changeset 13:6b2c8e55564a

* Fix line terminators no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 19:05:57 +0000
parents 685532d43a96
children abbf8a3ac431
files AssemblyInfo.cs FrmMainWindow.cs FrmNewUnit.cs Widgets/UnitDisplayWidget.cs
diffstat 4 files changed, 280 insertions(+), 280 deletions(-) [+]
line wrap: on
line diff
--- a/AssemblyInfo.cs	Thu Jun 25 18:12:43 2009 +0000
+++ b/AssemblyInfo.cs	Sat Jun 27 19:05:57 2009 +0000
@@ -7,13 +7,13 @@
 // change them to the information which is associated with the assembly
 // you compile.
 
-[assembly: AssemblyTitle("WarFoundry GTK#")]
-[assembly: AssemblyDescription("The GTK# interface for the WarFoundry army builder")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("IBBoard.WarFoundry.GTK")]
-[assembly: AssemblyCopyright("IBBoard 2009")]
-[assembly: AssemblyTrademark("")]
+[assembly: AssemblyTitle("WarFoundry GTK#")]
+[assembly: AssemblyDescription("The GTK# interface for the WarFoundry army builder")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("IBBoard.WarFoundry.GTK")]
+[assembly: AssemblyCopyright("IBBoard 2009")]
+[assembly: AssemblyTrademark("")]
 [assembly: AssemblyCulture("")]
 
 // The assembly version has following format :
--- a/FrmMainWindow.cs	Thu Jun 25 18:12:43 2009 +0000
+++ b/FrmMainWindow.cs	Sat Jun 27 19:05:57 2009 +0000
@@ -6,44 +6,44 @@
 using System.IO;
 using System.Collections.Generic;
 using System.Configuration;
-using Gtk;
-using IBBoard;
+using Gtk;
+using IBBoard;
 using IBBoard.Commands;
 using IBBoard.GtkSharp;
 using IBBoard.IO;
-using IBBoard.Lang;
-using IBBoard.Logging;
+using IBBoard.Lang;
+using IBBoard.Logging;
 using IBBoard.CustomMath;
 using IBBoard.Log4Net;
 using IBBoard.WarFoundry.API;
 using IBBoard.WarFoundry.API.Factories;
-using IBBoard.WarFoundry.API.Factories.Xml;
-using IBBoard.WarFoundry.API.Objects;
+using IBBoard.WarFoundry.API.Factories.Xml;
+using IBBoard.WarFoundry.API.Objects;
 using IBBoard.WarFoundry.API.Commands;
 using IBBoard.WarFoundry.API.Savers;
 using IBBoard.WarFoundry.API.Requirements;
 using IBBoard.WarFoundry.GTK.Widgets;
-using IBBoard.WarFoundry.Plugin.Rollcall;
+using IBBoard.WarFoundry.Plugin.Rollcall;
 using IBBoard.Xml;
 using log4net;
 
-namespace IBBoard.WarFoundry.GTK
+namespace IBBoard.WarFoundry.GTK
 {	
 	public partial class FrmMainWindow: Gtk.Window
 	{
 		private static readonly string AppTitle = "WarFoundry";
-		private const int CATEGORY_BUTTON_SEPARATOR_INDEX = 6;
-
-		private Preferences preferences;
-		private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow));
-
+		private const int CATEGORY_BUTTON_SEPARATOR_INDEX = 6;
+
+		private Preferences preferences;
+		private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow));
+
 		private CommandStack commandStack;
 		private Dictionary<ToolButton, Category> categoryMap = new Dictionary<ToolButton, Category>();
-		private Dictionary<IBBoard.WarFoundry.API.Objects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<IBBoard.WarFoundry.API.Objects.Unit,UnitDisplayWidget>();
-
-		private ObjectAddDelegate UnitAddedMethod;
-		private ObjectRemoveDelegate UnitRemovedMethod;
-		private DoubleValChangedDelegate PointsValueChangedMethod;
+		private Dictionary<IBBoard.WarFoundry.API.Objects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<IBBoard.WarFoundry.API.Objects.Unit,UnitDisplayWidget>();
+
+		private ObjectAddDelegate UnitAddedMethod;
+		private ObjectRemoveDelegate UnitRemovedMethod;
+		private DoubleValChangedDelegate PointsValueChangedMethod;
 		private FailedUnitRequirementDelegate FailedUnitRequirementMethod;
 		private StringValChangedDelegate UnitNameChangedMethod;
 		
@@ -53,18 +53,18 @@
 		private MenuToolButton undoMenuButton, redoMenuButton;
 		
 		public static void Main (string[] args)
-		{			
-			try
+		{			
+			try
 			{
 				Application.Init();
 				FrmMainWindow win = new FrmMainWindow(args);
 				win.Show();
 				Application.Run();
-				LogManager.GetLogger(typeof(FrmMainWindow)).Debug("Application ended");
-			}
-			catch(Exception ex)
-			{
-				LogManager.GetLogger(typeof(FrmMainWindow)).Fatal("("+ex.GetType().Name+") "+ex.Message + Environment.NewLine + ex.StackTrace);
+				LogManager.GetLogger(typeof(FrmMainWindow)).Debug("Application ended");
+			}
+			catch(Exception ex)
+			{
+				LogManager.GetLogger(typeof(FrmMainWindow)).Fatal("("+ex.GetType().Name+") "+ex.Message + Environment.NewLine + ex.StackTrace);
 			}
 		}
 		
@@ -118,16 +118,16 @@
 				dialog.Destroy();
 			}
 			
-			logger.Debug("Initialising");
-			commandStack = new CommandStack();
+			logger.Debug("Initialising");
+			commandStack = new CommandStack();
 			commandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated);
 			WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(OnGameSystemChanged);
 			WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(OnArmyChanged);
 			Destroyed+= new EventHandler(OnWindowDestroyed);
 			//TODO: Translate and subscribe to other events
-			UnitAddedMethod = new ObjectAddDelegate(OnUnitAdded);
-			UnitRemovedMethod = new ObjectRemoveDelegate(OnUnitRemoved);
-			PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged);
+			UnitAddedMethod = new ObjectAddDelegate(OnUnitAdded);
+			UnitRemovedMethod = new ObjectRemoveDelegate(OnUnitRemoved);
+			PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged);
 			FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(OnFailedUnitRequirement);
 			UnitNameChangedMethod = new StringValChangedDelegate(OnUnitNameChanged);
 			logger.Debug("Initialising complete - trying to load default army or system");
@@ -411,7 +411,7 @@
 					
 					if (response==ResponseType.Ok)
 					{
-						CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy);
+						CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy);
 						commandStack.Execute(cmd);
 					}
 					
@@ -419,10 +419,10 @@
 				}
 			}
 		}
-		
-		public CommandStack CommandStack
-		{
-			get { return commandStack; }
+		
+		public CommandStack CommandStack
+		{
+			get { return commandStack; }
 		}
 		
 		private void SetAppTitle()
@@ -462,10 +462,10 @@
 			SetArmyTree(newArmy);
 						
 			if (oldArmy!=null)
-			{
-				oldArmy.UnitAdded-= UnitAddedMethod;
-				oldArmy.UnitRemoved-= UnitRemovedMethod;
-				oldArmy.PointsValueChanged-= PointsValueChangedMethod;
+			{
+				oldArmy.UnitAdded-= UnitAddedMethod;
+				oldArmy.UnitRemoved-= UnitRemovedMethod;
+				oldArmy.PointsValueChanged-= PointsValueChangedMethod;
 				oldArmy.FailedRequirement-=FailedUnitRequirementMethod;				
 			}
 			
@@ -476,33 +476,33 @@
 				unitsNotebook.RemovePage(0);
 			}
 			
-			if (newArmy==null)
-			{
-				DisableCategoryButtons();
-			}
-			else
-			{
-				newArmy.UnitAdded+= UnitAddedMethod;
-				newArmy.UnitRemoved+= UnitRemovedMethod;
-				newArmy.PointsValueChanged+= PointsValueChangedMethod;
-				newArmy.FailedRequirement+=FailedUnitRequirementMethod;
-				//TODO: Clear all buttons
-				EnableCategoryButtons();
-
-				if (newArmy.Race.HasCategoryOverrides())
-				{
-					RemoveCategoryButtons();
-					AddCategoryButtons(newArmy.Race.Categories);
-				}
+			if (newArmy==null)
+			{
+				DisableCategoryButtons();
+			}
+			else
+			{
+				newArmy.UnitAdded+= UnitAddedMethod;
+				newArmy.UnitRemoved+= UnitRemovedMethod;
+				newArmy.PointsValueChanged+= PointsValueChangedMethod;
+				newArmy.FailedRequirement+=FailedUnitRequirementMethod;
+				//TODO: Clear all buttons
+				EnableCategoryButtons();
+
+				if (newArmy.Race.HasCategoryOverrides())
+				{
+					RemoveCategoryButtons();
+					AddCategoryButtons(newArmy.Race.Categories);
+				}
 			}
 			
 			miCloseArmy.Sensitive = newArmy!=null;
 			miSaveArmyAs.Sensitive = newArmy!=null;
 			//New army has no changes, so we can't save it
 			miSaveArmy.Sensitive = false;
-			saveArmyButton.Sensitive = false;
-
-			CommandStack.Reset();
+			saveArmyButton.Sensitive = false;
+
+			CommandStack.Reset();
 			SetPointsPanelText();
 		}
 		
@@ -594,108 +594,108 @@
 			//TODO: Set the points value in the status bar
 		}
 		
-		private void commandStack_CommandStackUpdated()
-		{
-			undoMenuButton.Sensitive = commandStack.CanUndo();
-			miUndo.Sensitive = undoMenuButton.Sensitive;
-			redoMenuButton.Sensitive = commandStack.CanRedo();
-			miRedo.Sensitive = redoMenuButton.Sensitive;
+		private void commandStack_CommandStackUpdated()
+		{
+			undoMenuButton.Sensitive = commandStack.CanUndo();
+			miUndo.Sensitive = undoMenuButton.Sensitive;
+			redoMenuButton.Sensitive = commandStack.CanRedo();
+			miRedo.Sensitive = redoMenuButton.Sensitive;
 			int redoLength = commandStack.RedoLength;
-			//TODO: Build menus for undo/redo and find way of adding tooltips
-			/*int maxRedo = Math.Min(10, redoLength);
-			MenuItem[] menuItems = null;
-		
-			if (redoLength > 0)
-			{
-				menuItems = new MenuItem[maxRedo];
-				Command com;
-				MenuItem mi;
-
-				for (int i = 0; i < maxRedo; i++)
-				{
-					com = commandStack.PeekRedoCommand(i+1);
-
-					if (com == null)
-					{
-						break; 
-					}
-
-					mi = new MenuItem(com.Description);
-					mi.Click+=new EventHandler(redoMenu_Click);
-					menuItems[i] = mi;
-				}
-			}
-
-			redoMenu.MenuItems.Clear();
-
-			if (menuItems!=null && menuItems[0]!=null)
-			{
-				bttnRedo.ToolTipText = menuItems[0].Text;
-				redoMenu.MenuItems.AddRange(menuItems);
+			//TODO: Build menus for undo/redo and find way of adding tooltips
+			/*int maxRedo = Math.Min(10, redoLength);
+			MenuItem[] menuItems = null;
+		
+			if (redoLength > 0)
+			{
+				menuItems = new MenuItem[maxRedo];
+				Command com;
+				MenuItem mi;
+
+				for (int i = 0; i < maxRedo; i++)
+				{
+					com = commandStack.PeekRedoCommand(i+1);
+
+					if (com == null)
+					{
+						break; 
+					}
+
+					mi = new MenuItem(com.Description);
+					mi.Click+=new EventHandler(redoMenu_Click);
+					menuItems[i] = mi;
+				}
+			}
+
+			redoMenu.MenuItems.Clear();
+
+			if (menuItems!=null && menuItems[0]!=null)
+			{
+				bttnRedo.ToolTipText = menuItems[0].Text;
+				redoMenu.MenuItems.AddRange(menuItems);
 			}*/
 			//TODO: Put above code back when we have a dropdown version of the redo button
 			if (redoLength > 0)
 			{
 				//redoMenuButton.Tooltip = CommandStack.PeekRedoCommand().Description;
-			}
-
-			int undoLength = commandStack.UndoLength;
-			/*int maxUndo = Math.Min(10, undoLength);
-			MenuItem[] menuItemsUndo = null;
-			
-			if (undoLength > 0)
-			{
-				menuItemsUndo = new MenuItem[maxUndo];
-				Command com;
-				MenuItem mi;
-
-				for (int i = 0; i < maxUndo; i++)
-				{
-					com = commandStack.PeekUndoCommand(i+1);
-
-					if (com == null)
-					{
-						break; 
-					}
-
-					mi = new MenuItem(com.UndoDescription);
-					mi.Click+=new EventHandler(undoMenu_Click);
-					menuItemsUndo[i] = mi;
-				}
-			}
-
-			undoMenu.MenuItems.Clear();
-
-			if (menuItemsUndo!=null && menuItemsUndo[0]!=null)
-			{
-				bttnUndo.ToolTipText = menuItemsUndo[0].Text;
-				undoMenu.MenuItems.AddRange(menuItemsUndo);
+			}
+
+			int undoLength = commandStack.UndoLength;
+			/*int maxUndo = Math.Min(10, undoLength);
+			MenuItem[] menuItemsUndo = null;
+			
+			if (undoLength > 0)
+			{
+				menuItemsUndo = new MenuItem[maxUndo];
+				Command com;
+				MenuItem mi;
+
+				for (int i = 0; i < maxUndo; i++)
+				{
+					com = commandStack.PeekUndoCommand(i+1);
+
+					if (com == null)
+					{
+						break; 
+					}
+
+					mi = new MenuItem(com.UndoDescription);
+					mi.Click+=new EventHandler(undoMenu_Click);
+					menuItemsUndo[i] = mi;
+				}
+			}
+
+			undoMenu.MenuItems.Clear();
+
+			if (menuItemsUndo!=null && menuItemsUndo[0]!=null)
+			{
+				bttnUndo.ToolTipText = menuItemsUndo[0].Text;
+				undoMenu.MenuItems.AddRange(menuItemsUndo);
 			}*/			
-			//TODO: Put above code back when we have a dropdown version of the undo button
+			//TODO: Put above code back when we have a dropdown version of the undo button
 			if (undoLength > 0)
 			{
 				//undoMenuButton.Tooltip = CommandStack.PeekUndoCommand().UndoDescription;
 			}
-			
-			saveArmyButton.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave();
-			miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave();
+			
+			saveArmyButton.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave();
+			miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave();
 		}	
 		
 		private bool CanSave()
 		{
 			return loadedArmyPath!=null && WarFoundryCore.CurrentArmy!=null && WarFoundrySaver.GetSaver()!=null;
-		}
-
-		private bool SaveCurrentArmyOrSaveAs()
-		{
-			if (CanSave())
-			{
-				return SaveCurrentArmy();
-			}
-			else 
-			{
-				return SaveCurrentArmyAs();
-			}
+		}
+
+		private bool SaveCurrentArmyOrSaveAs()
+		{
+			if (CanSave())
+			{
+				return SaveCurrentArmy();
+			}
+			else 
+			{
+				return SaveCurrentArmyAs();
+			}
 		}
 		
 		private bool OpenArmy()
@@ -704,22 +704,22 @@
 			bool success = false;
 			loadedArmyPath = null;//TODO: Set loaded file path
 			return success;
-		}
-
-		private bool SaveCurrentArmy()
+		}
+
+		private bool SaveCurrentArmy()
 		{
 			bool success = false;
-			
-			if (CanSave())
+			
+			if (CanSave())
 			{
 				try
-				{
-					if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, loadedArmyPath))
+				{
+					if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, loadedArmyPath))
 					{
 						saveArmyButton.Sensitive = false;
-						miSaveArmy.Sensitive = false;
-						CommandStack.setCleanMark();
-						success = true;
+						miSaveArmy.Sensitive = false;
+						CommandStack.setCleanMark();
+						success = true;
 					}
 				}
 				catch (IOException ex)
@@ -727,74 +727,74 @@
 					logger.Error("Saving army failed", ex);
 					MessageDialog md = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, "An error occured while saving the army. Please check the logs for details on what failed");
 					md.Show();
-				}
+				}
 			}
 			
-			return success;
-		}
-
-		private bool SaveCurrentArmyAs()
-		{
-			/*if (saveArmyDialog.Filter == "")
-			{
-				string savePath = UserDataPath+Constants.DirectoryString+"armies"+Constants.DirectoryString;
-				
-				if (!Directory.Exists(savePath))
-				{
-					Directory.CreateDirectory(savePath);
-				}
-
-				saveArmyDialog.InitialDirectory = savePath;
-				saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
-				saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog");
-			}
-
-			DialogResult dr = saveArmyDialog.ShowDialog(this);
-
-			if (dr == DialogResult.OK)
-			{
-				if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, saveArmyDialog.FileName))
-				{
-					miSaveArmy.Enabled = false;
-					bttnSaveArmy.Enabled = false;
+			return success;
+		}
+
+		private bool SaveCurrentArmyAs()
+		{
+			/*if (saveArmyDialog.Filter == "")
+			{
+				string savePath = UserDataPath+Constants.DirectoryString+"armies"+Constants.DirectoryString;
+				
+				if (!Directory.Exists(savePath))
+				{
+					Directory.CreateDirectory(savePath);
+				}
+
+				saveArmyDialog.InitialDirectory = savePath;
+				saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
+				saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog");
+			}
+
+			DialogResult dr = saveArmyDialog.ShowDialog(this);
+
+			if (dr == DialogResult.OK)
+			{
+				if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, saveArmyDialog.FileName))
+				{
+					miSaveArmy.Enabled = false;
+					bttnSaveArmy.Enabled = false;
 					CommandStack.setCleanMark();
-					loadedArmyPath = saveArmyDialog.FileName;
-					return true;
-				}
-				else
-				{
-					MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
-					return false;
-				}
-			}
-			else
-			{
-				return false;
+					loadedArmyPath = saveArmyDialog.FileName;
+					return true;
+				}
+				else
+				{
+					MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
+					return false;
+				}
+			}
+			else
+			{
+				return false;
 			}*/
-			return false;
+			return false;
 		}
 		
-		private bool CloseCurrentArmy()
-		{
-			if (WarFoundryCore.CurrentArmy!=null)
-			{
-				bool canClose = false;
-
-				if (CommandStack.IsDirty())
+		private bool CloseCurrentArmy()
+		{
+			if (WarFoundryCore.CurrentArmy!=null)
+			{
+				bool canClose = false;
+
+				if (CommandStack.IsDirty())
 				{
-					MessageDialog dia  = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo | ButtonsType.Cancel, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?");   
+					MessageDialog dia  = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo | ButtonsType.Cancel, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?");   
 					ResponseType dr = (ResponseType)dia.Run();
 
-					if (dr == ResponseType.Yes)
+					if (dr == ResponseType.Yes)
 					{
 						//They want to save so try to save it or prompt for save as
-						//If they cancel the save as then assume they don't want to close
-						canClose = SaveCurrentArmyOrSaveAs();
-					}
-					else if (dr == ResponseType.No)
+						//If they cancel the save as then assume they don't want to close
+						canClose = SaveCurrentArmyOrSaveAs();
+					}
+					else if (dr == ResponseType.No)
 					{
-						//They don't care about their changes
-						canClose = true;
+						//They don't care about their changes
+						canClose = true;
 					}
 					else
 					{
@@ -802,33 +802,33 @@
 						canClose = false;
 					}
 					
-					dia.Dispose();
-				}
-				else
+					dia.Dispose();
+				}
+				else
+				{
+					//Nothing has changed so we can safely close
+					canClose = true;
+				}
+
+				if (canClose)
 				{
-					//Nothing has changed so we can safely close
-					canClose = true;
-				}
-
-				if (canClose)
-				{
-					//do close
-					WarFoundryCore.CurrentArmy = null;
-					return true;
-				}
-				else
-				{
-					return false;
-				}
-			}
-			else
-			{
-				//pretend we succeeded
-				return true;
-			}
-		}
-
-		private void CreateNewArmy()
+					//do close
+					WarFoundryCore.CurrentArmy = null;
+					return true;
+				}
+				else
+				{
+					return false;
+				}
+			}
+			else
+			{
+				//pretend we succeeded
+				return true;
+			}
+		}
+
+		private void CreateNewArmy()
 		{
 			logger.Debug("Create new army");
 			FrmNewArmy newArmy = new FrmNewArmy(WarFoundryCore.CurrentGameSystem);
@@ -836,8 +836,8 @@
 			newArmy.Hide();
 		
 			if (type == ResponseType.Ok)
-			{
-				if (CloseCurrentArmy())
+			{
+				if (CloseCurrentArmy())
 				{
 					WarFoundryCore.CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize);
 				}
@@ -847,7 +847,7 @@
 				logger.Debug("Create new army cancelled");
 			}
 			
-			newArmy.Destroy();
+			newArmy.Destroy();
 		}
 		
 		private void ChangeCurrentGameSystem()
--- a/FrmNewUnit.cs	Thu Jun 25 18:12:43 2009 +0000
+++ b/FrmNewUnit.cs	Sat Jun 27 19:05:57 2009 +0000
@@ -12,7 +12,7 @@
 namespace IBBoard.WarFoundry.GTK
 {
 	public partial class FrmNewUnit : Gtk.Dialog
-	{
+	{
 		private ILog logger = LogManager.GetLogger(typeof(FrmNewUnit));
 		
 		private UnitType unitType;
@@ -54,7 +54,7 @@
 			SetSelectUnitEnabledVal();
 		}
 		
-		public UnitType SelectedUnit
+		public UnitType SelectedUnit
 		{
 			get { return unitType; }
 		}
@@ -74,27 +74,27 @@
 			return toReturn;
 		}
 		
-		private void SetSelectUnitEnabledVal()
+		private void SetSelectUnitEnabledVal()
 		{
 			UnitType type = GetSelectedUnitType();
-			
-			if (type!=null)
-			{
+			
+			if (type!=null)
+			{
 				buttonOk.Sensitive = true;
-				List<FailedUnitRequirement> fails = unitArmy.CanAddUnitType(type);
-				lblNewUnitWarning.Visible = (fails != null);
-
-				if (fails.Count > 0)
+				List<FailedUnitRequirement> fails = unitArmy.CanAddUnitType(type);
+				lblNewUnitWarning.Visible = (fails != null);
+
+				if (fails.Count > 0)
 				{
-					//FIXME: currently only show the first error
-					lblNewUnitWarning.Text = fails[0].Description;
-				}
-			}
-			else
-			{
+					//FIXME: currently only show the first error
+					lblNewUnitWarning.Text = fails[0].Description;
+				}
+			}
+			else
+			{
 				buttonOk.Sensitive = false;
-				lblNewUnitWarning.Visible = false;
-			}
+				lblNewUnitWarning.Visible = false;
+			}
 		}
 
 		protected virtual void OnButtonCancelActivated (object sender, System.EventArgs e)
--- a/Widgets/UnitDisplayWidget.cs	Thu Jun 25 18:12:43 2009 +0000
+++ b/Widgets/UnitDisplayWidget.cs	Sat Jun 27 19:05:57 2009 +0000
@@ -37,28 +37,28 @@
 			unit.NameChanged+= new StringValChangedDelegate(UnitNameChanged);
 			unit.UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChanged);
 			SetStats();
-		}
-
-		private void SetStats()
-		{
-            //GameSystem system = unit.Army.GameSystem;
+		}
+
+		private void SetStats()
+		{
+            //GameSystem system = unit.Army.GameSystem;
             //SystemStats stats = system.StandardSystemStats;
             CellRendererText renderer = new CellRendererText();
             unitStats.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, new TreeCellDataFunc(RenderUnitName));
             
             TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat);
-            Stat[] stats = unit.UnitStatsArray;
-			
-			int length = stats.Length;
-
-			for (int i = 0; i < length; i++)
+            Stat[] stats = unit.UnitStatsArray;
+			
+			int length = stats.Length;
+
+			for (int i = 0; i < length; i++)
 			{
-	            unitStats.AppendColumn(stats[i].ParentSlot.Name, renderer, statFunc);
-			}
+	            unitStats.AppendColumn(stats[i].ParentSlot.Name, renderer, statFunc);
+			}
 
 			TreeStore model = new TreeStore(typeof(IBBoard.WarFoundry.API.Objects.Unit));
-			model.AppendValues(unit);
-			unitStats.Model = model;
+			model.AppendValues(unit);
+			unitStats.Model = model;
 		}
 		
 		private void RenderUnitName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)