diff qt-gui/CreateNewArmyLayout.ui @ 3:ac1bf60edf63

Re #242: Qt# UI * Make use of icons Re #243: Create "New Army" dialog in Qt# app * Create initial rendering of dialog (non-functional) Re #247: Implement menu options in Qt# app * Add initial hook for New Army dialog from menu item
author IBBoard <dev@ibboard.co.uk>
date Sat, 23 Jan 2010 20:54:42 +0000
parents
children bbf40d66dfe4
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/qt-gui/CreateNewArmyLayout.ui	Sat Jan 23 20:54:42 2010 +0000
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>CreateNewArmyLayout</class>
+ <widget class="QDialog" name="CreateNewArmyLayout">
+  <property name="geometry">
+   <rect>
+    <x>0</x>
+    <y>0</y>
+    <width>400</width>
+    <height>300</height>
+   </rect>
+  </property>
+  <property name="windowTitle">
+   <string>Dialog</string>
+  </property>
+  <layout class="QGridLayout" name="gridLayout">
+   <item row="4" column="2">
+    <widget class="QDialogButtonBox" name="buttonBox">
+     <property name="orientation">
+      <enum>Qt::Horizontal</enum>
+     </property>
+     <property name="standardButtons">
+      <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+     </property>
+    </widget>
+   </item>
+   <item row="0" column="2">
+    <widget class="QComboBox" name="gameSystems"/>
+   </item>
+   <item row="0" column="0">
+    <widget class="QLabel" name="lblGameSystem">
+     <property name="text">
+      <string>game system:</string>
+     </property>
+     <property name="alignment">
+      <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
+     </property>
+    </widget>
+   </item>
+   <item row="1" column="0">
+    <widget class="QLabel" name="lblRace">
+     <property name="text">
+      <string>race:</string>
+     </property>
+     <property name="alignment">
+      <set>Qt::AlignRight|Qt::AlignTop|Qt::AlignTrailing</set>
+     </property>
+    </widget>
+   </item>
+   <item row="1" column="2">
+    <widget class="QListView" name="raceList"/>
+   </item>
+   <item row="2" column="0">
+    <widget class="QLabel" name="lblArmyName">
+     <property name="text">
+      <string>TextLabel</string>
+     </property>
+     <property name="alignment">
+      <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
+     </property>
+    </widget>
+   </item>
+   <item row="3" column="0">
+    <widget class="QLabel" name="lblArmySize">
+     <property name="text">
+      <string>TextLabel</string>
+     </property>
+     <property name="alignment">
+      <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
+     </property>
+    </widget>
+   </item>
+   <item row="3" column="2">
+    <widget class="QSpinBox" name="armySize"/>
+   </item>
+   <item row="2" column="2">
+    <widget class="QLineEdit" name="armyName"/>
+   </item>
+  </layout>
+ </widget>
+ <resources/>
+ <connections>
+  <connection>
+   <sender>buttonBox</sender>
+   <signal>accepted()</signal>
+   <receiver>CreateNewArmyLayout</receiver>
+   <slot>accept()</slot>
+   <hints>
+    <hint type="sourcelabel">
+     <x>248</x>
+     <y>254</y>
+    </hint>
+    <hint type="destinationlabel">
+     <x>157</x>
+     <y>274</y>
+    </hint>
+   </hints>
+  </connection>
+  <connection>
+   <sender>buttonBox</sender>
+   <signal>rejected()</signal>
+   <receiver>CreateNewArmyLayout</receiver>
+   <slot>reject()</slot>
+   <hints>
+    <hint type="sourcelabel">
+     <x>316</x>
+     <y>260</y>
+    </hint>
+    <hint type="destinationlabel">
+     <x>286</x>
+     <y>274</y>
+    </hint>
+   </hints>
+  </connection>
+ </connections>
+</ui>