Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
annotate MainWindow.cs @ 26:55d4f16c982b
Fixes #250: QtSharp app doesn't always quit properly
* Override Close event to dispose of file dialogs (open and save)
* Remove unnecessary event handler hooked to close
* Change app initialisation to match pattern used by Synapse
* Create file dialogs without specifying "this" as parent - seems to be main fix, for some reason.
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 31 Jul 2010 16:03:14 +0000 |
parents | 9641addafffe |
children | 5ee15def17e7 |
rev | line source |
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0 | 1 // This file (MainWindow.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 using System; | |
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5 using System.IO; |
0 | 6 using System.Collections.Generic; |
7 using Qyoto; | |
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8 using log4net; |
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9 using IBBoard.Commands; |
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10 using IBBoard.IO; |
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11 using IBBoard.Lang; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Exporters; |
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14 using IBBoard.WarFoundry.API.Factories; |
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15 using IBBoard.WarFoundry.API.Objects; |
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16 using IBBoard.WarFoundry.API.Savers; |
0 | 17 |
3 | 18 namespace IBBoard.WarFoundry.GUI.QtSharp |
0 | 19 { |
3 | 20 public class MainWindow : QMainWindow |
0 | 21 { |
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22 private static readonly string AppTitle = "WarFoundry"; |
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23 |
3 | 24 private Ui_MainWindowLayout layout; |
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25 private readonly ILog log = LogManager.GetLogger(typeof(MainWindow)); |
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26 private string loadedFilePath; |
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27 private CommandStack commandStack; |
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28 private QFileDialog saveArmyDialog; |
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29 private QFileDialog openArmyDialog; |
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30 private Preferences preferences; |
3 | 31 |
32 public MainWindow () | |
33 { | |
34 layout = new Ui_MainWindowLayout(); | |
35 layout.SetupUi(this); | |
36 WindowIcon = new QIcon("icons/App.png"); | |
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37 Preferences = new Preferences("WarFoundryQt"); |
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38 |
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39 try |
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40 { |
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41 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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42 } |
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43 catch (TranslationLoadException ex) |
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44 { |
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45 log.Error(ex); |
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46 QMessageBox.Critical(this, "Translation loading failed", ex.Message); |
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47 } |
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48 |
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49 SetAppTitle(); |
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50 saveArmyDialog = new QFileDialog(); |
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51 saveArmyDialog.acceptMode = QFileDialog.AcceptMode.AcceptSave; |
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52 saveArmyDialog.fileMode = QFileDialog.FileMode.AnyFile; |
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53 saveArmyDialog.SetDirectory(new QDir(Environment.GetFolderPath(Environment.SpecialFolder.Personal))); |
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54 openArmyDialog = new QFileDialog(); |
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55 openArmyDialog.acceptMode = QFileDialog.AcceptMode.AcceptOpen; |
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56 openArmyDialog.fileMode = QFileDialog.FileMode.ExistingFile; |
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57 openArmyDialog.SetNameFilter("*.army"); |
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58 openArmyDialog.SetDirectory(new QDir(Environment.GetFolderPath(Environment.SpecialFolder.Personal))); |
3 | 59 SetUpActionIcons(); |
60 ConnectMenuActions(); | |
61 SetUpToolbar(); | |
62 layout.unitTabs.Clear(); | |
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63 WarFoundryCore.ArmyChanged+= HandleWarFoundryCoreArmyChanged; |
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64 CommandStack.CommandStackUpdated+= HandleCommandStackCommandStackUpdated; |
3 | 65 } |
66 | |
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67 protected override void CloseEvent(QCloseEvent arg1) |
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68 { |
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69 base.CloseEvent(arg1); |
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70 saveArmyDialog.Dispose(); |
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71 openArmyDialog.Dispose(); |
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72 } |
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73 |
3 | 74 private void SetUpActionIcons() |
75 { | |
76 layout.actionCreateArmy.icon = new QIcon("icons/ui/filenew.png"); | |
77 layout.actionOpenArmy.icon = new QIcon("icons/ui/fileopen.png"); | |
78 layout.actionSaveArmy.icon = new QIcon("icons/ui/filesave.png"); | |
79 layout.actionSaveArmyAs.icon = new QIcon("icons/ui/filesaveas.png"); | |
80 layout.menuExportArmyAs.icon = new QIcon("icons/ui/export.png"); | |
81 layout.actionCloseArmy.icon = new QIcon("icons/ui/window-close.png"); | |
82 layout.actionExit.icon = new QIcon("icons/ui/exit.png"); | |
83 layout.actionUndo.icon = new QIcon("icons/ui/edit-undo.png"); | |
84 layout.actionRedo.icon = new QIcon("icons/ui/edit-redo.png"); | |
85 layout.actionAbout.icon = new QIcon("icons/ui/help-about.png"); | |
86 } | |
87 | |
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88 private void ConnectMenuActions() |
3 | 89 { |
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90 ConnectMenuAction(layout.actionCreateArmy, CreateNewArmy); |
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91 ConnectMenuAction(layout.actionUndo, UndoAction); |
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92 ConnectMenuAction(layout.actionRedo,RedoAction); |
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93 ConnectMenuAction(layout.actionSaveArmyAs, DoSaveCurrentArmyAs); |
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94 ConnectMenuAction(layout.actionSaveArmy, DoSaveCurrentArmy); |
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95 ConnectMenuAction(layout.actionCloseArmy, DoCloseArmy); |
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96 ConnectMenuAction(layout.actionOpenArmy, DoOpenArmy); |
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97 ConnectMenuAction(layout.actionExportBasicHtml, DoExportBasicHTML); |
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98 } |
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99 |
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100 private void ConnectMenuAction(QAction menuAction, SlotFunc method) |
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101 { |
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102 QObject.Connect(menuAction, SIGNAL("triggered()"), method); |
3 | 103 } |
104 | |
105 private void CreateNewArmy() | |
106 { | |
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107 if (CloseCurrentArmy()) |
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108 { |
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109 NewArmyDialog dialog = new NewArmyDialog(this); |
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110 int result = dialog.Exec (); |
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111 |
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112 if (result == (int)QDialog.DialogCode.Accepted) |
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113 { |
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114 try |
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115 { |
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116 CurrentArmy = new Army(dialog.GetSelectedRace(), dialog.GetArmyName(), dialog.GetArmySize()); |
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117 } |
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118 catch (RequiredDataMissingException ex) |
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119 { |
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120 log.Error("Required data missing from race file", ex); |
17 | 121 QMessageBox.Critical(this, "Invalid race file data", "the race file for the requested data could not be loaded as it did not contain some required data"); |
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122 } |
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123 catch (InvalidFileException ex) |
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124 { |
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125 log.Error("Race file was invalid", ex); |
17 | 126 QMessageBox.Critical(this, "invalid race file", ex.Message); |
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127 } |
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128 } |
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129 } |
3 | 130 } |
131 | |
132 private void SetUpToolbar() | |
133 { | |
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134 layout.toolBar.AddAction(layout.actionCreateArmy); |
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135 layout.toolBar.AddAction(layout.actionOpenArmy); |
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136 layout.toolBar.AddAction(layout.actionSaveArmy); |
3 | 137 layout.toolBar.AddSeparator(); |
138 layout.toolBar.AddAction(layout.actionUndo); | |
139 layout.toolBar.AddAction(layout.actionRedo); | |
140 layout.toolBar.AddSeparator(); | |
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141 } |
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142 |
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143 private void HandleWarFoundryCoreArmyChanged(Army oldValue, Army newValue) |
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144 { |
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145 CommandStack.Reset(); |
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146 loadedFilePath = null; |
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147 layout.actionSaveArmy.Enabled = false; |
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148 SetPointsPanelText(); |
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149 SetAppTitle(); |
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150 } |
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151 |
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152 private void SetPointsPanelText () |
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153 { |
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154 //TODO: implement panel and points panel |
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155 } |
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156 |
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157 |
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158 private void SetAppTitle() |
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159 { |
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160 string str = AppTitle; |
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161 |
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162 if (CurrentGameSystem!=null) |
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163 { |
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164 str+= " - " + CurrentGameSystem.Name; |
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165 |
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166 if (CurrentArmy!=null) |
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167 { |
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168 str+= " - " + CurrentArmy.Name; |
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169 } |
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170 } |
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171 |
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172 this.WindowTitle = str; |
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173 } |
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174 |
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175 public CommandStack CommandStack |
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176 { |
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177 get |
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178 { |
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179 if (commandStack == null) |
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180 { |
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181 commandStack = new CommandStack(); |
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182 } |
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183 |
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184 return commandStack; |
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185 } |
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186 } |
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187 |
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188 private void HandleCommandStackCommandStackUpdated() |
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189 { |
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190 layout.actionUndo.Enabled = CommandStack.CanUndo(); |
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191 layout.actionRedo.Enabled = CommandStack.CanRedo(); |
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192 layout.actionSaveArmy.Enabled = CommandStack.IsDirty(); |
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193 } |
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194 |
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195 private void UndoAction() |
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196 { |
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197 if (commandStack.CanUndo()) |
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198 { |
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199 commandStack.Undo(); |
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200 } |
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201 } |
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202 |
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203 private void RedoAction() |
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204 { |
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205 if (commandStack.CanRedo()) |
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206 { |
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207 commandStack.Redo(); |
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208 } |
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209 } |
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210 |
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211 private void DoOpenArmy() |
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212 { |
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213 OpenArmy(); |
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214 } |
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215 |
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216 private bool OpenArmy() |
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217 { |
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218 log.Debug("Opening army"); |
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219 string newFilePath = PromptForFilePath (openArmyDialog); |
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220 bool openedFile = false; |
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221 |
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222 if (newFilePath != null && CloseCurrentArmy()) |
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223 { |
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224 try |
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225 { |
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226 log.DebugFormat("Opening {0}", newFilePath); |
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227 CurrentArmy = WarFoundryLoader.GetDefault().LoadArmy(new FileInfo(newFilePath)); |
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228 loadedFilePath = newFilePath; |
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229 openedFile = true; |
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230 } |
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231 catch (RequiredDataMissingException ex) |
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232 { |
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233 log.Error(ex); |
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234 QMessageBox.Critical(this, Translation.GetTranslation("InvalidArmyFileBoxTitle", "invalid army file"), ex.Message); |
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235 } |
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236 catch (InvalidFileException ex) |
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237 { |
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238 log.Error(ex); |
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239 QMessageBox.Critical(this, Translation.GetTranslation("InvalidArmyFileBoxTitle", "invalid army file"), ex.Message); |
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240 } |
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241 } |
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242 |
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243 return openedFile; |
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244 } |
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245 |
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246 private void DoSaveCurrentArmy() |
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247 { |
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248 SaveCurrentArmy(); |
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249 } |
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250 |
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251 private bool SaveCurrentArmy() |
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252 { |
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253 log.Debug("Save current army"); |
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254 bool saved = false; |
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255 |
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256 string filePath = loadedFilePath; |
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257 |
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258 if (filePath == null) |
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259 { |
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260 filePath = PromptForArmyFilePath(); |
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261 } |
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262 |
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263 if (filePath != null) |
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264 { |
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265 saved = SaveCurrentArmyToFile(filePath); |
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266 } |
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267 |
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268 return saved; |
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269 } |
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270 |
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271 private void DoSaveCurrentArmyAs() |
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272 { |
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273 SaveCurrentArmyAs(); |
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274 } |
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275 |
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276 private bool SaveCurrentArmyAs() |
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277 { |
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278 log.Debug("Saving current army as a different file"); |
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279 bool saved = false; |
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280 string filePath = PromptForArmyFilePath(); |
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281 |
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282 if (filePath != null) |
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283 { |
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284 saved = SaveCurrentArmyToFile(filePath); |
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285 } |
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286 |
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287 return saved; |
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288 } |
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289 |
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290 private bool SaveCurrentArmyToFile(string filePath) |
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291 { |
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292 log.DebugFormat("Save to {0}", filePath); |
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293 |
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294 if (WarFoundrySaver.GetSaver().Save(CurrentArmy, filePath)) |
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295 { |
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296 log.Debug("Army saved"); |
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297 loadedFilePath = filePath; |
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298 layout.actionSaveArmy.Enabled = false; |
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299 CommandStack.setCleanMark(); |
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300 return true; |
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301 } |
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302 else |
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303 { |
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304 log.Debug("Save failed"); |
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305 QMessageBox.Critical(this, "file save failed", "file save failed - check log for details"); |
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306 return false; |
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307 } |
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308 } |
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309 |
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310 private string PromptForArmyFilePath() |
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311 { |
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312 return PromptForFilePath (saveArmyDialog); |
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313 } |
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314 |
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315 private string PromptForFilePath(QFileDialog qFileDialog) |
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316 { |
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317 int result = qFileDialog.Exec(); |
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318 string path = null; |
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319 |
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320 if (result == (int)QDialog.DialogCode.Accepted) |
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321 { |
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322 path = qFileDialog.SelectedFiles()[0]; |
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323 } |
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324 |
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325 return path; |
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326 } |
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327 |
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328 public GameSystem CurrentGameSystem |
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329 { |
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330 get { return WarFoundryCore.CurrentGameSystem; } |
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331 set { WarFoundryCore.CurrentGameSystem = value; } |
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332 } |
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333 |
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334 public Army CurrentArmy |
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335 { |
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336 get { return WarFoundryCore.CurrentArmy; } |
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337 set { SetArmy(value); } |
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338 } |
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339 |
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340 private void SetArmy(Army newArmy) |
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341 { |
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342 IgnoreArmy(CurrentArmy); |
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343 CloseAllUnitWindows(); |
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344 |
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345 if (newArmy == null) |
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346 { |
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347 SetNullArmyState(); |
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348 } |
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349 else |
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350 { |
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351 WarFoundryCore.CurrentGameSystem = newArmy.GameSystem; |
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352 ListenToArmy(newArmy); |
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353 SetNonNullArmyState(newArmy); |
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354 } |
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355 |
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356 WarFoundryCore.CurrentArmy = newArmy; |
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357 } |
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358 |
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359 private void IgnoreArmy(Army oldArmy) |
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360 { |
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361 if (oldArmy != null) |
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362 { |
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363 oldArmy.UnitAdded -= UnitAddedMethod; |
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364 oldArmy.UnitRemoved -= UnitRemovedMethod; |
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365 oldArmy.PointsValueChanged -= PointsValueChangedMethod; |
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366 } |
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367 } |
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368 private void UnitAddedMethod(object unitObj) |
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369 { |
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370 if (unitObj is Unit) |
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371 { |
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372 Unit unit = (Unit)unitObj; |
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373 //TODO set error panel |
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374 //sbErrorPanel.Text = ""; |
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375 //TODO add unit to tree |
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376 } |
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377 } |
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378 |
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379 private void UnitRemovedMethod(object unitObj) |
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380 { |
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381 if (unitObj is Unit) |
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382 { |
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383 Unit unit = (Unit)unitObj; |
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384 //TODO set error panel |
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385 //sbErrorPanel.Text = ""; |
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386 |
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387 //TODO check if window is open, and close it if it is |
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388 //TODO remove unit from tree |
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389 } |
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390 } |
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391 |
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392 private void PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) |
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393 { |
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394 if (obj is Army) |
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395 { |
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396 SetPointsPanelText(); |
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397 } |
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398 } |
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399 |
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400 private void CloseAllUnitWindows() |
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401 { |
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402 // FrmUnit[] unitForms = DictionaryUtils.ToArray(unitWindows); |
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403 // |
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404 // foreach (FrmUnit window in unitForms) |
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405 // { |
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406 // window.Close(); |
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407 // } |
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408 // |
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409 // unitWindows.Clear(); |
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410 } |
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411 |
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412 private void ListenToArmy(Army newArmy) |
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413 { |
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414 if (newArmy != null) |
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415 { |
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416 newArmy.UnitAdded += UnitAddedMethod; |
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417 newArmy.UnitRemoved += UnitRemovedMethod; |
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418 newArmy.PointsValueChanged += PointsValueChangedMethod; |
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419 } |
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420 } |
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421 |
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422 private void SetNullArmyState() |
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423 { |
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424 layout.actionSaveArmyAs.Enabled = false; |
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425 layout.actionCloseArmy.Enabled = false; |
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426 layout.menuExportArmyAs.Enabled = false; |
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427 |
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428 foreach (QAction exportAction in layout.menuExportArmyAs.Actions()) |
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429 { |
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430 exportAction.Enabled = false; |
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431 } |
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432 |
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433 layout.armyTree.SetModel(new QStandardItemModel()); |
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434 DisableCategoryButtons(); |
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435 } |
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436 |
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437 void DisableCategoryButtons () |
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438 { |
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439 //TODO handle category buttons |
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440 } |
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441 |
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442 |
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443 private void SetNonNullArmyState(Army newArmy) |
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444 { |
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445 SetCategoryButtons(newArmy.Race.Categories); |
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446 EnableCategoryButtons(); |
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447 layout.actionSaveArmyAs.Enabled = true; |
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448 layout.actionCloseArmy.Enabled = true; |
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449 layout.menuExportArmyAs.Enabled = true; |
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450 |
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451 foreach (QAction exportAction in layout.menuExportArmyAs.Actions()) |
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452 { |
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453 exportAction.Enabled = true; |
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454 } |
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455 |
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456 FillArmyTree(newArmy); |
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457 } |
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458 |
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459 private void FillArmyTree (Army army) |
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460 { |
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461 QStandardItemModel treeModel = new QStandardItemModel(); |
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462 List<string> headers = new List<string>(); |
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463 headers.Add(army.Name); |
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464 treeModel.SetHorizontalHeaderLabels(headers); |
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465 |
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466 foreach (var category in army.Categories) |
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467 { |
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468 QStandardItem item = CreateTreeItem(category); |
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469 treeModel.AppendRow(item); |
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470 CreateUnitNodes(category, item); |
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471 } |
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472 |
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473 layout.armyTree.SetModel(treeModel); |
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474 } |
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475 |
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476 private QStandardItem CreateTreeItem(WarFoundryObject obj) |
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477 { |
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478 QVariant wrappedObject = QVariant.FromValue<WarFoundryObject>(obj); |
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479 QStandardItem item = new QStandardItem(obj.Name); |
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480 item.SetData(wrappedObject); |
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481 return item; |
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482 } |
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483 |
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484 private void CreateUnitNodes(ArmyCategory category, QStandardItem categoryItem) |
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485 { |
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486 foreach (Unit unit in category.GetUnits()) |
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487 { |
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488 CreateTreeSubItem(unit, categoryItem); |
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489 } |
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490 } |
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491 |
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492 private QStandardItem CreateTreeSubItem(WarFoundryObject obj, QStandardItem rootItem) |
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493 { |
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494 QStandardItem item = CreateTreeItem(obj); |
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495 rootItem.AppendRow(item); |
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496 return item; |
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497 } |
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498 |
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499 void SetCategoryButtons (Category[] categories) |
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500 { |
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501 //TODO create category buttons |
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502 } |
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503 |
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504 void EnableCategoryButtons () |
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505 { |
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506 //TODO enable category buttons |
3 | 507 } |
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508 |
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509 private void DoCloseArmy() |
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510 { |
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511 CloseCurrentArmy(); |
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512 } |
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513 |
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514 private bool CloseCurrentArmy() |
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515 { |
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516 bool closed = false; |
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517 |
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518 if (CurrentArmy!=null) |
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519 { |
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520 log.Debug("Closing "+CurrentArmy.Name); |
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521 bool canClose = false; |
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522 |
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523 if (CommandStack.IsDirty()) |
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524 { |
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525 log.Debug("Unsaved changes"); |
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526 string saveChanges = Translation.GetTranslation("SaveChangesQuestion", "the army \"{0}\" has been modified\r\nsave changes before closing army?", CurrentArmy.Name); |
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527 string saveChangesTitle = Translation.GetTranslation("SaveChangesTitle", "unsaved changes"); |
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528 QMessageBox.StandardButton response = QMessageBox.Question(this, saveChangesTitle, saveChanges, (uint) (QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No | QMessageBox.StandardButton.Cancel), QMessageBox.StandardButton.Cancel); |
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529 |
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530 if (response == QMessageBox.StandardButton.Yes) |
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531 { |
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532 canClose = SaveCurrentArmy(); |
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533 } |
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534 else if (response == QMessageBox.StandardButton.No) |
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535 { |
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536 log.Debug("User didn't save army"); |
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537 canClose = true; |
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538 } |
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539 //else they said cancel and we default to "canClose = false" so do nothing |
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540 } |
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541 else |
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542 { |
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543 canClose = true; |
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544 } |
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545 |
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546 if (canClose) |
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547 { |
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548 CurrentArmy = null; |
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549 closed = true; |
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550 } |
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551 |
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552 log.Debug("Army "+(closed ? "" : "not")+" closed"); |
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553 } |
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554 else |
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555 { |
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556 //pretend we succeeded |
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557 closed = true; |
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558 } |
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559 |
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560 return closed; |
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561 } |
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562 |
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563 public Preferences Preferences |
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564 { |
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565 get { return preferences; } |
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566 set { preferences = value; } |
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567 } |
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568 |
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569 private void DoExportBasicHTML() |
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570 { |
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571 log.Debug("Exporting to HTML"); |
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572 QFileDialog fileDialog = new QFileDialog(this); |
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573 fileDialog.acceptMode = QFileDialog.AcceptMode.AcceptSave; |
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574 fileDialog.fileMode = QFileDialog.FileMode.AnyFile; |
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575 fileDialog.SetDirectory(new QDir(Environment.GetFolderPath(Environment.SpecialFolder.Personal))); |
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576 log.Debug("Requesting export path"); |
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577 int result = fileDialog.Exec(); |
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578 |
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579 if (result == (int)QDialog.DialogCode.Accepted) |
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580 { |
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581 string path = fileDialog.SelectedFiles()[0]; |
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582 log.DebugFormat("Exporting to {0}", path); |
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583 WarFoundryHtmlExporter.GetDefault().ExportArmy(CurrentArmy, path); |
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584 log.Debug("Exported"); |
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585 } |
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586 } |
0 | 587 } |
3 | 588 } |