view UIControl/AddEquipmentUIControl.cs @ 55:eb7db8495bb5

Re #60: Add UI to add/remove/edit weapons in GTK * Make some manual changes to the Steic-generated file until MonoDevelop bug 634447 is resolved * Add logging to UI * Make control close once we're done with it * Set values for equipment controls
author IBBoard <>
date Wed, 25 Aug 2010 19:51:23 +0000
parents 28b242612ad7
children 0c5fbb54bfb0
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//  This file (AddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.Commands;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Util;
using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
namespace IBBoard.WarFoundry.GUI.GTK.UIControl
	public class AddEquipmentUIControl
		private Unit unit;
		private CommandStack commandStack;
		private IAddEquipmentUI ui;
		public AddEquipmentUIControl(Unit unit, CommandStack commandStack)
			this.unit = unit;
			this.commandStack = commandStack;
		private void SetupUI()
			UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment());
			ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
		//TODO Make abstract
		protected void CreateEquipmentUI()
			ui = new FrmAddEquipment();

		private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
			bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip);
			double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
			maxPercent = Math.Max(0, maxPercent);
			double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
			minPercent = Math.Max(0, minPercent);
			int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip);
			maxNumber = Math.Max(0, maxNumber);
			int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip);
			minNumber = Math.Max(0, minNumber);
			ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercent, maxPercent, minNumber, maxNumber);
		private double RoundPercentage(double percent)
			return Math.Round(percent, 1);
		public void Show()