Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewUnitEquipment.cs @ 66:68d4f7499212
Re #176: Bug when saving recently edited army
* Make save button available whether army has previously been saved or not (partly for usability and partly to try to trigger bug)
Bug seems to occur when opening an army as the first action, adding a unit and saving it, but not when creating a new army as the first action, then loading an old army as the second action, then adding a unit and saving it
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 09:51:53 +0000 |
parents | 1576f669b3eb |
children | bdd10c56a917 |
rev | line source |
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36 | 1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. |
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2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.ComponentModel; |
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8 using System.Windows.Forms; |
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9 using IBBoard; |
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10 using IBBoard.Commands; |
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11 using IBBoard.Lang; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Commands; |
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14 using IBBoard.WarFoundry.API.Objects; |
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15 using IBBoard.WarFoundry.GUI.WinForms.Util; |
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16 |
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17 namespace IBBoard.WarFoundry.GUI.WinForms |
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18 { |
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19 /// <summary> |
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20 /// Summary description for FrmNewUnitEquipment. |
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21 /// </summary> |
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22 public class FrmNewUnitEquipment : System.Windows.Forms.Form |
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23 { |
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24 private Unit unit; |
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25 private CommandStack commandStack; |
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26 private System.Windows.Forms.Label lblAmount; |
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27 private System.Windows.Forms.Button bttnCancel; |
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28 private System.Windows.Forms.Button bttnOkay; |
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29 private System.Windows.Forms.Label lblItem; |
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30 private System.Windows.Forms.ListBox listItems; |
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31 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; |
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32 /// <summary> |
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33 /// Required designer variable. |
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34 /// </summary> |
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35 private System.ComponentModel.Container components = null; |
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36 |
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37 public FrmNewUnitEquipment(Unit unit, CommandStack stack) |
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38 { |
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39 commandStack = stack; |
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40 this.unit = unit; |
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41 InitializeComponent(); |
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42 this.Text = "New equipment for " + unit.Name; |
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43 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment()); |
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44 listItems.Items.AddRange(items); |
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45 equipmentAmount.SetUnit(unit); |
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46 } |
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47 |
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48 /// <summary> |
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49 /// Clean up any resources being used. |
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50 /// </summary> |
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51 protected override void Dispose( bool disposing ) |
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52 { |
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53 if( disposing ) |
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54 { |
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55 if(components != null) |
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56 { |
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57 components.Dispose(); |
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58 } |
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59 } |
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60 base.Dispose( disposing ); |
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61 } |
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62 |
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63 #region Windows Form Designer generated code |
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64 /// <summary> |
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65 /// Required method for Designer support - do not modify |
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66 /// the contents of this method with the code editor. |
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67 /// </summary> |
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68 private void InitializeComponent() |
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69 { |
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70 this.lblAmount = new System.Windows.Forms.Label(); |
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71 this.bttnCancel = new System.Windows.Forms.Button(); |
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72 this.bttnOkay = new System.Windows.Forms.Button(); |
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73 this.lblItem = new System.Windows.Forms.Label(); |
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74 this.listItems = new System.Windows.Forms.ListBox(); |
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75 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); |
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76 this.SuspendLayout(); |
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77 // |
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78 // lblAmount |
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79 // |
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80 this.lblAmount.Location = new System.Drawing.Point(8, 80); |
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81 this.lblAmount.Name = "lblAmount"; |
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82 this.lblAmount.Size = new System.Drawing.Size(72, 23); |
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83 this.lblAmount.TabIndex = 2; |
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84 this.lblAmount.Text = "amount"; |
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85 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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86 // |
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87 // bttnCancel |
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88 // |
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89 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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90 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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91 this.bttnCancel.Location = new System.Drawing.Point(158, 162); |
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92 this.bttnCancel.Name = "bttnCancel"; |
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93 this.bttnCancel.Size = new System.Drawing.Size(75, 23); |
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94 this.bttnCancel.TabIndex = 3; |
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95 this.bttnCancel.Text = "cancel"; |
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96 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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97 // |
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98 // bttnOkay |
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99 // |
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100 this.bttnOkay.Enabled = false; |
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101 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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102 this.bttnOkay.Location = new System.Drawing.Point(12, 162); |
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103 this.bttnOkay.Name = "bttnOkay"; |
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104 this.bttnOkay.Size = new System.Drawing.Size(75, 23); |
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105 this.bttnOkay.TabIndex = 4; |
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106 this.bttnOkay.Text = "okay"; |
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107 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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108 // |
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109 // lblItem |
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110 // |
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111 this.lblItem.Location = new System.Drawing.Point(0, 8); |
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112 this.lblItem.Name = "lblItem"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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113 this.lblItem.Size = new System.Drawing.Size(80, 23); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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114 this.lblItem.TabIndex = 6; |
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115 this.lblItem.Text = "item"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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116 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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117 // |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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118 // listItems |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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119 // |
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120 this.listItems.Location = new System.Drawing.Point(88, 8); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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121 this.listItems.Name = "listItems"; |
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122 this.listItems.Size = new System.Drawing.Size(145, 69); |
34
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123 this.listItems.TabIndex = 7; |
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124 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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125 // |
40
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126 // equipmentAmount |
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127 // |
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128 this.equipmentAmount.Location = new System.Drawing.Point(88, 80); |
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129 this.equipmentAmount.Name = "equipmentAmount"; |
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130 this.equipmentAmount.Size = new System.Drawing.Size(155, 77); |
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131 this.equipmentAmount.TabIndex = 8; |
41
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132 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged); |
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133 // |
34
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134 // FrmNewUnitEquipment |
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135 // |
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136 this.AcceptButton = this.bttnOkay; |
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137 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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138 this.CancelButton = this.bttnCancel; |
40
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139 this.ClientSize = new System.Drawing.Size(245, 190); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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140 this.ControlBox = false; |
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141 this.Controls.Add(this.equipmentAmount); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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142 this.Controls.Add(this.listItems); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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143 this.Controls.Add(this.lblItem); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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144 this.Controls.Add(this.bttnOkay); |
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145 this.Controls.Add(this.bttnCancel); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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146 this.Controls.Add(this.lblAmount); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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147 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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148 this.Name = "FrmNewUnitEquipment"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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149 this.ShowInTaskbar = false; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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150 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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151 this.Text = "FrmEditUnitEquipment"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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152 this.ResumeLayout(false); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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153 |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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154 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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155 #endregion |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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156 |
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157 private void bttnOkay_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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158 { |
40
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159 SetValue(); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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160 this.Close(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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161 } |
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162 |
40
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163 private void SetValue() |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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164 { |
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165 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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166 |
40
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167 if (equipmentAmount.IsRatioEquipmentAmount) |
34
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168 { |
40
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169 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount)); |
34
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170 } |
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171 else |
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172 { |
40
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Re #117: Add percentage and number boxes to equipment item dialogs
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173 //Just cast here - we should be returned a whole number anyway |
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174 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount)); |
34
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175 } |
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176 } |
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177 |
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178 private void bttnCancel_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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179 { |
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180 this.Close(); |
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181 } |
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182 |
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183 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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184 { |
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185 if (listItems.SelectedIndex > -1) |
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186 { |
41
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187 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem); |
34
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188 } |
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189 else |
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190 { |
41
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191 equipmentAmount.SetUnitEquipmentItem(null); |
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192 } |
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193 |
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|
194 setOkayButton(); |
34
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195 } |
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196 |
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197 private void setOkayButton() |
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198 { |
41
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199 double equipAmount = equipmentAmount.EquipmentAmount; |
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200 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
201 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
202 |
41
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40
diff
changeset
|
203 private void equipmentAmount_ValueChanged(object sender, EventArgs e) |
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Re #117: Add percentage and number boxes to equipment item dialogs
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40
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|
204 { |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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205 setOkayButton(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
206 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
207 } |
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208 } |