view qt-gui/CreateNewArmyLayout.cs @ 6:bbf40d66dfe4

Re #242: Create Qt# UI for WarFoundry * Fix warnings about Connect strings not being signals Re #243: Create new Qt# "Create Army" dialog * Change from List View to List Widget (views need models, which only handle QVariants and not arbitrary objects) * Populate Game System list * Populate races list on game system selection changed * Set text on some labels
author IBBoard <dev@ibboard.co.uk>
date Wed, 27 Jan 2010 20:58:56 +0000
parents ac1bf60edf63
children 8a8735679d55
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/********************************************************************************
** Form generated from reading ui file 'CreateNewArmyLayout.ui'
**
** Created: Wed Jan 27 20:53:01 2010
**      by: Qt User Interface Compiler for C# version 4.5.3
**
** WARNING! All changes made in this file will be lost when recompiling ui file!
********************************************************************************/


using Qyoto;

public class Ui_CreateNewArmyLayout
{
    public QGridLayout gridLayout;
    public QDialogButtonBox buttonBox;
    public QComboBox gameSystems;
    public QLabel lblGameSystem;
    public QLabel lblRace;
    public QLabel lblArmyName;
    public QLabel lblArmySize;
    public QSpinBox armySize;
    public QLineEdit armyName;
    public QListWidget raceList;

    public void SetupUi(QDialog CreateNewArmyLayout)
    {
    if (CreateNewArmyLayout.ObjectName == "")
        CreateNewArmyLayout.ObjectName = "CreateNewArmyLayout";
    QSize Size = new QSize(400, 300);
    Size = Size.ExpandedTo(CreateNewArmyLayout.MinimumSizeHint());
    CreateNewArmyLayout.Size = Size;
    gridLayout = new QGridLayout(CreateNewArmyLayout);
    gridLayout.ObjectName = "gridLayout";
    buttonBox = new QDialogButtonBox(CreateNewArmyLayout);
    buttonBox.ObjectName = "buttonBox";
    buttonBox.Orientation = Qt.Orientation.Horizontal;
    buttonBox.StandardButtons = Qyoto.Qyoto.GetCPPEnumValue("QDialogButtonBox", "Cancel") | Qyoto.Qyoto.GetCPPEnumValue("QDialogButtonBox", "Ok");

    gridLayout.AddWidget(buttonBox, 4, 2, 1, 1);

    gameSystems = new QComboBox(CreateNewArmyLayout);
    gameSystems.ObjectName = "gameSystems";

    gridLayout.AddWidget(gameSystems, 0, 2, 1, 1);

    lblGameSystem = new QLabel(CreateNewArmyLayout);
    lblGameSystem.ObjectName = "lblGameSystem";
    lblGameSystem.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter");

    gridLayout.AddWidget(lblGameSystem, 0, 0, 1, 1);

    lblRace = new QLabel(CreateNewArmyLayout);
    lblRace.ObjectName = "lblRace";
    lblRace.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTop") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing");

    gridLayout.AddWidget(lblRace, 1, 0, 1, 1);

    lblArmyName = new QLabel(CreateNewArmyLayout);
    lblArmyName.ObjectName = "lblArmyName";
    lblArmyName.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter");

    gridLayout.AddWidget(lblArmyName, 2, 0, 1, 1);

    lblArmySize = new QLabel(CreateNewArmyLayout);
    lblArmySize.ObjectName = "lblArmySize";
    lblArmySize.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter");

    gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1);

    armySize = new QSpinBox(CreateNewArmyLayout);
    armySize.ObjectName = "armySize";

    gridLayout.AddWidget(armySize, 3, 2, 1, 1);

    armyName = new QLineEdit(CreateNewArmyLayout);
    armyName.ObjectName = "armyName";

    gridLayout.AddWidget(armyName, 2, 2, 1, 1);

    raceList = new QListWidget(CreateNewArmyLayout);
    raceList.ObjectName = "raceList";

    gridLayout.AddWidget(raceList, 1, 2, 1, 1);


    RetranslateUi(CreateNewArmyLayout);
    QObject.Connect(buttonBox, Qt.SIGNAL("accepted()"), CreateNewArmyLayout, Qt.SLOT("accept()"));
    QObject.Connect(buttonBox, Qt.SIGNAL("rejected()"), CreateNewArmyLayout, Qt.SLOT("reject()"));

    QMetaObject.ConnectSlotsByName(CreateNewArmyLayout);
    } // SetupUi

    public void RetranslateUi(QDialog CreateNewArmyLayout)
    {
    CreateNewArmyLayout.WindowTitle = QApplication.Translate("CreateNewArmyLayout", "Dialog", null, QApplication.Encoding.UnicodeUTF8);
    lblGameSystem.Text = QApplication.Translate("CreateNewArmyLayout", "game system:", null, QApplication.Encoding.UnicodeUTF8);
    lblRace.Text = QApplication.Translate("CreateNewArmyLayout", "race:", null, QApplication.Encoding.UnicodeUTF8);
    lblArmyName.Text = QApplication.Translate("CreateNewArmyLayout", "army name:", null, QApplication.Encoding.UnicodeUTF8);
    lblArmySize.Text = QApplication.Translate("CreateNewArmyLayout", "army size:", null, QApplication.Encoding.UnicodeUTF8);
    } // RetranslateUi

}

namespace Ui {
    public class CreateNewArmyLayout : Ui_CreateNewArmyLayout {}
} // namespace Ui