annotate FrmNewUnitEquipment.cs @ 7:9828ba4f3f36

Closes #43 - Test Ticket for checking into SVN * First Check-in! * Did some code changes to allow the app to load default race and system files from the "data" directory. * Also changed select system dialog so you can actually select a game system.
author gregmita
date Sat, 07 Mar 2009 21:08:31 +0000
parents 8935971e307c
children 755e60be28be
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8935971e307c Fixes #1 - Correctly license code
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1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
0
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5 using System;
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6 using System.Drawing;
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7 using System.Collections;
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8 using System.ComponentModel;
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9 using System.Windows.Forms;
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10 using IBBoard;
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11 using IBBoard.Commands;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Commands;
1
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14 using IBBoard.WarFoundry.API.Objects;
0
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15
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16 namespace IBBoard.WarFoundry
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17 {
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18 /// <summary>
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19 /// Summary description for FrmNewUnitEquipment.
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20 /// </summary>
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21 public class FrmNewUnitEquipment : System.Windows.Forms.Form
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22 {
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23 private Unit unit;
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24 private bool required;
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25 private CommandStack commandStack;
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26
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27 private System.Windows.Forms.NumericUpDown numEquipAmount;
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28 private System.Windows.Forms.Label lblPercent;
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29 private System.Windows.Forms.Label lblAmount;
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30 private System.Windows.Forms.Button bttnCancel;
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31 private System.Windows.Forms.Button bttnOkay;
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32 private System.Windows.Forms.CheckBox cbEquipAll;
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33 private System.Windows.Forms.Label lblItem;
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34 private System.Windows.Forms.ListBox listItems;
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35 /// <summary>
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36 /// Required designer variable.
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37 /// </summary>
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38 private System.ComponentModel.Container components = null;
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39
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40 public FrmNewUnitEquipment(Unit unit, CommandStack stack)
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41 {
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42 commandStack = stack;
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43 this.unit = unit;
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44 InitializeComponent();
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45 this.Text = "New equipment for " + unit.Name;
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46 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment());
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47 listItems.Items.AddRange(items);
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48 }
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49
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50 /// <summary>
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51 /// Clean up any resources being used.
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52 /// </summary>
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53 protected override void Dispose( bool disposing )
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54 {
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55 if( disposing )
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56 {
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57 if(components != null)
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58 {
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59 components.Dispose();
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60 }
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61 }
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62 base.Dispose( disposing );
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63 }
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64
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65 #region Windows Form Designer generated code
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66 /// <summary>
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67 /// Required method for Designer support - do not modify
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68 /// the contents of this method with the code editor.
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69 /// </summary>
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70 private void InitializeComponent()
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71 {
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72 this.numEquipAmount = new System.Windows.Forms.NumericUpDown();
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73 this.lblPercent = new System.Windows.Forms.Label();
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74 this.lblAmount = new System.Windows.Forms.Label();
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75 this.bttnCancel = new System.Windows.Forms.Button();
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76 this.bttnOkay = new System.Windows.Forms.Button();
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77 this.cbEquipAll = new System.Windows.Forms.CheckBox();
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78 this.lblItem = new System.Windows.Forms.Label();
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79 this.listItems = new System.Windows.Forms.ListBox();
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80 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit();
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81 this.SuspendLayout();
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82 //
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83 // numEquipAmount
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84 //
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85 this.numEquipAmount.Enabled = false;
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86 this.numEquipAmount.Location = new System.Drawing.Point(88, 80);
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87 this.numEquipAmount.Name = "numEquipAmount";
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88 this.numEquipAmount.Size = new System.Drawing.Size(144, 20);
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89 this.numEquipAmount.TabIndex = 0;
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90 this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged);
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91 //
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92 // lblPercent
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93 //
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94 this.lblPercent.Location = new System.Drawing.Point(208, 80);
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95 this.lblPercent.Name = "lblPercent";
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96 this.lblPercent.Size = new System.Drawing.Size(16, 16);
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97 this.lblPercent.TabIndex = 1;
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98 this.lblPercent.Text = "%";
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99 this.lblPercent.Visible = false;
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100 //
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101 // lblAmount
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102 //
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103 this.lblAmount.Location = new System.Drawing.Point(8, 80);
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104 this.lblAmount.Name = "lblAmount";
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105 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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106 this.lblAmount.TabIndex = 2;
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107 this.lblAmount.Text = "amount";
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108 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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109 //
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110 // bttnCancel
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111 //
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112 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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113 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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114 this.bttnCancel.Location = new System.Drawing.Point(160, 136);
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115 this.bttnCancel.Name = "bttnCancel";
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116 this.bttnCancel.TabIndex = 3;
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117 this.bttnCancel.Text = "cancel";
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118 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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119 //
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120 // bttnOkay
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121 //
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122 this.bttnOkay.Enabled = false;
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123 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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124 this.bttnOkay.Location = new System.Drawing.Point(8, 136);
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125 this.bttnOkay.Name = "bttnOkay";
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126 this.bttnOkay.TabIndex = 4;
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127 this.bttnOkay.Text = "okay";
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128 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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129 //
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130 // cbEquipAll
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131 //
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132 this.cbEquipAll.Enabled = false;
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133 this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System;
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134 this.cbEquipAll.Location = new System.Drawing.Point(88, 104);
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135 this.cbEquipAll.Name = "cbEquipAll";
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136 this.cbEquipAll.TabIndex = 5;
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137 this.cbEquipAll.Text = "equip all";
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138 this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged);
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139 //
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140 // lblItem
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141 //
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142 this.lblItem.Location = new System.Drawing.Point(0, 8);
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143 this.lblItem.Name = "lblItem";
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144 this.lblItem.Size = new System.Drawing.Size(80, 23);
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145 this.lblItem.TabIndex = 6;
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146 this.lblItem.Text = "item";
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147 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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148 //
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149 // listItems
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150 //
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151 this.listItems.Location = new System.Drawing.Point(88, 8);
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152 this.listItems.Name = "listItems";
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153 this.listItems.Size = new System.Drawing.Size(144, 69);
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154 this.listItems.TabIndex = 7;
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155 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged);
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156 //
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157 // FrmNewUnitEquipment
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158 //
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159 this.AcceptButton = this.bttnOkay;
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160 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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161 this.CancelButton = this.bttnCancel;
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162 this.ClientSize = new System.Drawing.Size(240, 164);
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163 this.ControlBox = false;
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164 this.Controls.Add(this.listItems);
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165 this.Controls.Add(this.lblItem);
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166 this.Controls.Add(this.cbEquipAll);
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167 this.Controls.Add(this.bttnOkay);
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168 this.Controls.Add(this.bttnCancel);
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169 this.Controls.Add(this.lblAmount);
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170 this.Controls.Add(this.numEquipAmount);
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171 this.Controls.Add(this.lblPercent);
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172 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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173 this.Name = "FrmNewUnitEquipment";
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174 this.ShowInTaskbar = false;
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175 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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176 this.Text = "FrmEditUnitEquipment";
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177 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit();
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178 this.ResumeLayout(false);
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179
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180 }
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181 #endregion
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182
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183 private void bttnOkay_Click(object sender, System.EventArgs e)
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184 {
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185 setValue();
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186 this.Close();
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187 }
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188
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189 private void setValue()
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190 {
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191 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
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192 EquipmentItem equip = equipItem.EquipmentItem;
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193
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194 if (cbEquipAll.Checked)
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195 {
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196 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, -1));
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197 }
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198 else
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199 {
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200 if (equip.IsRatioLimit)
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201 {
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202 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)((double)numEquipAmount.Value / 100.0)));
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203 }
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204 else
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205 {
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206 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)numEquipAmount.Value));
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207 }
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208 }
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209 }
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210
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211 private void bttnCancel_Click(object sender, System.EventArgs e)
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212 {
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213 this.Close();
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214 }
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215
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216 private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e)
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217 {
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218 numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).EquipmentItem.MinNumber != -1 && !cbEquipAll.Checked;
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219 setOkayButton();
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220 }
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221
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222 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e)
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223 {
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224 refreshNumber();
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225 setOkayButton();
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226 }
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227
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228 private void refreshNumber()
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229 {
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230 if (listItems.SelectedIndex > -1)
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231 {
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232 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
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233 EquipmentItem equip = equipItem.EquipmentItem;
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234 required = equipItem.IsRequired;
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235
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236 if (equip.IsRatioLimit)
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237 {
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238 numEquipAmount.Minimum = (decimal)Math.Round(equip.MinNumber * 100, 2);
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239 numEquipAmount.Maximum = (decimal)Math.Round(equip.MaxNumber * 100, 2);
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240 numEquipAmount.Value = numEquipAmount.Minimum;
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241 cbEquipAll.Enabled = false;
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242 lblPercent.Visible = true;
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243 numEquipAmount.Width = 120;
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244 }
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245 else
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246 {
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247 numEquipAmount.Minimum = (decimal)(equip.MinNumber != -1 ? equip.MinNumber : unit.Size);
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248 numEquipAmount.Maximum = (decimal)(equip.MaxNumber != -1 ? equip.MaxNumber : unit.Size);
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249 numEquipAmount.Value = numEquipAmount.Minimum;
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250 cbEquipAll.Enabled = equip.MinNumber != -1;
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251 cbEquipAll.Checked = equip.MinNumber == -1;
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252 numEquipAmount.Width = 144;
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253 }
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254 }
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255 else
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256 {
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257 numEquipAmount.Minimum = 0;
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258 numEquipAmount.Value = 0;
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259 numEquipAmount.Enabled = false;
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260 cbEquipAll.Enabled = false;
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261 }
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262 }
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263
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264 private void setOkayButton()
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265 {
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266 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (cbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0));
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267 }
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268
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269 private void numEquipAmount_ValueChanged(object sender, System.EventArgs e)
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270 {
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271 setOkayButton();
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272 }
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273 }
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274 }