Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
comparison FrmArmyTree.cs @ 222:4ada3252d1ea
Re #101: Make army names and sizes modifiable after creation
* Fix up translations
* Correct enabling of menu item
* Add translation text
* Update army names in tree and app title when edited
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 29 Aug 2011 20:53:53 +0100 |
parents | 5233147ca7e4 |
children | 870877498db9 |
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221:5233147ca7e4 | 222:4ada3252d1ea |
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52 UnitRemovedMethod = new ObjectRemoveDelegate(UnitRemoved); | 52 UnitRemovedMethod = new ObjectRemoveDelegate(UnitRemoved); |
53 UnitNameChangedMethod = new StringValChangedDelegate(UpdateUnitName); | 53 UnitNameChangedMethod = new StringValChangedDelegate(UpdateUnitName); |
54 ArmyNameChangedMethod = new StringValChangedDelegate(UpdateArmyName); | 54 ArmyNameChangedMethod = new StringValChangedDelegate(UpdateArmyName); |
55 TreeNameChangedMethod = new StringValChangedDelegate(FrmArmyTree_TreeNameChanged); | 55 TreeNameChangedMethod = new StringValChangedDelegate(FrmArmyTree_TreeNameChanged); |
56 nodes = new Dictionary<string, TreeNode>(); | 56 nodes = new Dictionary<string, TreeNode>(); |
57 this.Name = "ArmyTree"; | 57 this.Name = "ArmyTree"; |
58 miDeleteUnit.Name = "miDeleteUnit"; | |
59 miEditUnit.Name = "miEditUnit"; | |
60 miEditArmy.Name = "miEditArmy"; | |
58 WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(FrmArmyTree_ArmyChanged); | 61 WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(FrmArmyTree_ArmyChanged); |
59 TranslateForm(); | 62 TranslateForm(); |
60 Translation.TranslationChanged += new MethodInvoker(TranslateForm); | 63 Translation.TranslationChanged += new MethodInvoker(TranslateForm); |
61 } | 64 } |
62 | 65 |
71 | 74 |
72 foreach (IBBMenuItem mi in contextMenu.MenuItems) | 75 foreach (IBBMenuItem mi in contextMenu.MenuItems) |
73 { | 76 { |
74 ControlTranslator.TranslateComponent(mi); | 77 ControlTranslator.TranslateComponent(mi); |
75 } | 78 } |
79 | |
76 foreach (TreeNode node in nodes.Values) | 80 foreach (TreeNode node in nodes.Values) |
77 { | 81 { |
78 node.Text = CreateNodeName((ICostedWarFoundryObject)node.Tag); | 82 node.Text = CreateNodeName((ICostedWarFoundryObject)node.Tag); |
79 } | 83 } |
80 } | 84 } |
289 | 293 |
290 public void FrmArmyTree_ArmyChanged(Army oldArmy, Army newArmy) | 294 public void FrmArmyTree_ArmyChanged(Army oldArmy, Army newArmy) |
291 { | 295 { |
292 if (oldArmy != null) | 296 if (oldArmy != null) |
293 { | 297 { |
298 oldArmy.NameChanged -= ArmyNameChangedMethod; | |
294 oldArmy.UnitAdded -= UnitAddedMethod; | 299 oldArmy.UnitAdded -= UnitAddedMethod; |
295 oldArmy.UnitRemoved -= UnitRemovedMethod; | 300 oldArmy.UnitRemoved -= UnitRemovedMethod; |
296 oldArmy.PointsValueChanged -= NodePointsValueChanged; | 301 oldArmy.PointsValueChanged -= NodePointsValueChanged; |
297 } | 302 } |
298 | 303 |
299 if (newArmy != null) | 304 if (newArmy != null) |
300 { | 305 { |
306 newArmy.NameChanged += ArmyNameChangedMethod; | |
301 newArmy.UnitAdded += UnitAddedMethod; | 307 newArmy.UnitAdded += UnitAddedMethod; |
302 newArmy.UnitRemoved += UnitRemovedMethod; | 308 newArmy.UnitRemoved += UnitRemovedMethod; |
303 newArmy.PointsValueChanged += NodePointsValueChanged; | 309 newArmy.PointsValueChanged += NodePointsValueChanged; |
304 } | 310 } |
305 | 311 |
442 | 448 |
443 private void UpdateArmyName(WarFoundryObject obj, string oldValue, string newValue) | 449 private void UpdateArmyName(WarFoundryObject obj, string oldValue, string newValue) |
444 { | 450 { |
445 if (obj is Army) | 451 if (obj is Army) |
446 { | 452 { |
447 Army army = (Army)obj; | 453 SetNodeName((Army)obj); |
448 TreeNode node = treeView.Nodes[0]; | |
449 | |
450 if (node!=null) | |
451 { | |
452 node.Text = army.Name; | |
453 } | |
454 } | 454 } |
455 } | 455 } |
456 | 456 |
457 private void FrmArmyTree_TreeNameChanged(WarFoundryObject obj, string oldValue, string newValue) | 457 private void FrmArmyTree_TreeNameChanged(WarFoundryObject obj, string oldValue, string newValue) |
458 { | 458 { |