comparison FrmNewArmy.cs @ 56:11e81ba85684

Fixes #166: Move game system changing to part of army creation * Fix display names
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 Sep 2009 10:53:04 +0000
parents d6ff354a5d84
children c243b043aa62
comparison
equal deleted inserted replaced
55:346b4ac34997 56:11e81ba85684
101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); 101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
102 this.SuspendLayout(); 102 this.SuspendLayout();
103 // 103 //
104 // lstRaces 104 // lstRaces
105 // 105 //
106 this.lstRaces.DisplayMember = "Name";
106 this.lstRaces.Location = new System.Drawing.Point(89, 33); 107 this.lstRaces.Location = new System.Drawing.Point(89, 33);
107 this.lstRaces.Name = "lstRaces"; 108 this.lstRaces.Name = "lstRaces";
108 this.lstRaces.Size = new System.Drawing.Size(269, 121); 109 this.lstRaces.Size = new System.Drawing.Size(269, 121);
109 this.lstRaces.TabIndex = 7; 110 this.lstRaces.TabIndex = 7;
110 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); 111 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
198 this.lblGameSystem.Text = "game system"; 199 this.lblGameSystem.Text = "game system";
199 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; 200 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
200 // 201 //
201 // gameSystems 202 // gameSystems
202 // 203 //
204 this.gameSystems.DisplayMember = "Name";
203 this.gameSystems.FormattingEnabled = true; 205 this.gameSystems.FormattingEnabled = true;
204 this.gameSystems.Location = new System.Drawing.Point(89, 6); 206 this.gameSystems.Location = new System.Drawing.Point(89, 6);
205 this.gameSystems.Name = "gameSystems"; 207 this.gameSystems.Name = "gameSystems";
206 this.gameSystems.Size = new System.Drawing.Size(269, 21); 208 this.gameSystems.Size = new System.Drawing.Size(269, 21);
207 this.gameSystems.TabIndex = 13; 209 this.gameSystems.TabIndex = 13;