Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
changeset 16:d211d01efa44
Re #242: Create Qt# UI for WarFoundry
* Fix MonoDevelop's annoying auto-formatting
* Remove debugging "true" from IF condition
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 13 Feb 2010 19:45:08 +0000 |
parents | 03ed32fdc706 |
children | 8f9f757f2099 |
files | MainWindow.cs |
diffstat | 1 files changed, 10 insertions(+), 10 deletions(-) [+] |
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--- a/MainWindow.cs Sat Feb 13 12:02:14 2010 +0000 +++ b/MainWindow.cs Sat Feb 13 19:45:08 2010 +0000 @@ -62,18 +62,18 @@ layout.actionAbout.icon = new QIcon("icons/ui/help-about.png"); } - private void ConnectMenuActions () + private void ConnectMenuActions() { - ConnectMenuAction (layout.actionCreateArmy, CreateNewArmy); - ConnectMenuAction (layout.actionUndo, UndoAction); - ConnectMenuAction (layout.actionRedo,RedoAction); - ConnectMenuAction (layout.actionSaveArmyAs, DoSaveCurrentArmyAs); - ConnectMenuAction (layout.actionSaveArmy, DoSaveCurrentArmy); - ConnectMenuAction (layout.actionCloseArmy, DoCloseArmy); - ConnectMenuAction (layout.actionOpenArmy, DoOpenArmy); + ConnectMenuAction(layout.actionCreateArmy, CreateNewArmy); + ConnectMenuAction(layout.actionUndo, UndoAction); + ConnectMenuAction(layout.actionRedo,RedoAction); + ConnectMenuAction(layout.actionSaveArmyAs, DoSaveCurrentArmyAs); + ConnectMenuAction(layout.actionSaveArmy, DoSaveCurrentArmy); + ConnectMenuAction(layout.actionCloseArmy, DoCloseArmy); + ConnectMenuAction(layout.actionOpenArmy, DoOpenArmy); } - private void ConnectMenuAction (QAction menuAction, SlotFunc method) + private void ConnectMenuAction(QAction menuAction, SlotFunc method) { QObject.Connect(menuAction, SIGNAL("triggered()"), method); } @@ -484,7 +484,7 @@ log.Debug("Closing "+CurrentArmy.Name); bool canClose = false; - if (CommandStack.IsDirty() || true) + if (CommandStack.IsDirty()) { log.Debug("Unsaved changes"); string saveChanges = Translation.GetTranslation("SaveChangesQuestion", "the army \"{0}\" has been modified\r\nsave changes before closing army?", CurrentArmy.Name);