view UIControl/Interfaces/ISelectableItemEquipmentUI.cs @ 95:ea4069bbe6e9

Re #309: Add initial preference dialog with language support * Add first preference dialog * Add French translations (based on WinForms file) Re #308: Make GTK# UI translatable * Add some missing English translations (API strings)
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Jan 2011 20:55:07 +0000
parents 100626381159
children
line wrap: on
line source

//  This file (ISelectableItemEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.WarFoundry.API.Objects;
namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
{
	/// <summary>
	/// 
	/// </summary>
	public interface ISelectableItemEquipmentUI : IBaseEquipmentUI
	{
		/// <summary>
		/// Should be fired when unit equipment item choice changes.
		/// </summary>
		event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;

		/// <summary>
		/// Sets the equipment items that should be displayed on the form
		/// </summary>
		/// <param name='items'>
		/// The equipment items that should be displayed on the form
		/// </param>
		void SetUnitEquipmentItems(UnitEquipmentItem[] items);

		/// <summary>
		/// Gets the selected equipment item.
		/// </summary>
		/// <value>
		/// The selected equipment item.
		/// </value>
		UnitEquipmentItem SelectedUnitEquipmentItem
		{
			get;
		}
	}
}