Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
view NewUnitDialog.cs @ 29:246237c88b9b
Re #244: Create "New Unit" dialog in Qt# app
* Add NewUnit dialog
* Fix layout (rename layout and make list enabled)
* Call dialog when clicking on buttons
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 03 Aug 2010 19:36:49 +0000 |
parents | |
children | d586244177ff |
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// This file (NewUnitDialog.cs) is a part of the IBBoard.WarFoundry.GUI.QtSharp project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using Qyoto; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.QtSharp { public class NewUnitDialog : QDialog { private Ui_CreateNewUnitLayout layout; private Army army; private UnitType[] units; private bool[] allowed; public NewUnitDialog(QWidget parent, Race race, Category cat, Army army) : base(parent) { layout = new Ui_CreateNewUnitLayout(); layout.SetupUi(this); units = race.GetUnitTypes(cat); allowed = new bool[units.Length]; this.army = army; for (int i = 0; i < units.Length; i++) { UnitType unit = units[i]; allowed[i] = army.CanAddUnitType(unit).Count == 0; layout.unitTypeList.AddItem(unit.Name); } QObject.Connect(layout.unitTypeList, SIGNAL("currentRowChanged(int)"), UnitTypeSelectionChanged); SetOkayButtonState(false); } private void UnitTypeSelectionChanged() { SetOkayButtonState(layout.unitTypeList.CurrentRow != -1); } public UnitType SelectedUnit { get { return units[layout.unitTypeList.CurrentRow]; } } private void SetOkayButtonState(bool boolValue) { layout.buttonBox.Button(QDialogButtonBox.StandardButton.Ok).Enabled = boolValue; } } }