Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate UI/StatColumnStyle.cs @ 195:983d96be91f5
Fixes #161: Re-implement "load last used game system by default" in WinForms
* Save game system on change
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 May 2011 10:51:30 +0000 |
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36 | 1 // This file (StatColumnStyle.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 | |
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5 using System; |
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6 using System.Drawing; |
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7 using System.Text; |
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8 using System.Windows.Forms; |
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9 using IBBoard.WarFoundry.API.Objects; |
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10 |
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11 namespace IBBoard.WarFoundry.GUI.WinForms.UI |
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12 { |
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13 class StatColumnStyle : DataGridColumnStyle |
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14 { |
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15 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum, Brush backBrush, Brush foreBrush, bool alignToRight) |
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16 { |
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17 Object obj = GetColumnValueAtRow(source, rowNum); |
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18 Rectangle rect = bounds; |
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19 g.FillRectangle(backBrush, rect); |
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20 |
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21 if (obj is Stat) |
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22 { |
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23 Stat stat = (Stat) obj; |
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24 StringFormat stringFormat = new StringFormat(); |
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25 stringFormat.Alignment = (stat.ParentSlotName == "name" ? StringAlignment.Near : StringAlignment.Center);//TODO: make "name" a constrant |
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26 g.DrawString(stat.SlotValueString, GetFont(), foreBrush, rect, stringFormat); |
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27 } |
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28 else |
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29 { |
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30 g.DrawString(NullText, GetFont(), foreBrush, rect); |
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31 } |
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32 } |
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33 |
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34 private Font GetFont() |
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35 { |
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36 return DataGridTableStyle.DataGrid.Font; |
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37 } |
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38 |
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39 protected override void Abort(int rowNum) |
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40 { |
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41 // Do nothing - we don't allow editing |
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42 } |
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43 |
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44 protected override bool Commit(CurrencyManager dataSource, int rowNum) |
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45 { |
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46 // Do nothing - we don't allow editing - but pretend we did |
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47 return true; |
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48 } |
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49 |
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50 protected override void Edit(CurrencyManager source, int rowNum, Rectangle bounds, bool readOnly, string displayText, bool cellIsVisible) |
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51 { |
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52 // Do nothing - we don't allow editing |
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53 } |
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54 |
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55 protected override int GetMinimumHeight() |
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56 { |
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57 return GetFont().Height; |
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58 } |
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59 |
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60 protected override int GetPreferredHeight(Graphics g, object value) |
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61 { |
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62 return GetFont().Height; |
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63 } |
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64 |
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65 protected override Size GetPreferredSize(Graphics g, object value) |
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66 { |
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67 Size size = new Size(); |
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68 |
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69 if (value is Stat) |
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70 { |
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71 SizeF stringSize = g.MeasureString(((Stat) value).SlotValueString, GetFont()); |
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72 size.Height = (int) Math.Ceiling(stringSize.Height); |
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73 size.Width = (int) Math.Ceiling(stringSize.Width); |
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74 } |
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75 |
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76 return size; |
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77 } |
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78 |
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79 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum) |
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80 { |
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81 Paint(g, bounds, source, rowNum, false); |
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82 } |
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83 |
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84 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum, bool alignToRight) |
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85 { |
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86 Paint(g, bounds, source, rowNum, SystemBrushes.Window, SystemBrushes.WindowText, alignToRight); |
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87 } |
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88 } |
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89 } |