Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view FrmAddEquipment.cs @ 58:7bba99c368c8
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix GTK error about tree model columns by populating the store correctly
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 26 Aug 2010 19:34:57 +0000 |
parents | 293d204e40db |
children | e7ad676a7344 |
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// This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Objects; using Gtk; using IBBoard.WarFoundry.GUI.GTK.Util; using IBBoard.GtkSharp; using log4net.Repository.Hierarchy; using log4net; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmAddEquipment : Dialog, IAddEquipmentUI { private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; private bool limitsEnabled = false; private bool ratioLimited = false; public FrmAddEquipment() { this.Build(); lstEquipment.Selection.Changed += OnSelectionChanged; TreeViewColumn equipColumn = new TreeViewColumn(); equipColumn.Title = "Equipment"; CellRendererText equipCell = new CellRendererText(); equipColumn.PackStart(equipCell, true); equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); lstEquipment.AppendColumn(equipColumn); } protected virtual void OnSelectionChanged(object o, EventArgs e) { if (UnitEquipmentItemChoiceChanged!=null) { UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem); } } public void SetUnitEquipmentItems(UnitEquipmentItem[] items) { ListStore store = new ListStore(typeof(UnitEquipmentItem)); foreach (UnitEquipmentItem equipItem in items) { store.AppendValues(equipItem); } lstEquipment.Model = store; } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); ratioLimited = isRatioLimit; SetEnabledState(); numericAmount.SetRange(minNumber, maxNumber); percentageAmount.SetRange(minPercent, maxPercent); } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { limitsEnabled = isEnabled; SetEnabledState(); } private void SetEnabledState() { rbEquipNumeric.Sensitive = (limitsEnabled && !ratioLimited); numericAmount.Sensitive = (limitsEnabled && !ratioLimited); double minPercentage = GetMinPercentage(); rbEquipPercent.Sensitive = limitsEnabled && minPercentage != 100; percentageAmount.Sensitive = limitsEnabled && minPercentage != 100; double maxPercentage = GetMaxPercentage(); rbEquipAll.Sensitive = limitsEnabled && maxPercentage == 100; lblEquipAll.Sensitive = limitsEnabled && maxPercentage == 100; } private double GetMaxPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return max; } private double GetMinPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return min; } public bool ShowControl() { int result = Run(); bool okayClicked = (result == (int)ResponseType.Ok); this.Hide(); return okayClicked; } protected virtual void CancelButtonClicked(object sender, System.EventArgs e) { log.Debug("Cancel clicked"); Respond(ResponseType.Cancel); } protected virtual void OkayButtonClicked(object sender, System.EventArgs e) { log.Debug("Okay clicked"); Respond(ResponseType.Ok); } public UnitEquipmentItem SelectedUnitEquipmentItem { get { return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment); } } public bool IsRatioEquipmentAmount { get { return !rbEquipNumeric.Active; } } public int EquipmentNumericAmount { get { return (int)numericAmount.Value; } } public double EquipmentPercentageAmount { get { double percent; if (rbEquipAll.Active) { percent = 100; } else { percent = percentageAmount.Value; } return percent; } } } }