Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
view UIControl/AddEquipmentUIControl.cs @ 67:a7306b5a229e
Re #311: can't read ZIP file packed by Linux app Archive Manager/File Roller
* Add SharpZipLib to GTK# GUI solution
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 30 Oct 2010 14:30:29 +0000 |
parents | 100626381159 |
children | 7028e24b67ec |
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// This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Commands; using CustomMath = IBBoard.CustomMath; using IBBoard.Lang; namespace IBBoard.WarFoundry.GUI.GTK.UIControl { public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI> { public AddEquipmentUIControl(Unit unit, CommandStack commandStack) : base(unit, commandStack) { //Do nothing extra } //TODO Make abstract protected override IAddEquipmentUI CreateEquipmentUI() { return new FrmAddEquipment(); } protected override void CompleteUISetup() { UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); ui.SetUnitEquipmentItems(items); ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; } private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) { equipItem = equip; if (equip != null) { bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); maxPercentage = GetMaxPercentageLimit(equip); minPercentage = GetMinPercentageLimit(equip); maxNumber = GetMaxNumericLimit(equip); minNumber = GetMinNumericLimit(equip); ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercentage, maxPercentage, minNumber, maxNumber); ui.SetUnitEquipmentLimitsEnabled(true); ui.SetOkayEnabledState(HasNonZeroEquipmentAmount()); SetEquipmentAmountControlEnabledStates(); } else { maxPercentage = minPercentage = 0; maxNumber = minNumber = 0; ui.SetUnitEquipmentLimits(false, minPercentage, maxPercentage, minNumber, maxNumber); ui.SetUnitEquipmentLimitsEnabled(false); ui.SetOkayEnabledState(false); } } protected override void DoProcessing() { if (isRatioAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); } else { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); } } } }