Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewUnitEquipment.cs @ 80:c243b043aa62
Re #179: Make sure that translations are used throughout UI
* Put names back on menu items
* Add some more translation calls
* Make some extra items translatable
* Update English translation file
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 21 Oct 2009 20:11:18 +0000 |
parents | f2006db02ad9 |
children | 0bb9f40d44eb |
rev | line source |
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36 | 1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. |
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2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.ComponentModel; |
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8 using System.Windows.Forms; |
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9 using IBBoard; |
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10 using IBBoard.Commands; |
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11 using IBBoard.Lang; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Commands; |
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14 using IBBoard.WarFoundry.API.Objects; |
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15 using IBBoard.WarFoundry.API.Util; |
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16 using IBBoard.WarFoundry.GUI.WinForms.Util; |
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17 |
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18 namespace IBBoard.WarFoundry.GUI.WinForms |
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19 { |
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20 /// <summary> |
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21 /// Summary description for FrmNewUnitEquipment. |
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22 /// </summary> |
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23 public class FrmNewUnitEquipment : System.Windows.Forms.Form |
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24 { |
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25 private Unit unit; |
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26 private CommandStack commandStack; |
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27 private System.Windows.Forms.Label lblAmount; |
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28 private System.Windows.Forms.Button bttnCancel; |
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29 private System.Windows.Forms.Button bttnOkay; |
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30 private System.Windows.Forms.Label lblItem; |
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31 private System.Windows.Forms.ListBox listItems; |
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32 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; |
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33 /// <summary> |
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34 /// Required designer variable. |
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35 /// </summary> |
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36 private System.ComponentModel.Container components = null; |
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37 |
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38 public FrmNewUnitEquipment(Unit unit, CommandStack stack) |
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39 { |
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40 commandStack = stack; |
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41 this.unit = unit; |
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42 InitializeComponent(); |
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43 this.Text = "New equipment for " + unit.Name; |
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44 object[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); |
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45 listItems.Items.AddRange(items); |
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46 equipmentAmount.SetUnit(unit); |
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47 } |
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48 |
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49 /// <summary> |
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50 /// Clean up any resources being used. |
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51 /// </summary> |
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52 protected override void Dispose( bool disposing ) |
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53 { |
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54 if( disposing ) |
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55 { |
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56 if(components != null) |
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57 { |
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58 components.Dispose(); |
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59 } |
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60 } |
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61 base.Dispose( disposing ); |
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62 } |
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63 |
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64 #region Windows Form Designer generated code |
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65 /// <summary> |
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66 /// Required method for Designer support - do not modify |
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67 /// the contents of this method with the code editor. |
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68 /// </summary> |
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69 private void InitializeComponent() |
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70 { |
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71 this.lblAmount = new System.Windows.Forms.Label(); |
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72 this.bttnCancel = new System.Windows.Forms.Button(); |
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73 this.bttnOkay = new System.Windows.Forms.Button(); |
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74 this.lblItem = new System.Windows.Forms.Label(); |
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75 this.listItems = new System.Windows.Forms.ListBox(); |
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76 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); |
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77 this.SuspendLayout(); |
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78 // |
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79 // lblAmount |
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80 // |
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81 this.lblAmount.Location = new System.Drawing.Point(8, 80); |
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82 this.lblAmount.Name = "lblAmount"; |
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83 this.lblAmount.Size = new System.Drawing.Size(72, 23); |
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84 this.lblAmount.TabIndex = 2; |
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85 this.lblAmount.Text = "amount"; |
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86 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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87 // |
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88 // bttnCancel |
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89 // |
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90 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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91 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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92 this.bttnCancel.Location = new System.Drawing.Point(158, 162); |
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93 this.bttnCancel.Name = "bttnCancel"; |
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94 this.bttnCancel.Size = new System.Drawing.Size(75, 23); |
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95 this.bttnCancel.TabIndex = 3; |
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96 this.bttnCancel.Text = "cancel"; |
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97 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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98 // |
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99 // bttnOkay |
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100 // |
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101 this.bttnOkay.Enabled = false; |
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102 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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103 this.bttnOkay.Location = new System.Drawing.Point(12, 162); |
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104 this.bttnOkay.Name = "bttnOkay"; |
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105 this.bttnOkay.Size = new System.Drawing.Size(75, 23); |
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106 this.bttnOkay.TabIndex = 4; |
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107 this.bttnOkay.Text = "okay"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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108 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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109 // |
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110 // lblItem |
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111 // |
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112 this.lblItem.Location = new System.Drawing.Point(0, 8); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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113 this.lblItem.Name = "lblItem"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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114 this.lblItem.Size = new System.Drawing.Size(80, 23); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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115 this.lblItem.TabIndex = 6; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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116 this.lblItem.Text = "item"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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117 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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118 // |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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119 // listItems |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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120 // |
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121 this.listItems.Location = new System.Drawing.Point(88, 8); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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122 this.listItems.Name = "listItems"; |
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123 this.listItems.Size = new System.Drawing.Size(145, 69); |
34
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124 this.listItems.TabIndex = 7; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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125 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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126 // |
40
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127 // equipmentAmount |
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Re #117: Add percentage and number boxes to equipment item dialogs
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128 // |
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129 this.equipmentAmount.Location = new System.Drawing.Point(88, 80); |
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130 this.equipmentAmount.Name = "equipmentAmount"; |
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131 this.equipmentAmount.Size = new System.Drawing.Size(155, 77); |
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132 this.equipmentAmount.TabIndex = 8; |
41
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133 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged); |
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134 // |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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135 // FrmNewUnitEquipment |
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136 // |
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137 this.AcceptButton = this.bttnOkay; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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138 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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139 this.CancelButton = this.bttnCancel; |
40
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140 this.ClientSize = new System.Drawing.Size(245, 190); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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141 this.ControlBox = false; |
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142 this.Controls.Add(this.equipmentAmount); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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143 this.Controls.Add(this.listItems); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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144 this.Controls.Add(this.lblItem); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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145 this.Controls.Add(this.bttnOkay); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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146 this.Controls.Add(this.bttnCancel); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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147 this.Controls.Add(this.lblAmount); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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148 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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149 this.Name = "FrmNewUnitEquipment"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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150 this.ShowInTaskbar = false; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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151 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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152 this.Text = "FrmEditUnitEquipment"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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153 this.ResumeLayout(false); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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154 |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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155 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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156 #endregion |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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157 |
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158 private void bttnOkay_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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159 { |
40
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160 SetValue(); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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161 this.Close(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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162 } |
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163 |
40
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Re #117: Add percentage and number boxes to equipment item dialogs
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164 private void SetValue() |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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165 { |
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166 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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167 |
40
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168 if (equipmentAmount.IsRatioEquipmentAmount) |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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169 { |
40
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170 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount)); |
34
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171 } |
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172 else |
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173 { |
40
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Re #117: Add percentage and number boxes to equipment item dialogs
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174 //Just cast here - we should be returned a whole number anyway |
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175 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount)); |
34
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176 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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177 } |
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178 |
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179 private void bttnCancel_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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180 { |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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181 this.Close(); |
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182 } |
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183 |
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184 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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185 { |
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186 if (listItems.SelectedIndex > -1) |
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187 { |
41
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188 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem); |
34
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189 } |
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190 else |
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191 { |
41
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192 equipmentAmount.SetUnitEquipmentItem(null); |
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|
193 } |
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194 |
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|
195 setOkayButton(); |
34
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|
196 } |
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197 |
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198 private void setOkayButton() |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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199 { |
41
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200 double equipAmount = equipmentAmount.EquipmentAmount; |
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201 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
202 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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diff
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|
203 |
41
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Re #117: Add percentage and number boxes to equipment item dialogs
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40
diff
changeset
|
204 private void equipmentAmount_ValueChanged(object sender, EventArgs e) |
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Re #117: Add percentage and number boxes to equipment item dialogs
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40
diff
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|
205 { |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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206 setOkayButton(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
207 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
208 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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209 } |