Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
comparison FrmNewArmy.cs @ 56:11e81ba85684
Fixes #166: Move game system changing to part of army creation
* Fix display names
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Sep 2009 10:53:04 +0000 |
parents | d6ff354a5d84 |
children | c243b043aa62 |
comparison
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55:346b4ac34997 | 56:11e81ba85684 |
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101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); | 101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); |
102 this.SuspendLayout(); | 102 this.SuspendLayout(); |
103 // | 103 // |
104 // lstRaces | 104 // lstRaces |
105 // | 105 // |
106 this.lstRaces.DisplayMember = "Name"; | |
106 this.lstRaces.Location = new System.Drawing.Point(89, 33); | 107 this.lstRaces.Location = new System.Drawing.Point(89, 33); |
107 this.lstRaces.Name = "lstRaces"; | 108 this.lstRaces.Name = "lstRaces"; |
108 this.lstRaces.Size = new System.Drawing.Size(269, 121); | 109 this.lstRaces.Size = new System.Drawing.Size(269, 121); |
109 this.lstRaces.TabIndex = 7; | 110 this.lstRaces.TabIndex = 7; |
110 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); | 111 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); |
198 this.lblGameSystem.Text = "game system"; | 199 this.lblGameSystem.Text = "game system"; |
199 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; | 200 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
200 // | 201 // |
201 // gameSystems | 202 // gameSystems |
202 // | 203 // |
204 this.gameSystems.DisplayMember = "Name"; | |
203 this.gameSystems.FormattingEnabled = true; | 205 this.gameSystems.FormattingEnabled = true; |
204 this.gameSystems.Location = new System.Drawing.Point(89, 6); | 206 this.gameSystems.Location = new System.Drawing.Point(89, 6); |
205 this.gameSystems.Name = "gameSystems"; | 207 this.gameSystems.Name = "gameSystems"; |
206 this.gameSystems.Size = new System.Drawing.Size(269, 21); | 208 this.gameSystems.Size = new System.Drawing.Size(269, 21); |
207 this.gameSystems.TabIndex = 13; | 209 this.gameSystems.TabIndex = 13; |