annotate FrmNewUnitEquipment.cs @ 66:68d4f7499212

Re #176: Bug when saving recently edited army * Make save button available whether army has previously been saved or not (partly for usability and partly to try to trigger bug) Bug seems to occur when opening an army as the first action, adding a unit and saving it, but not when creating a new army as the first action, then loading an old army as the second action, then adding a unit and saving it
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Sep 2009 09:51:53 +0000
parents 1576f669b3eb
children bdd10c56a917
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Commands;
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11 using IBBoard.Lang;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Commands;
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14 using IBBoard.WarFoundry.API.Objects;
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15 using IBBoard.WarFoundry.GUI.WinForms.Util;
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16
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17 namespace IBBoard.WarFoundry.GUI.WinForms
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18 {
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19 /// <summary>
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20 /// Summary description for FrmNewUnitEquipment.
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21 /// </summary>
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22 public class FrmNewUnitEquipment : System.Windows.Forms.Form
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23 {
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24 private Unit unit;
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25 private CommandStack commandStack;
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26 private System.Windows.Forms.Label lblAmount;
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27 private System.Windows.Forms.Button bttnCancel;
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28 private System.Windows.Forms.Button bttnOkay;
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29 private System.Windows.Forms.Label lblItem;
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30 private System.Windows.Forms.ListBox listItems;
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31 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
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32 /// <summary>
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33 /// Required designer variable.
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34 /// </summary>
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35 private System.ComponentModel.Container components = null;
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36
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37 public FrmNewUnitEquipment(Unit unit, CommandStack stack)
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38 {
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39 commandStack = stack;
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40 this.unit = unit;
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41 InitializeComponent();
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42 this.Text = "New equipment for " + unit.Name;
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43 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment());
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44 listItems.Items.AddRange(items);
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45 equipmentAmount.SetUnit(unit);
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46 }
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47
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48 /// <summary>
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49 /// Clean up any resources being used.
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50 /// </summary>
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51 protected override void Dispose( bool disposing )
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52 {
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53 if( disposing )
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54 {
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55 if(components != null)
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56 {
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57 components.Dispose();
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58 }
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59 }
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60 base.Dispose( disposing );
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61 }
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62
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63 #region Windows Form Designer generated code
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64 /// <summary>
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65 /// Required method for Designer support - do not modify
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66 /// the contents of this method with the code editor.
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67 /// </summary>
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68 private void InitializeComponent()
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69 {
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70 this.lblAmount = new System.Windows.Forms.Label();
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71 this.bttnCancel = new System.Windows.Forms.Button();
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72 this.bttnOkay = new System.Windows.Forms.Button();
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73 this.lblItem = new System.Windows.Forms.Label();
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74 this.listItems = new System.Windows.Forms.ListBox();
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75 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
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76 this.SuspendLayout();
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77 //
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78 // lblAmount
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79 //
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80 this.lblAmount.Location = new System.Drawing.Point(8, 80);
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81 this.lblAmount.Name = "lblAmount";
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82 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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83 this.lblAmount.TabIndex = 2;
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84 this.lblAmount.Text = "amount";
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85 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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86 //
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87 // bttnCancel
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88 //
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89 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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90 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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91 this.bttnCancel.Location = new System.Drawing.Point(158, 162);
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92 this.bttnCancel.Name = "bttnCancel";
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93 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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94 this.bttnCancel.TabIndex = 3;
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95 this.bttnCancel.Text = "cancel";
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96 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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97 //
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98 // bttnOkay
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99 //
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100 this.bttnOkay.Enabled = false;
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101 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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102 this.bttnOkay.Location = new System.Drawing.Point(12, 162);
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103 this.bttnOkay.Name = "bttnOkay";
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104 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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105 this.bttnOkay.TabIndex = 4;
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106 this.bttnOkay.Text = "okay";
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107 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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108 //
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109 // lblItem
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110 //
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111 this.lblItem.Location = new System.Drawing.Point(0, 8);
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112 this.lblItem.Name = "lblItem";
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113 this.lblItem.Size = new System.Drawing.Size(80, 23);
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114 this.lblItem.TabIndex = 6;
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115 this.lblItem.Text = "item";
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116 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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117 //
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118 // listItems
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119 //
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120 this.listItems.Location = new System.Drawing.Point(88, 8);
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121 this.listItems.Name = "listItems";
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122 this.listItems.Size = new System.Drawing.Size(145, 69);
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123 this.listItems.TabIndex = 7;
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124 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged);
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125 //
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126 // equipmentAmount
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127 //
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128 this.equipmentAmount.Location = new System.Drawing.Point(88, 80);
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129 this.equipmentAmount.Name = "equipmentAmount";
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130 this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
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131 this.equipmentAmount.TabIndex = 8;
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132 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged);
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133 //
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134 // FrmNewUnitEquipment
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135 //
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136 this.AcceptButton = this.bttnOkay;
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137 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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138 this.CancelButton = this.bttnCancel;
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139 this.ClientSize = new System.Drawing.Size(245, 190);
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140 this.ControlBox = false;
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141 this.Controls.Add(this.equipmentAmount);
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142 this.Controls.Add(this.listItems);
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143 this.Controls.Add(this.lblItem);
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144 this.Controls.Add(this.bttnOkay);
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145 this.Controls.Add(this.bttnCancel);
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146 this.Controls.Add(this.lblAmount);
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147 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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148 this.Name = "FrmNewUnitEquipment";
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149 this.ShowInTaskbar = false;
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150 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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151 this.Text = "FrmEditUnitEquipment";
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152 this.ResumeLayout(false);
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153
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154 }
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155 #endregion
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156
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157 private void bttnOkay_Click(object sender, System.EventArgs e)
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158 {
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159 SetValue();
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160 this.Close();
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161 }
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162
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163 private void SetValue()
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164 {
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165 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
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166
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167 if (equipmentAmount.IsRatioEquipmentAmount)
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168 {
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169 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount));
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170 }
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171 else
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172 {
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173 //Just cast here - we should be returned a whole number anyway
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174 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount));
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175 }
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176 }
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177
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178 private void bttnCancel_Click(object sender, System.EventArgs e)
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179 {
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180 this.Close();
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181 }
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182
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183 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e)
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184 {
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185 if (listItems.SelectedIndex > -1)
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186 {
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187 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem);
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188 }
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189 else
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190 {
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191 equipmentAmount.SetUnitEquipmentItem(null);
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192 }
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193
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194 setOkayButton();
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195 }
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196
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197 private void setOkayButton()
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198 {
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199 double equipAmount = equipmentAmount.EquipmentAmount;
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200 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY);
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201 }
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202
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203 private void equipmentAmount_ValueChanged(object sender, EventArgs e)
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204 {
34
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205 setOkayButton();
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206 }
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207 }
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208 }