annotate FrmEditUnitEquipment.cs @ 7:9828ba4f3f36

Closes #43 - Test Ticket for checking into SVN * First Check-in! * Did some code changes to allow the app to load default race and system files from the "data" directory. * Also changed select system dialog so you can actually select a game system.
author gregmita
date Sat, 07 Mar 2009 21:08:31 +0000
parents 8935971e307c
children 755e60be28be
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8935971e307c Fixes #1 - Correctly license code
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1 // This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
0
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5 using System;
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6 using System.Drawing;
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7 using System.Collections;
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8 using System.ComponentModel;
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9 using System.Windows.Forms;
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10 using IBBoard.Commands;
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11 using IBBoard.WarFoundry.API;
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12 using IBBoard.WarFoundry.API.Commands;
1
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13 using IBBoard.WarFoundry.API.Objects;
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14
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15 namespace IBBoard.WarFoundry
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16 {
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17 /// <summary>
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18 /// Summary description for FrmEditUnitEquipment.
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19 /// </summary>
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20 public class FrmEditUnitEquipment : System.Windows.Forms.Form
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21 {
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22 private Unit unit;
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23 private UnitEquipmentItem equipItem;
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24 private EquipmentItem equip;
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25 private float equipAmount;
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26 private CommandStack commandStack;
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27
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28 private System.Windows.Forms.NumericUpDown numEquipAmount;
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29 private System.Windows.Forms.Label lblPercent;
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30 private System.Windows.Forms.Label lblAmount;
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31 private System.Windows.Forms.Button bttnCancel;
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32 private System.Windows.Forms.Button bttnOkay;
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33 private System.Windows.Forms.CheckBox cbEquipAll;
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34 /// <summary>
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35 /// Required designer variable.
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36 /// </summary>
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37 private System.ComponentModel.Container components = null;
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38
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39 public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack)
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40 {
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41 commandStack = stack;
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42 this.unit = unit;
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43 this.equipItem = equipItem;
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44 equip = equipItem.EquipmentItem;
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45 InitializeComponent();
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46 this.Text = equip.Name + " for " + unit.Name;
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47 equipAmount = unit.GetEquipmentAmount(equip.ID);
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48
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49 if (equip.IsRatioLimit)
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50 {
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51 numEquipAmount.Minimum = (decimal)Math.Round(equip.MinNumber * 100, 2);
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52 numEquipAmount.Maximum = (decimal)Math.Round(equip.MaxNumber * 100, 2);
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53 numEquipAmount.Value = (decimal)Math.Round(equipAmount * 100, 2);
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54 cbEquipAll.Enabled = false;
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55 lblPercent.Visible = true;
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56 numEquipAmount.Width = 120;
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57 }
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58 else
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59 {
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60 numEquipAmount.Minimum = (decimal)(equip.MinNumber != -1 ? equip.MinNumber : unit.Size);
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61 numEquipAmount.Maximum = (decimal)(equip.MaxNumber != -1 ? equip.MaxNumber : unit.Size);
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62 numEquipAmount.Value = (decimal)(equipAmount == -1 ? unit.Size : equipAmount);
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63 cbEquipAll.Checked = (equipAmount == -1);
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64 cbEquipAll.Enabled = (equip.MaxNumber == -1 && equip.MinNumber != -1);
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65 numEquipAmount.Enabled = !cbEquipAll.Checked && equip.MinNumber != -1;
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66 numEquipAmount.Width = 144;
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67 }
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68
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69 bttnOkay.Enabled = false;
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70 }
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71
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72 /// <summary>
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73 /// Clean up any resources being used.
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74 /// </summary>
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75 protected override void Dispose( bool disposing )
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76 {
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77 if( disposing )
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78 {
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79 if(components != null)
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80 {
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81 components.Dispose();
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82 }
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83 }
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84 base.Dispose( disposing );
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85 }
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86
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87 #region Windows Form Designer generated code
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88 /// <summary>
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89 /// Required method for Designer support - do not modify
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90 /// the contents of this method with the code editor.
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91 /// </summary>
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92 private void InitializeComponent()
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93 {
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94 this.numEquipAmount = new System.Windows.Forms.NumericUpDown();
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95 this.lblPercent = new System.Windows.Forms.Label();
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96 this.lblAmount = new System.Windows.Forms.Label();
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97 this.bttnCancel = new System.Windows.Forms.Button();
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98 this.bttnOkay = new System.Windows.Forms.Button();
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99 this.cbEquipAll = new System.Windows.Forms.CheckBox();
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100 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit();
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101 this.SuspendLayout();
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102 //
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103 // numEquipAmount
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104 //
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105 this.numEquipAmount.Location = new System.Drawing.Point(88, 8);
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106 this.numEquipAmount.Name = "numEquipAmount";
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107 this.numEquipAmount.Size = new System.Drawing.Size(144, 20);
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108 this.numEquipAmount.TabIndex = 0;
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109 this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged);
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110 //
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111 // lblPercent
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112 //
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113 this.lblPercent.Location = new System.Drawing.Point(208, 8);
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114 this.lblPercent.Name = "lblPercent";
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115 this.lblPercent.Size = new System.Drawing.Size(16, 16);
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116 this.lblPercent.TabIndex = 1;
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117 this.lblPercent.Text = "%";
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118 this.lblPercent.Visible = false;
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119 //
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120 // lblAmount
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121 //
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122 this.lblAmount.Location = new System.Drawing.Point(8, 8);
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123 this.lblAmount.Name = "lblAmount";
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124 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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125 this.lblAmount.TabIndex = 2;
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126 this.lblAmount.Text = "amount";
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127 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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128 //
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129 // bttnCancel
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130 //
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131 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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132 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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133 this.bttnCancel.Location = new System.Drawing.Point(160, 64);
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134 this.bttnCancel.Name = "bttnCancel";
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135 this.bttnCancel.TabIndex = 3;
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136 this.bttnCancel.Text = "cancel";
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137 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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138 //
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139 // bttnOkay
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140 //
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141 this.bttnOkay.Enabled = false;
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142 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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143 this.bttnOkay.Location = new System.Drawing.Point(8, 64);
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144 this.bttnOkay.Name = "bttnOkay";
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145 this.bttnOkay.TabIndex = 4;
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146 this.bttnOkay.Text = "okay";
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147 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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148 //
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149 // cbEquipAll
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150 //
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151 this.cbEquipAll.Enabled = false;
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152 this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System;
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153 this.cbEquipAll.Location = new System.Drawing.Point(88, 32);
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154 this.cbEquipAll.Name = "cbEquipAll";
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155 this.cbEquipAll.TabIndex = 5;
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156 this.cbEquipAll.Text = "equip all";
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157 this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged);
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158 //
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159 // FrmEditUnitEquipment
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160 //
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161 this.AcceptButton = this.bttnOkay;
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162 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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163 this.CancelButton = this.bttnCancel;
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164 this.ClientSize = new System.Drawing.Size(240, 92);
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165 this.ControlBox = false;
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166 this.Controls.Add(this.cbEquipAll);
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167 this.Controls.Add(this.bttnOkay);
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168 this.Controls.Add(this.bttnCancel);
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169 this.Controls.Add(this.lblAmount);
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170 this.Controls.Add(this.numEquipAmount);
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171 this.Controls.Add(this.lblPercent);
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172 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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173 this.Name = "FrmEditUnitEquipment";
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174 this.ShowInTaskbar = false;
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175 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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176 this.Text = "FrmEditUnitEquipment";
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177 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit();
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178 this.ResumeLayout(false);
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179
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180 }
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181 #endregion
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182
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183 private void bttnOkay_Click(object sender, System.EventArgs e)
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184 {
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185 if (setValue())
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186 {
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187 this.Close();
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188 }
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189 }
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190
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191 private bool setValue()
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192 {
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193 if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equip.ID) != 0)
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194 {
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195 if (equipItem.IsRequired)
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196 {
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197 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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198 return false;
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199 }
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200 else
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201 {
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202 DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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203
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204 if (dr!=DialogResult.Yes)
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205 {
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206 return false;
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207 }
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208 }
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209 }
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210
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211 if (cbEquipAll.Checked)
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212 {
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213 if (equipAmount!=-1)
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214 {
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215 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, -1));
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216 }
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217 }
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218 else if (numEquipAmount.Value != (decimal)equipAmount)
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219 {
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220 if (equip.IsRatioLimit)
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221 {
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222 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)((double)numEquipAmount.Value / 100.0)));
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223 }
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224 else
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225 {
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226 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)numEquipAmount.Value));
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227 }
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228 }
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229
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230 return true;
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231 }
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232
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233 private void bttnCancel_Click(object sender, System.EventArgs e)
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234 {
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235 this.Close();
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236 }
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237
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238 private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e)
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239 {
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240 numEquipAmount.Enabled = !cbEquipAll.Checked && equip.MinNumber != -1;
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241 setOkayButton();
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242 }
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243
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244 private void setOkayButton()
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245 {
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246 bttnOkay.Enabled = (cbEquipAll.Checked || (numEquipAmount.Enabled && (numEquipAmount.Value > 0 || !equipItem.IsRequired)));
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247 }
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248
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249 private void numEquipAmount_ValueChanged(object sender, System.EventArgs e)
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250 {
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251 setOkayButton();
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252 }
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253 }
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254 }