Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
view Main.cs @ 26:55d4f16c982b
Fixes #250: QtSharp app doesn't always quit properly
* Override Close event to dispose of file dialogs (open and save)
* Remove unnecessary event handler hooked to close
* Change app initialisation to match pattern used by Synapse
* Create file dialogs without specifying "this" as parent - seems to be main fix, for some reason.
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 31 Jul 2010 16:03:14 +0000 |
parents | d1259ec9d089 |
children |
line wrap: on
line source
// This file (Main.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using System.Collections.Generic; using Qyoto; using log4net; using IBBoard; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Factories.Xml; using IBBoard.WarFoundry.API.Savers; namespace IBBoard.WarFoundry.GUI.QtSharp { class MainClass { private static ILog logger = LogManager.GetLogger(typeof(MainClass)); static QApplication app; public static void Main(string[] args) { try { logger.InfoFormat("Starting application with args: {0}", args.ToString()); app = new QApplication(args, true); app.QuitOnLastWindowClosed = true; logger.Debug("Starting exec"); QApplication.Invoke(delegate { SetUpWarFoundryEnvironment(); MainWindow win = new MainWindow(); win.Show(); QApplication.SetActiveWindow(win); }); int result = QApplication.Exec(); logger.InfoFormat("Closing application - exit code {0}", result); } catch(Exception ex) { logger.Fatal(ex); QMessageBox.Critical(null, "Unhandled exception", ex.Message+"\n\nPlease see log for more details"); } } private static void SetUpWarFoundryEnvironment() { logger.Debug("Creating application environment"); //FIXME: Temporary hack to add paths and factories before we get preferences and plugins WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Path.Combine(Constants.ExecutablePath, "data"))); WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory()); WarFoundryLoader.GetDefault().FileLoadingFinished += FileLoadingFinished; WarFoundrySaver.SetFileSaver(new WarFoundryXmlSaver()); } private static void FileLoadingFinished(List<FileLoadFailure> failures) { foreach(FileLoadFailure failure in failures) { logger.Warn("Failed to load " + failure.FailedFile.FullName + ": " + failure.Message); } } } }