(); } } protected virtual void HandleReplaceButtonClicked(object sender, System.EventArgs e) { UnitEquipmentItem item = GetSelectedEquipmentItem(); log.Debug("Replace " + item); if (item != null) { ReplaceEquipmentUIControl addEquipment = new ReplaceEquipmentUIControl(unit, item, stack); addEquipment.Show(); } } } }