view UIControl/AddEquipmentUIControl.cs @ 51:dafbd432ca23

Re #60: Add UI to add/remove/edit weapons in GTK * Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Aug 2010 20:00:03 +0000
parents
children 28b242612ad7
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//  This file (AddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.Commands;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Util;
using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
namespace IBBoard.WarFoundry.GUI.GTK.UIControl
{
	public class AddEquipmentUIControl
	{
		private Unit unit;
		private CommandStack commandStack;
		private IAddEquipmentUI ui;
		
		public AddEquipmentUIControl(Unit unit, CommandStack commandStack)
		{
			this.unit = unit;
			this.commandStack = commandStack;
			SetupUI();
		}
		
		private void SetupUI()
		{
			CreateEquipmentUI();
			UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment());
			ui.SetUnitEquipmentItems(items);
			ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
		}
		
		//TODO Make abstract
		protected void CreateEquipmentUI()
		{
			ui = new FrmAddEquipment();
		}

		private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
		{
			bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip);
			double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
			maxPercent = Math.Max(0, maxPercent);
			double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
			minPercent = Math.Max(0, minPercent);
			int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip);
			maxNumber = Math.Max(0, maxNumber);
			int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip);
			minNumber = Math.Max(0, minNumber);
			
		}
		
		private double RoundPercentage(double percent)
		{
			return Math.Round(percent, 1);
		}
		
		//TODO Make abstract
		public void Show()
		{
			((FrmAddEquipment)ui).ShowNow();
		}
	}
}