comparison FrmMain.cs @ 15:76a15df10fa6

Re #88 - Complete initial WinForms UI * Disable "New Army" button on start up in case we don't have a game system
author IBBoard <dev@ibboard.co.uk>
date Mon, 25 May 2009 11:32:24 +0000
parents f7f65d80951e
children b1588ef12a2a
comparison
equal deleted inserted replaced
14:8379fa964dd3 15:76a15df10fa6
371 this.bttnSaveArmy.ImageIndex = 1; 371 this.bttnSaveArmy.ImageIndex = 1;
372 this.bttnSaveArmy.Name = "bttnSaveArmy"; 372 this.bttnSaveArmy.Name = "bttnSaveArmy";
373 // 373 //
374 // bttnSep1 374 // bttnSep1
375 // 375 //
376 this.bttnSep1.Name = "";
376 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; 377 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator;
377 // 378 //
378 // bttnUndo 379 // bttnUndo
379 // 380 //
380 this.bttnUndo.DropDownMenu = this.undoMenu; 381 this.bttnUndo.DropDownMenu = this.undoMenu;
424 this.miSep2, 425 this.miSep2,
425 this.miReloadFiles, 426 this.miReloadFiles,
426 this.miSep3, 427 this.miSep3,
427 this.miExit}); 428 this.miExit});
428 this.menuFile.Text = "&file"; 429 this.menuFile.Text = "&file";
429 this.menuFile.Name = "menuFile";
430 // 430 //
431 // miNewArmy 431 // miNewArmy
432 // 432 //
433 this.miNewArmy.Enabled = false;
433 this.miNewArmy.Index = 0; 434 this.miNewArmy.Index = 0;
434 this.miNewArmy.Text = "&new army"; 435 this.miNewArmy.Text = "&new army";
435 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); 436 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click);
436 this.miNewArmy.Name = "miNewArmy";
437 // 437 //
438 // miOpenArmy 438 // miOpenArmy
439 // 439 //
440 this.miOpenArmy.Index = 1; 440 this.miOpenArmy.Index = 1;
441 this.miOpenArmy.Text = "&open army"; 441 this.miOpenArmy.Text = "&open army";
442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); 442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click);
443 this.miOpenArmy.Name = "miOpenArmy";
444 // 443 //
445 // miSaveArmy 444 // miSaveArmy
446 // 445 //
447 this.miSaveArmy.Enabled = false; 446 this.miSaveArmy.Enabled = false;
448 this.miSaveArmy.Index = 2; 447 this.miSaveArmy.Index = 2;
449 this.miSaveArmy.Text = "&save army"; 448 this.miSaveArmy.Text = "&save army";
450 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); 449 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click);
451 this.miSaveArmy.Name = "miSaveArmy";
452 // 450 //
453 // miSaveArmyAs 451 // miSaveArmyAs
454 // 452 //
455 this.miSaveArmyAs.Enabled = false; 453 this.miSaveArmyAs.Enabled = false;
456 this.miSaveArmyAs.Index = 3; 454 this.miSaveArmyAs.Index = 3;
457 this.miSaveArmyAs.Text = "save army &as..."; 455 this.miSaveArmyAs.Text = "save army &as...";
458 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); 456 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click);
459 this.miSaveArmyAs.Name = "miSaveArmyAs";
460 // 457 //
461 // miCloseArmy 458 // miCloseArmy
462 // 459 //
463 this.miCloseArmy.Enabled = false; 460 this.miCloseArmy.Enabled = false;
464 this.miCloseArmy.Index = 4; 461 this.miCloseArmy.Index = 4;
465 this.miCloseArmy.Text = "&close army"; 462 this.miCloseArmy.Text = "&close army";
466 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); 463 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click);
467 this.miCloseArmy.Name = "miCloseArmy";
468 // 464 //
469 // miSep1 465 // miSep1
470 // 466 //
471 this.miSep1.Index = 5; 467 this.miSep1.Index = 5;
472 this.miSep1.Text = "-"; 468 this.miSep1.Text = "-";
474 // miChangeSystem 470 // miChangeSystem
475 // 471 //
476 this.miChangeSystem.Index = 6; 472 this.miChangeSystem.Index = 6;
477 this.miChangeSystem.Text = "change &game system"; 473 this.miChangeSystem.Text = "change &game system";
478 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); 474 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click);
479 this.miChangeSystem.Name = "miChangeSystem";
480 // 475 //
481 // miSep2 476 // miSep2
482 // 477 //
483 this.miSep2.Index = 7; 478 this.miSep2.Index = 7;
484 this.miSep2.Text = "-"; 479 this.miSep2.Text = "-";
486 // miReloadFiles 481 // miReloadFiles
487 // 482 //
488 this.miReloadFiles.Index = 8; 483 this.miReloadFiles.Index = 8;
489 this.miReloadFiles.Text = "&reload files"; 484 this.miReloadFiles.Text = "&reload files";
490 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); 485 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click);
491 this.miReloadFiles.Name = "miReloadFiles";
492 // 486 //
493 // miSep3 487 // miSep3
494 // 488 //
495 this.miSep3.Index = 9; 489 this.miSep3.Index = 9;
496 this.miSep3.Text = "-"; 490 this.miSep3.Text = "-";
498 // miExit 492 // miExit
499 // 493 //
500 this.miExit.Index = 10; 494 this.miExit.Index = 10;
501 this.miExit.Text = "e&xit"; 495 this.miExit.Text = "e&xit";
502 this.miExit.Click += new System.EventHandler(this.miExit_Click); 496 this.miExit.Click += new System.EventHandler(this.miExit_Click);
503 this.miExit.Name = "miExit";
504 // 497 //
505 // menuEdit 498 // menuEdit
506 // 499 //
507 this.menuEdit.Index = 1; 500 this.menuEdit.Index = 1;
508 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { 501 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
509 this.miUndo, 502 this.miUndo,
510 this.miRedo}); 503 this.miRedo});
511 this.menuEdit.Text = "&edit"; 504 this.menuEdit.Text = "&edit";
512 this.menuEdit.Name = "menuEdit";
513 // 505 //
514 // miUndo 506 // miUndo
515 // 507 //
516 this.miUndo.Enabled = false; 508 this.miUndo.Enabled = false;
517 this.miUndo.Index = 0; 509 this.miUndo.Index = 0;
518 this.miUndo.Text = "&undo"; 510 this.miUndo.Text = "&undo";
519 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); 511 this.miUndo.Click += new System.EventHandler(this.miUndo_Click);
520 this.miUndo.Name = "miUndo";
521 // 512 //
522 // miRedo 513 // miRedo
523 // 514 //
524 this.miRedo.Enabled = false; 515 this.miRedo.Enabled = false;
525 this.miRedo.Index = 1; 516 this.miRedo.Index = 1;
526 this.miRedo.Text = "&redo"; 517 this.miRedo.Text = "&redo";
527 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); 518 this.miRedo.Click += new System.EventHandler(this.miRedo_Click);
528 this.miRedo.Name = "miRedo";
529 // 519 //
530 // menuHelp 520 // menuHelp
531 // 521 //
532 this.menuHelp.Index = 2; 522 this.menuHelp.Index = 2;
533 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { 523 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
534 this.miAbout, 524 this.miAbout,
535 this.miDebugWindow}); 525 this.miDebugWindow});
536 this.menuHelp.Text = "&help"; 526 this.menuHelp.Text = "&help";
537 this.menuHelp.Name = "menuHelp";
538 // 527 //
539 // miAbout 528 // miAbout
540 // 529 //
541 this.miAbout.Enabled = false; 530 this.miAbout.Enabled = false;
542 this.miAbout.Index = 0; 531 this.miAbout.Index = 0;
543 this.miAbout.Text = "&about"; 532 this.miAbout.Text = "&about";
544 this.miAbout.Name = "miAbout";
545 // 533 //
546 // miDebugWindow 534 // miDebugWindow
547 // 535 //
548 this.miDebugWindow.Index = 1; 536 this.miDebugWindow.Index = 1;
549 this.miDebugWindow.Text = "&debug"; 537 this.miDebugWindow.Text = "&debug";
550 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); 538 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click);
551 this.miDebugWindow.Name = "miDebugWindow";
552 // 539 //
553 // saveArmyDialog 540 // saveArmyDialog
554 // 541 //
555 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; 542 this.saveArmyDialog.Title = "Translatable:saveArmyDialog";
556 // 543 //