annotate FrmSelectSystem.cs @ 53:e6d0d9eababf

Fixes #163: Show unit cost on unit dialog * Add a quick label with the points cost of the unit - can be moved and repositioned based on user feedback
author IBBoard <dev@ibboard.co.uk>
date Wed, 16 Sep 2009 19:50:39 +0000
parents 1576f669b3eb
children
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1 // This file (FrmSelectSystem.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Drawing;
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8 using System.ComponentModel;
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9 using System.Windows.Forms;
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10 using IBBoard;
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11 using IBBoard.Lang;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.Windows.Forms;
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14 using IBBoard.WarFoundry.API.Objects;
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15 using IBBoard.Windows.Forms.I18N;
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16
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17 namespace IBBoard.WarFoundry
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18 {
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19 /// <summary>
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20 /// Summary description for FrmSelectSystem.
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21 /// </summary>
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22 public class FrmSelectSystem : IBBoard.Windows.Forms.IBBForm
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23 {
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24 private System.Windows.Forms.ListBox lstSystems;
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25 private IBBoard.Windows.Forms.IBBLabel lblSystemList;
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26 /// <summary>
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27 /// Required designer variable.
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28 /// </summary>
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29 private System.ComponentModel.Container components = null;
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30 private IBBoard.Windows.Forms.IBBButton bttnCancel;
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31 private IBBoard.Windows.Forms.IBBButton bttnSelectSystem;
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32 private GameSystem selectedSystem;
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33
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34
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35 public FrmSelectSystem()
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36 {
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37 //
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38 // Required for Windows Form Designer support
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39 //
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40 InitializeComponent();
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41
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42 ControlTranslator.TranslateControl(this);
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43
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44 lstSystems.Items.Clear();
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45 GameSystem[] systems = WarFoundryLoader.GetDefault().GetGameSystems();
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46 lstSystems.DataSource = systems;
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47 lstSystems.DisplayMember = "Name";
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48 }
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49
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50 /// <summary>
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51 /// Clean up any resources being used.
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52 /// </summary>
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53 protected override void Dispose( bool disposing )
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54 {
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55 if( disposing )
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56 {
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57 if(components != null)
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58 {
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59 components.Dispose();
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60 }
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61 }
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62 base.Dispose( disposing );
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63 }
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64
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65 #region Windows Form Designer generated code
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66 /// <summary>
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67 /// Required method for Designer support - do not modify
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68 /// the contents of this method with the code editor.
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69 /// </summary>
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70 private void InitializeComponent()
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71 {
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72 this.lstSystems = new System.Windows.Forms.ListBox();
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73 this.bttnSelectSystem = new IBBoard.Windows.Forms.IBBButton();
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74 this.lblSystemList = new IBBoard.Windows.Forms.IBBLabel();
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75 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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76 this.SuspendLayout();
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77 //
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78 // lstSystems
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79 //
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80 this.lstSystems.Location = new System.Drawing.Point(80, 8);
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81 this.lstSystems.Name = "lstSystems";
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82 this.lstSystems.Size = new System.Drawing.Size(216, 95);
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83 this.lstSystems.TabIndex = 0;
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84 this.lstSystems.DoubleClick += new System.EventHandler(this.lstSystems_DoubleClick);
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85 this.lstSystems.SelectedIndexChanged += new System.EventHandler(this.lstSystems_SelectedIndexChanged);
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86 //
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87 // bttnSelectSystem
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88 //
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89 this.bttnSelectSystem.Enabled = false;
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90 this.bttnSelectSystem.FlatStyle = System.Windows.Forms.FlatStyle.System;
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91 this.bttnSelectSystem.Location = new System.Drawing.Point(192, 112);
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92 this.bttnSelectSystem.Name = "bttnSelectSystem";
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93 this.bttnSelectSystem.Size = new System.Drawing.Size(104, 24);
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94 this.bttnSelectSystem.TabIndex = 1;
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95 this.bttnSelectSystem.Text = "Select system";
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96 this.bttnSelectSystem.Click += new System.EventHandler(this.bttnSelectSystem_Click);
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97 //
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98 // lblSystemList
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99 //
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100 this.lblSystemList.Location = new System.Drawing.Point(0, 8);
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101 this.lblSystemList.Name = "lblSystemList";
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102 this.lblSystemList.Size = new System.Drawing.Size(80, 80);
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103 this.lblSystemList.TabIndex = 2;
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104 this.lblSystemList.Text = "system list";
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105 this.lblSystemList.TextAlign = System.Drawing.ContentAlignment.TopRight;
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106 //
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107 // bttnCancel
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108 //
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109 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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110 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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111 this.bttnCancel.Location = new System.Drawing.Point(8, 112);
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112 this.bttnCancel.Name = "bttnCancel";
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113 this.bttnCancel.Size = new System.Drawing.Size(80, 24);
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114 this.bttnCancel.TabIndex = 3;
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115 this.bttnCancel.Text = "Cancel";
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116 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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117 //
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118 // FrmSelectSystem
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119 //
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120 this.AcceptButton = this.bttnSelectSystem;
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121 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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122 this.CancelButton = this.bttnCancel;
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123 this.ClientSize = new System.Drawing.Size(306, 142);
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124 this.ControlBox = false;
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125 this.Controls.Add(this.bttnCancel);
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126 this.Controls.Add(this.lblSystemList);
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127 this.Controls.Add(this.bttnSelectSystem);
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128 this.Controls.Add(this.lstSystems);
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129 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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130 this.Name = "FrmSelectSystem";
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131 this.ShowInTaskbar = false;
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132 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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133 this.Text = "FrmSelectSystem";
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134 this.ResumeLayout(false);
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135
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136 }
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137 #endregion
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138
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139 private void lstSystems_SelectedIndexChanged(object sender, System.EventArgs e)
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140 {
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141 bttnSelectSystem.Enabled = (lstSystems.SelectedIndex>-1);
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142 }
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143
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144 private void bttnSelectSystem_Click(object sender, System.EventArgs e)
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145 {
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146 selectedSystem = (GameSystem) lstSystems.SelectedItem;
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147 this.DialogResult = DialogResult.OK;
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148 this.Close();
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149 }
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150
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151 private void bttnCancel_Click(object sender, System.EventArgs e)
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152 {
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153 this.DialogResult = DialogResult.Cancel;
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154 this.Close();
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155 }
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156
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157 public GameSystem GameSystem
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158 {
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159 get { return selectedSystem; }
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160 }
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161
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162 private void lstSystems_DoubleClick(object sender, EventArgs e)
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163 {
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164 bttnSelectSystem_Click(null, null);
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165 }
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166 }
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167 }