view FrmAddEquipment.cs @ 51:dafbd432ca23

Re #60: Add UI to add/remove/edit weapons in GTK * Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Aug 2010 20:00:03 +0000
parents
children 4bad8cb3f889
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//  This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
using IBBoard.WarFoundry.API.Objects;
namespace IBBoard.WarFoundry.GUI.GTK
{
	public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI
	{
		public FrmAddEquipment()
		{
			this.Build();
		}

		public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;

		public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
		{
			throw new NotImplementedException();
		}

		public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
		{
			throw new NotImplementedException();
		}

		public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
		{
			throw new NotImplementedException();
		}

		public void ShowControl()
		{
			throw new NotImplementedException();
		}
	}
}