comparison FrmEditUnitEquipment.cs @ 80:c243b043aa62

Re #179: Make sure that translations are used throughout UI * Put names back on menu items * Add some more translation calls * Make some extra items translatable * Update English translation file
author IBBoard <dev@ibboard.co.uk>
date Wed, 21 Oct 2009 20:11:18 +0000
parents 712915de47fd
children 0bb9f40d44eb
comparison
equal deleted inserted replaced
79:e3488dd61a21 80:c243b043aa62
5 using System; 5 using System;
6 using System.Drawing; 6 using System.Drawing;
7 using System.ComponentModel; 7 using System.ComponentModel;
8 using System.Windows.Forms; 8 using System.Windows.Forms;
9 using IBBoard.Commands; 9 using IBBoard.Commands;
10 using IBBoard.Windows.Forms;
11 using IBBoard.Windows.Forms.I18N;
10 using IBBoard.WarFoundry.API; 12 using IBBoard.WarFoundry.API;
11 using IBBoard.WarFoundry.API.Commands; 13 using IBBoard.WarFoundry.API.Commands;
12 using IBBoard.WarFoundry.API.Objects; 14 using IBBoard.WarFoundry.API.Objects;
13 15
14 namespace IBBoard.WarFoundry.GUI.WinForms 16 namespace IBBoard.WarFoundry.GUI.WinForms
19 public class FrmEditUnitEquipment : System.Windows.Forms.Form 21 public class FrmEditUnitEquipment : System.Windows.Forms.Form
20 { 22 {
21 private Unit unit; 23 private Unit unit;
22 private UnitEquipmentItem equipItem; 24 private UnitEquipmentItem equipItem;
23 private CommandStack commandStack; 25 private CommandStack commandStack;
24 private System.Windows.Forms.Label lblAmount; 26 private IBBLabel lblAmount;
25 private System.Windows.Forms.Button bttnCancel; 27 private IBBButton bttnCancel;
26 private System.Windows.Forms.Button bttnOkay; 28 private IBBButton bttnOkay;
27 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; 29 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
28 /// <summary> 30 /// <summary>
29 /// Required designer variable. 31 /// Required designer variable.
30 /// </summary> 32 /// </summary>
31 private System.ComponentModel.Container components = null; 33 private System.ComponentModel.Container components = null;
34 { 36 {
35 commandStack = stack; 37 commandStack = stack;
36 this.unit = unit; 38 this.unit = unit;
37 this.equipItem = equipItem; 39 this.equipItem = equipItem;
38 InitializeComponent(); 40 InitializeComponent();
41 ControlTranslator.TranslateControls(Controls);
39 this.Text = equipItem.Name + " for " + unit.Name; 42 this.Text = equipItem.Name + " for " + unit.Name;
40 equipmentAmount.SetUnit(unit); 43 equipmentAmount.SetUnit(unit);
41 equipmentAmount.SetUnitEquipmentItem(equipItem); 44 equipmentAmount.SetUnitEquipmentItem(equipItem);
42 bttnOkay.Enabled = false; 45 bttnOkay.Enabled = false;
43 } 46 }
62 /// Required method for Designer support - do not modify 65 /// Required method for Designer support - do not modify
63 /// the contents of this method with the code editor. 66 /// the contents of this method with the code editor.
64 /// </summary> 67 /// </summary>
65 private void InitializeComponent() 68 private void InitializeComponent()
66 { 69 {
67 this.lblAmount = new System.Windows.Forms.Label(); 70 this.lblAmount = new IBBLabel();
68 this.bttnCancel = new System.Windows.Forms.Button(); 71 this.bttnCancel = new IBBButton();
69 this.bttnOkay = new System.Windows.Forms.Button(); 72 this.bttnOkay = new IBBButton();
70 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); 73 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
71 this.SuspendLayout(); 74 this.SuspendLayout();
72 // 75 //
73 // lblAmount 76 // lblAmount
74 // 77 //