annotate FrmNewUnitEquipment.cs @ 56:11e81ba85684

Fixes #166: Move game system changing to part of army creation * Fix display names
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 Sep 2009 10:53:04 +0000
parents 1576f669b3eb
children bdd10c56a917
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Commands;
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11 using IBBoard.Lang;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Commands;
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14 using IBBoard.WarFoundry.API.Objects;
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15 using IBBoard.WarFoundry.GUI.WinForms.Util;
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16
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17 namespace IBBoard.WarFoundry.GUI.WinForms
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18 {
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19 /// <summary>
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20 /// Summary description for FrmNewUnitEquipment.
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21 /// </summary>
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22 public class FrmNewUnitEquipment : System.Windows.Forms.Form
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23 {
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24 private Unit unit;
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25 private CommandStack commandStack;
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26 private System.Windows.Forms.Label lblAmount;
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27 private System.Windows.Forms.Button bttnCancel;
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28 private System.Windows.Forms.Button bttnOkay;
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29 private System.Windows.Forms.Label lblItem;
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30 private System.Windows.Forms.ListBox listItems;
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31 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
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32 /// <summary>
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33 /// Required designer variable.
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34 /// </summary>
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35 private System.ComponentModel.Container components = null;
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37 public FrmNewUnitEquipment(Unit unit, CommandStack stack)
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38 {
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39 commandStack = stack;
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40 this.unit = unit;
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41 InitializeComponent();
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42 this.Text = "New equipment for " + unit.Name;
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43 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment());
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44 listItems.Items.AddRange(items);
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45 equipmentAmount.SetUnit(unit);
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46 }
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47
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48 /// <summary>
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49 /// Clean up any resources being used.
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50 /// </summary>
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51 protected override void Dispose( bool disposing )
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52 {
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53 if( disposing )
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54 {
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55 if(components != null)
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56 {
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57 components.Dispose();
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58 }
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59 }
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60 base.Dispose( disposing );
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61 }
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62
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63 #region Windows Form Designer generated code
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64 /// <summary>
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65 /// Required method for Designer support - do not modify
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66 /// the contents of this method with the code editor.
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67 /// </summary>
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68 private void InitializeComponent()
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69 {
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70 this.lblAmount = new System.Windows.Forms.Label();
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71 this.bttnCancel = new System.Windows.Forms.Button();
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72 this.bttnOkay = new System.Windows.Forms.Button();
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73 this.lblItem = new System.Windows.Forms.Label();
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74 this.listItems = new System.Windows.Forms.ListBox();
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75 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
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76 this.SuspendLayout();
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77 //
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78 // lblAmount
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79 //
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80 this.lblAmount.Location = new System.Drawing.Point(8, 80);
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81 this.lblAmount.Name = "lblAmount";
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82 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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83 this.lblAmount.TabIndex = 2;
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84 this.lblAmount.Text = "amount";
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85 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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86 //
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87 // bttnCancel
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88 //
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89 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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90 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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91 this.bttnCancel.Location = new System.Drawing.Point(158, 162);
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92 this.bttnCancel.Name = "bttnCancel";
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93 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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94 this.bttnCancel.TabIndex = 3;
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95 this.bttnCancel.Text = "cancel";
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96 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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97 //
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98 // bttnOkay
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99 //
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100 this.bttnOkay.Enabled = false;
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101 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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102 this.bttnOkay.Location = new System.Drawing.Point(12, 162);
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103 this.bttnOkay.Name = "bttnOkay";
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104 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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105 this.bttnOkay.TabIndex = 4;
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106 this.bttnOkay.Text = "okay";
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107 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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108 //
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109 // lblItem
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110 //
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111 this.lblItem.Location = new System.Drawing.Point(0, 8);
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112 this.lblItem.Name = "lblItem";
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113 this.lblItem.Size = new System.Drawing.Size(80, 23);
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114 this.lblItem.TabIndex = 6;
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115 this.lblItem.Text = "item";
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116 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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117 //
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118 // listItems
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119 //
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120 this.listItems.Location = new System.Drawing.Point(88, 8);
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121 this.listItems.Name = "listItems";
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122 this.listItems.Size = new System.Drawing.Size(145, 69);
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123 this.listItems.TabIndex = 7;
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124 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged);
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125 //
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126 // equipmentAmount
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127 //
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128 this.equipmentAmount.Location = new System.Drawing.Point(88, 80);
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129 this.equipmentAmount.Name = "equipmentAmount";
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130 this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
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131 this.equipmentAmount.TabIndex = 8;
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132 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged);
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133 //
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134 // FrmNewUnitEquipment
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135 //
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136 this.AcceptButton = this.bttnOkay;
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137 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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138 this.CancelButton = this.bttnCancel;
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139 this.ClientSize = new System.Drawing.Size(245, 190);
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140 this.ControlBox = false;
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141 this.Controls.Add(this.equipmentAmount);
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142 this.Controls.Add(this.listItems);
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143 this.Controls.Add(this.lblItem);
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144 this.Controls.Add(this.bttnOkay);
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145 this.Controls.Add(this.bttnCancel);
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146 this.Controls.Add(this.lblAmount);
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147 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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148 this.Name = "FrmNewUnitEquipment";
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149 this.ShowInTaskbar = false;
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150 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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151 this.Text = "FrmEditUnitEquipment";
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152 this.ResumeLayout(false);
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153
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154 }
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155 #endregion
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156
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157 private void bttnOkay_Click(object sender, System.EventArgs e)
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158 {
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159 SetValue();
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160 this.Close();
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161 }
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162
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163 private void SetValue()
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164 {
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165 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
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166
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167 if (equipmentAmount.IsRatioEquipmentAmount)
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168 {
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169 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount));
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170 }
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171 else
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172 {
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173 //Just cast here - we should be returned a whole number anyway
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174 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount));
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175 }
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176 }
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177
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178 private void bttnCancel_Click(object sender, System.EventArgs e)
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179 {
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180 this.Close();
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181 }
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182
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183 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e)
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184 {
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185 if (listItems.SelectedIndex > -1)
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186 {
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187 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem);
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188 }
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189 else
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190 {
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191 equipmentAmount.SetUnitEquipmentItem(null);
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192 }
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193
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194 setOkayButton();
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195 }
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196
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197 private void setOkayButton()
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198 {
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199 double equipAmount = equipmentAmount.EquipmentAmount;
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200 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY);
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201 }
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202
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203 private void equipmentAmount_ValueChanged(object sender, EventArgs e)
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204 {
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205 setOkayButton();
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206 }
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207 }
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208 }